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by Garja
24 Feb 2021, 19:14
Forum: General
Topic: The level of play is much higher now than in 2005-2010
Replies: 87
Views: 2617
Flag: Italy

Re: The level of play is much higher now than in 2005-2010

Squamiger wrote:One thing I remember seeing from back in the day was a video of Parfait explaining a game where he is playing as Germans and hes microing xbows in his opponents base and generally winning, and then you glance at his base and see that he's got all his vills on berries. I wish I could .....
by Garja
24 Feb 2021, 18:36
Forum: General
Topic: The level of play is much higher now than in 2005-2010
Replies: 87
Views: 2617
Flag: Italy

Re: The level of play is much higher now than in 2005-2010

I mean I've seen it more than one time. It's basically 2.5 unupgraded vills iirc (maybe less cause it's food trickle?). It just never got the status of being the best option.
by Garja
24 Feb 2021, 18:27
Forum: General
Topic: The level of play is much higher now than in 2005-2010
Replies: 87
Views: 2617
Flag: Italy

Re: The level of play is much higher now than in 2005-2010

Pretty sure that was some very old shit game. Food trickle isn't a thing since idk forever. Actually Idk if it has ever been a thing.
by Garja
21 Feb 2021, 20:59
Forum: Results
Topic: Mitoe vs Samwise12
Replies: 39
Views: 1527
Flag: Italy

Re: Mitoe vs Samwise12

Rewatched the stream of this match and just wanted to say that Mitoe of course had the standard 2nd mine in base in the Sonora game (which apparently even Aussie Drongo missed). Not only that but whoever fixed the map, made all mines pretty much mirrored so it's virtually impossible for one player t .....

by Garja
20 Feb 2021, 00:50
Forum: Strategy
Topic: China super greed market FF
Replies: 12
Views: 374
Flag: Italy

Re: China super greed market FF

No like just market+1 village instead of 2 villages or 1village+TP. But OP was suggesting that+ no 700g anyway.
by Garja
19 Feb 2021, 20:47
Forum: Strategy
Topic: China super greed market FF
Replies: 12
Views: 374
Flag: Italy

Re: China super greed market FF

Nah just market instead of TP or village.
by Garja
17 Feb 2021, 23:10
Forum: General
Topic: Brit vs Japan
Replies: 25
Views: 850
Flag: Italy

Re: Brit vs Japan

GettinBetter2 wrote:so u would prefer a 500f age up ?

Yes. 200g+tower is the standard in most MUs. However 500f is worth more resources so sometimes it is better, especially when you plan to make lbow/pikes.
by Garja
17 Feb 2021, 20:50
Forum: General
Topic: Brit vs Japan
Replies: 25
Views: 850
Flag: Italy

Re: Brit vs Japan

I'm gonna say 2v+2cow is a shit age up and everyone overvalues it.
by Garja
17 Feb 2021, 01:46
Forum: General
Topic: Pikes too weak for their cost?
Replies: 29
Views: 985
Flag: Italy

Re: Pikes too weak for their cost?

Scroogie wrote:Piki should have extra melee range like meteors!

Pretty sure the spear animation does provide a little extra range compared to musks.
by Garja
13 Feb 2021, 23:47
Forum: Strategy
Topic: Inca FF
Replies: 38
Views: 2457
Flag: Italy

Re: Inca FF

Challenger_Marco wrote:@Garja do you think priestess FF would be viable or used in niche circumstance? In age 2 you have 4 priestess and can convert 4 units and x2 warhut +tc fire for defense & in age 3, 5 more priestess ,can use warriors spawn also,later dancing on xp & spam shipments out.I .....
by Garja
12 Feb 2021, 04:20
Forum: General
Topic: Yabusame need a nerf. Can't be countered in 4+ player games
Replies: 37
Views: 1229
Flag: Italy

Re: Yabusame need a nerf. Can't be countered in 4+ player games

The speed boost is also pretty much irrelevant for dragoons as it is too marginal to provide concrete utility.
Even the arsenal tech doesn't quite allow goons to outrange musks. 2 range is simply not enough to not receive a volley back, especially considering goons have somewhat delayed firing animat .....

by Garja
12 Feb 2021, 02:19
Forum: General
Topic: Yabusame need a nerf. Can't be countered in 4+ player games
Replies: 37
Views: 1229
Flag: Italy

Re: Yabusame need a nerf. Can't be countered in 4+ player games

Well let me tell you, 1 range only is not significant.
by Garja
12 Feb 2021, 01:55
Forum: General
Topic: Yabusame need a nerf. Can't be countered in 4+ player games
Replies: 37
Views: 1229
Flag: Italy

Re: Yabusame need a nerf. Can't be countered in 4+ player games

1 range doesn't outmicro, same with 5% speed.
by Garja
12 Feb 2021, 01:06
Forum: General
Topic: Sore loser threatened to hack me and knows my real name, should I be worried?
Replies: 26
Views: 1262
Flag: Italy

Re: Sore loser threatened to hack me and knows my real name, should I be worried?

