Search found 840 matches

by Aizamk
Today, 13:04
Forum: ESOC Civilizations Discussion
Topic: Russian Discussion Thread
Replies: 1176
Views: 38091
Flag: Kenya

Re: Russian Discussion Thread

There's nothing wrong with idling, really. Anyway, the more notable effect is that 17 villager ageup becomes faster by 12 seconds.
by Aizamk
07 Nov 2018, 10:08
Forum: Strategy
Topic: "Sometimes i double my millitary pop in 5 sec"
Replies: 17
Views: 562
Flag: Kenya

Re: "Sometimes i double my millitary pop in 5 sec"

This kind of stuff is easy when done underneath a TC
by Aizamk
05 Nov 2018, 13:43
Forum: General
Topic: Ironmonger & Silversmith
Replies: 18
Views: 245
Flag: Kenya

Re: Ironmonger & Silversmith

SW deplete mines slower, Indian vills deplete trees slower.
by Aizamk
02 Nov 2018, 11:46
Forum: General
Topic: Stream this evening
Replies: 9
Views: 471
Flag: Kenya

Re: Stream this evening

Warno wrote:Would love to see a smackdown
by Aizamk
26 Oct 2018, 09:03
Forum: General
Topic: bai bai
Replies: 23
Views: 2679
Flag: Kenya

Re: bai bai

see you next year, but in the meantime enjoy your newfound freedom to walk on german beaches
by Aizamk
18 Oct 2018, 17:11
Forum: ESOC Talk
Topic: (Fake news!)Does ep really stop cheater?
Replies: 55
Views: 1359
Flag: Kenya

Re: (Fake news!)Does ep really stop cheater?

I've had this idea for a while for a custom map which gives each player a ~33% chance of getting full vision of the map. At the end of the game it would be revealed which players (if any) got granted full vision. Spectator UI-enabled, of course (otherwise it would be no fun). Might be an interesting...
by Aizamk
15 Oct 2018, 15:40
Forum: Semi-Finals
Topic: snowww vs. Hazza54321
Replies: 57
Views: 2140
Flag: Kenya

Re: snowww vs. Hazza54321

Elifents don't like mountainous areas, the lack of oxygen makes it tiring to fly around.
by Aizamk
28 Sep 2018, 12:07
Forum: Round of 16
Topic: Aizamk vs SomppuKunkku
Replies: 22
Views: 991
Flag: Kenya

Re: Aizamk vs SomppuKunkku

I veto Kamchatka

May the better mosk dragbox win
by Aizamk
27 Sep 2018, 07:50
Forum: Round of 16
Topic: Aizamk vs SomppuKunkku
Replies: 22
Views: 991
Flag: Kenya

Re: Aizamk vs SomppuKunkku

I'm not 100% sure if I'll be back by then, which is why I suggested 15:30.
Can still try for 15:00 but no guarantee
by Aizamk
26 Sep 2018, 09:02
Forum: Round of 16
Topic: Aizamk vs SomppuKunkku
Replies: 22
Views: 991
Flag: Kenya

Re: Aizamk vs SomppuKunkku

somppukunkku wrote:yo @Aizamk

I would strongly prefer to play this Sunday. Next week my uni orientation week starts and it's harder to schedule.

If we're playing this Sunday, then a start time around 15:30-16:00 GMT works best for me.
by Aizamk
24 Sep 2018, 04:31
Forum: Round of 32
Topic: Aizamk vs iamturk
Replies: 5
Views: 320
Flag: Kenya

Re: Aizamk vs iamturk

ggs
by Aizamk
24 Sep 2018, 04:30
Forum: Round of 32
Topic: Aizamk vs iamturk
Replies: 5
Views: 320
Flag: Kenya

Aizamk vs iamturk

Result
by Aizamk
23 Sep 2018, 18:13
Forum: Round of 32
Topic: Aizamk vs iamturk
Replies: 3
Views: 197
Flag: Kenya

Re: Aizamk vs iamturk

Hi I veto Tibet

Will be back at around :25
by Aizamk
12 Sep 2018, 08:21
Forum: Qualifiers
Topic: Group 5 - Yurashic vs faulo9
Replies: 8
Views: 264
Flag: Kenya

Re: Group 5 - Yurashic vs faulo9

reyalexander wrote:Can u tell me at 4:25 how do u get 200w, is it a miracle?

