Search found 92 matches

by ListlessSalmon
Yesterday, 22:39
Forum: ESOC Patch Discussion
Topic: A suggestion for balancing non-TP maps
Replies: 22
Views: 227
Flag: Great Britain

Re: A suggestion for balancing non-TP maps

Sounds like a good way to add experience generation for non-TP maps without (substantially) affecting TP maps. But if we're trying to give no-TP maps comparable experience generation options to TP maps would it not be somewhat easier to give them all TPs?
by ListlessSalmon
13 Aug 2019, 23:07
Forum: General
Topic: Fixing Starting Crates
Replies: 137
Views: 1898
Flag: Great Britain

Re: Fixing Starting Crates

I think fixed crates would be better game design for sure, and it also doesn't seem too far from RE to annoy me about substantial changes- particularly if lots of other things are going to be wildly redesigned anyway. I get that someone might disagree about difference from RE though as that is very .....

by ListlessSalmon
08 Aug 2019, 17:17
Forum: ESOC Patch Discussion
Topic: "3 Settler Wagons" Shipment Discussion
Replies: 113
Views: 2151
Flag: Great Britain

Re: "3 Settler Wagons" Shipment Discussion

From what I gather these proposed changes are more about making the discovery 2SW and colonial 3SW shipments less strong relative to other shipments.
I personally think its fine for civs to have certain things that are strong relative to other options and so are standard. We don't actually need to do .....

by ListlessSalmon
08 Aug 2019, 13:29
Forum: General
Topic: If aoe3 had the same ranking system as SC2
Replies: 23
Views: 539
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Re: If aoe3 had the same ranking system as SC2

Hmm ok quick and dirty (and possibly flawed due to things I'm not considering), so jp elo has 9355 "active" accounts (idk what counts for that). So the top ~19 would be the same proportion as GM for sc2, top ~457 Master, top ~2702 Diamond.
So approx PR36+ GM, PR 25-35 Master, PR 16-24 Diamo .....

by ListlessSalmon
07 Aug 2019, 16:14
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1237
Views: 34193
Flag: Great Britain

Re: German Discussion Thread

France had -100f on EP 2 (and then reverted on EP 3).
by ListlessSalmon
20 Jul 2019, 08:47
Forum: Strategy
Topic: Number Crunching the Chinese 2 Wonders
Replies: 23
Views: 318
Flag: Great Britain

Re: Number Crunching the Chinese 2 Wonders

Riotcoke wrote:Northern Refugees is a 3v shipment though, otherwise it's worth skipping imo.


Doing TP rather than second village and sending it for 2v is very common.

What are you doing instead of it in that scenario? Skipping age1 cards entirely? .....
by ListlessSalmon
20 Jul 2019, 08:41
Forum: Strategy
Topic: Number Crunching the Chinese 2 Wonders
Replies: 23
Views: 318
Flag: Great Britain

Re: Number Crunching the Chinese 2 Wonders

Riotcoke wrote:Something i've wondered about the tower for a while is if it's worth keeping it on the mixed setting to generate enough export for a batch of 6 redcoats, as if you ff as china you normally end up with around 300 export, so just shy of the 400. Does anyone know how inefficient that wou .....
by ListlessSalmon
20 Jul 2019, 08:29
Forum: Strategy
Topic: Number Crunching the Chinese 2 Wonders
Replies: 23
Views: 318
Flag: Great Britain

Re: Number Crunching the Chinese 2 Wonders

Mitoe wrote:The last 4 take off 6.2 ish seconds, not 5, I think :P

The first 4 take off 8.33% of the build time, and the last 4 take off 4.15%


I'd believe that if the base (0 vills) was 150 (then it would be the same as formula colo but on a higher base) but the base is definitely less than that (and pr .....
by ListlessSalmon
20 Jul 2019, 07:47
Forum: Strategy
Topic: Number Crunching the Chinese 2 Wonders
Replies: 23
Views: 318
Flag: Great Britain

Re: Number Crunching the Chinese 2 Wonders

Using that 12.5 for first 4 then 5 for next 4 formula. (Which I think is correct).

Vills on tower/VS vs 0 (minus is bad, plus is good)

0: +0
1: -32.5
2: -40
3: -22.5
4:+20
5: -10
6: -30
7: -40
8: -40

So Mitoe's initial assertion of 4 vills gaining resources and then losing resources beyond that was cor .....

by ListlessSalmon
19 Jul 2019, 15:49
Forum: Strategy
Topic: Build order optimisations
Replies: 43
Views: 759
Flag: Great Britain

Re: Build order optimisations

Mitoe wrote:It’s 8.3% per vill for the first 4. Then it’s 4.15% for the next 4. That works out to 12.5 ish seconds off of 150 second wonder.


If this is correct and the first 4 vills reduce the total by 1/12 of the total then the next 4 reduce by 1/24 (i.e. so the same as how colo wonders work) then 8 .....
by ListlessSalmon
19 Jul 2019, 12:05
Forum: Strategy
Topic: Build order optimisations
Replies: 43
Views: 759
Flag: Great Britain

Re: Build order optimisations

Yeah they're different, I don't know what the fortress base actually is though- I misremembered it as 2:10 in a prior post. I think 2:25 sounds right to me now? (Obviously could just open aoe3 and test I guess).
by ListlessSalmon
19 Jul 2019, 11:41
Forum: Strategy
Topic: Build order optimisations
Replies: 43
Views: 759
Flag: Great Britain

Re: Build order optimisations

somppukunkku wrote:Costs of building tower of gayness.