Hazza54321 wrote:
Garja wrote:
manwithoutname wrote: Prepare to get lynched irl, say goodbye to your e-mail and so on.

Didn't you type 28 and 21?

lol was it you?

?
I'm gonna edit the message, forgot it's hard to convey right information over the internet. .....
by Garja
12 Feb 2021, 00:44
Forum: General
Topic: Yabusame need a nerf. Can't be countered in 4+ player games
Replies: 37
Views: 1229
Flag: Italy

Re: Yabusame need a nerf. Can't be countered in 4+ player games

Well it's a useless card to be fair
by Garja
12 Feb 2021, 00:43
Forum: General
Topic: Sore loser threatened to hack me and knows my real name, should I be worried?
Replies: 26
Views: 1262
Flag: Italy

Re: Sore loser threatened to hack me and knows my real name, should I be worried?

manwithoutname wrote: Prepare to get lynched irl, say goodbye to your e-mail and so on.

Didn't you reply 28 and 21?
by Garja
10 Feb 2021, 02:45
Forum: ESOC Talk
Topic: Clipsh, clipsh, and moar clipsh
Replies: 1291
Views: 58742
Flag: Italy

Re: Clipsh, clipsh, and moar clipsh

It would happen on legacy tho, but ye it seems more frequent on DE. Thing is on DE buildings are also targeted by attack move so that might be a related issue. Also attack move is weird I think it's related to LOS and the firgint animation somehow. Like, how many times did you see goons not shooting .....

by Garja
10 Feb 2021, 00:35
Forum: ESOC Talk
Topic: Clipsh, clipsh, and moar clipsh
Replies: 1291
Views: 58742
Flag: Italy

Re: Clipsh, clipsh, and moar clipsh

On legacy sometimes if you grouped the reinforcement units with the main group and z move that would cause it to bug.
by Garja
09 Feb 2021, 23:38
Forum: General
Topic: Why do Crossbows have 1.25x multiplier vs HI instead of 2x?
Replies: 26
Views: 1024
Flag: Italy

Re: Why do Crossbows have 1.25x multiplier vs HI instead of 2x?

Because archer type units have more base damage but less multiplier. The issue with xbows is that they have mediocre base damage and also low multiplier.
by Garja
09 Feb 2021, 23:14
Forum: General
Topic: Aztec new versatile mechanic
Replies: 12
Views: 441
Flag: Italy

Re: Aztec new versatile mechanic

Twinsen Odyssey wrote:actually sacrificing workers for attack boost would be amazing
or sacrificing them for wood, lets say prayers to the gods or something. but speed buff would be also cool jaguar and skull would fit in the game maybe :D

Jokes aside, native civs already do that. Dancing with vills sac .....
by Garja
09 Feb 2021, 20:59
Forum: General
Topic: Aztec new versatile mechanic
Replies: 12
Views: 441
Flag: Italy

Re: Aztec new versatile mechanic

Oh you mean the losing dance
by Garja
09 Feb 2021, 20:30
Forum: General
Topic: Aztec new versatile mechanic
Replies: 12
Views: 441
Flag: Italy

Re: Aztec new versatile mechanic

Attack dance?
by Garja
09 Feb 2021, 19:51
Forum: ESOC Talk
Topic: Clipsh, clipsh, and moar clipsh
Replies: 1291
Views: 58742
Flag: Italy

Re: Clipsh, clipsh, and moar clipsh

Legacy had this problem too sometimes, except the leading group (or both) wouldn't attack.
by Garja
09 Feb 2021, 19:45
Forum: Recorded games
Topic: Germany vs Inca
Replies: 20
Views: 726
Flag: Italy

Re: Germany vs Inca

Does Ger struggle? Just don't make WWs, such an akward unit vs Inca composition.
by Garja
07 Feb 2021, 23:55
Forum: Strategy
Topic: Plop Spain Guide
Replies: 38
Views: 2362
Flag: Italy

Re: Plop Spain Guide

On mexico, Idk maybe it wasn't you. Something like 2x rax all in.
Aztecs do fine vs Spain especially on DE

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