He just cancelled stagecoach/trade cart
by Aizamk
05 Sep 2018, 06:56
Forum: Recorded Games
Topic: PR 34 gets the tracks. Train cleans colonel like plaque.
Replies: 38
Views: 831
Flag: Kenya

Re: PR 34 gets the tracks. Train cleans colonel like plaque.

Snuden clearly did not watch the rec and is just trolling you
by Aizamk
05 Sep 2018, 06:38
Forum: Recorded Games
Topic: PR 34 gets the tracks. Train cleans colonel like plaque.
Replies: 38
Views: 831
Flag: Kenya

Re: PR 34 gets the tracks. Train cleans colonel like plaque.

@SirCallen loved the game. Very refreshing to see your build order, I think it has fallen out of favor at the top levels but I'm not so sure that it should have. Nice decision making and you sure owned that noob! Haha
by Aizamk
18 Aug 2018, 17:45
Forum: Strategy
Topic: 4 Team games troll strategies
Replies: 31
Views: 853
Flag: Kenya

Re: 4 Team games troll strategies

ovi12 wrote:Soo question: If you somehow got sometjing to have a negative cost, what would happen? Would the game actually give u resources?

I do seem to recall ES patching an exploit where you could do precisely this.
by Aizamk
07 Aug 2018, 07:26
Forum: General
Topic: Can we restore surgeons to nilla glory?
Replies: 55
Views: 1271
Flag: Kenya

Re: Can we restore surgeons to nilla glory?

macacoalbino wrote:Whats the cost for making priests? 125c?

200c

100c with TEAM Cheap Healers or whatever it's called. At 100c they become super cost-effective units.
by Aizamk
06 Aug 2018, 06:01
Forum: General
Topic: Can we restore surgeons to nilla glory?
Replies: 55
Views: 1271
Flag: Kenya

Re: Can we restore surgeons to nilla glory?

I liked nilla style healing better. Allows for more dynamic use of healer+army. It's also why I rarely use priest rushes now. On tad they can only be used to tank, while on nilla priests can actually fulfill the historical role they had as battlefield healers.
by Aizamk
24 Jul 2018, 05:01
Forum: General
Topic: What would AOE3 look like if it had a serious pro scene?
Replies: 79
Views: 1517
Flag: Kenya

Re: What would AOE3 look like if it had a serious pro scene?

Here's my general thoughts. The biggest factor to consider here is how AoE3 is not a game where APM decides everything. (And that's why I like it so much) By the modern standard of what makes a 'competitive rts game', you could argue that this is why it's not 'competitive'. However, that is what mak...
by Aizamk
14 Jul 2018, 13:49
Forum: User-created Content
Topic: UI 2.3 Suggestions thread
Replies: 29
Views: 633
Flag: Kenya

Re: UI 2.3 Suggestions thread

However I'm not sure the 2 statistic should be mixed, nor if it is possible/practical to calculate walking time. I think there is a way to do it, but will have to test. Fog of war for only one team from the start of the game is possible, but making it toggle-able between teams has been shown to cau...
by Aizamk
14 Jul 2018, 05:17
Forum: User-created Content
Topic: UI 2.3 Suggestions thread
Replies: 29
Views: 633
Flag: Kenya

Re: UI 2.3 Suggestions thread

Ye vill seconds lost due to idle time Would you count villagers walking across the map as idle? Idk if seeing someone's view lock in real time is possible but that would be awesome. Also if you could toggle the fog of war for only 1 player/team at a time, that'd be neat. Thanks for all the hard wor...
by Aizamk
13 Jul 2018, 19:46
Forum: User-created Content
Topic: UI 2.3 Suggestions thread
Replies: 29
Views: 633
Flag: Kenya

Re: UI 2.3 Suggestions thread

1 HC comes only once while the player has shipped multiple times. That's because that card is unique to treaty patch so there is no hardcoded logic to deal with that infinite shipment. Currently the focus is on RE and EP fixes only. This is a card on RE too. TP just added the cost to shipping hc an...
by Aizamk
13 Jul 2018, 18:03
Forum: User-created Content
Topic: UI 2.3 Suggestions thread
Replies: 29
Views: 633
Flag: Kenya

Re: UI 2.3 Suggestions thread

Garja wrote:Add a counter for resource loss due to vill idle time?

There isn't really an objective way of determining this - how do you know if a villager would have been gathering a fast resource like food, or a slower resource like wood, for example.

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