0 = 0 res
4 = 4*80*0.5 = 160w
8= 8*60*0.5 = 240w.

Bonus wood revenue:
0 = 0 res
4 = 40 * 4 = 160w
8= 60 * 4 = 240w

Conclusion: Resource-wise it doesn't matter how many vills you use. However, aging up faster is always better. On the other hand, if you w .....
by ListlessSalmon
19 Jul 2019, 11:26
Forum: Strategy
Topic: Build order optimisations
Replies: 43
Views: 759
Flag: Great Britain

Re: Build order optimisations

Yeah I don't know the base build time (or actually precisely how the adding vills works- I thought it was -10s then -5s for 5-8 but that seems to be possibly incorrect for fortress wonders) but I think you should lose VS for 0 to 4 as well, obviously Mitoe might demonstrate this to be wrong later.
by ListlessSalmon
19 Jul 2019, 06:28
Forum: Strategy
Topic: Build order optimisations
Replies: 43
Views: 759
Flag: Great Britain

Re: Build order optimisations

1- I think shrine is *basically* better VS-wise but its slightly obnoxious to say.
Assuming you build consulate with one vill, and shrine with one explorer, getting consulate + port alliance takes 45s longer than getting a shrine, so its 18 wood cost, for (assuming deer) 0.38*45=17.1 of wood producti .....

by ListlessSalmon
03 Feb 2019, 18:08
Forum: General
Topic: Smackdown #7 Normal Supremacy
Replies: 38
Views: 1320
Flag: Great Britain

Re: Smackdown #6 Normal Supremacy

Cool to see normal supremacy this time, that's much more interesting to me personally.

Also still seems a shame to me to have it on the interjection patch (a third separate form of age of empires 3) rather than on EP like other events. But obviously its interjections project and hes put the time and .....

by ListlessSalmon
02 Feb 2019, 08:46
Forum: ESOC Patch Discussion
Topic: EP 6.1.x Beta [RELEASED-LIVE]
Replies: 316
Views: 8591
Flag: Great Britain

Re: EP 6.0.x Beta [2019-02-02]

I still don't like the bow/pike change, but the rest of it seems much less bad to me now.

Mitoe wrote:
– Shrine cost reduced from 125w to 120w; bounties adjusted from 25 to 24 (build) & 50 to 48 (kill)

Is this the first Japan buff in the history of the game?

I believe Cherry Orchard food amount an .....
by ListlessSalmon
01 Feb 2019, 18:16
Forum: ESOC Patch Discussion
Topic: EP 6.1.x Beta [RELEASED-LIVE]
Replies: 316
Views: 8591
Flag: Great Britain

Re: EP 6.0.x Beta [2018-12-19]

zoom wrote:
ListlessSalmon wrote:Am I being super dense or is Bastion doubling wall build time not listed anywhere here? (Perhaps it is listed elsewhere or in a previous set of notes as alluded to by Garja).
It isn't in the beta, so it isn't listed as being in the beta.

Agreed, I was responding to ede .....
by ListlessSalmon
26 Jan 2019, 16:07
Forum: ESOC Patch Discussion
Topic: EP 6.1.x Beta [RELEASED-LIVE]
Replies: 316
Views: 8591
Flag: Great Britain

Re: EP 6.0.x Beta [2018-12-19]

zoom wrote:From the OP (which contains explanations for all changes):

"Completely disregarding its Colonial Age availability and improvement shipments, the Zamburak is an exceptional unit, from a statistical point of view. These changes should abate Zamburak overperformance in Colonial and Fortr .....
by ListlessSalmon
26 Jan 2019, 08:11
Forum: ESOC Patch Discussion
Topic: EP 6.1.x Beta [RELEASED-LIVE]
Replies: 316
Views: 8591
Flag: Great Britain

Re: EP 6.0.x Beta [2018-12-19]

Kaiserklein wrote:Ofc it snowballs and ofc it can make you win if the game is really close. But with that reasoning you gotta remove all treasures, fix all crates, fix all resources, and so on. Because every little thing can snowball as much as 90f does. At the end of the day you can just play chess .....
by ListlessSalmon
25 Jan 2019, 13:52
Forum: General
Topic: What is more important: IQ or mechanics?
Replies: 284
Views: 4743
Flag: Great Britain

Re: What is more important: IQ or mechanics?

Garja wrote:I don't know much of starcraft strategies, but how can you say strats were bad?
What if an AOE3 AI comes and all it does is just sepoy rush wiht perfect micro? Is that a bad strategy if it works even vs its counter unit?


Well strategically it was just worse, it would get big advantages out .....
by ListlessSalmon
25 Jan 2019, 08:23
Forum: Treaty Discussion
Topic: "OP" civs
Replies: 23
Views: 1204
Flag: Great Britain

Re: "OP" civs

duckzilla wrote:
ListlessSalmon wrote:Also Spains eco isn't especially good.

I heard that quite often, but why exactly?


Well just compared to a few others, Brit has livestock (as well as the initial boost from manors giving vills), German has Settler Wagons, Port is closer but has the initial boost fro .....
by ListlessSalmon
25 Jan 2019, 08:09
Forum: Treaty Discussion
Topic: "OP" civs
Replies: 23
Views: 1204
Flag: Great Britain

Re: "OP" civs

On RE I thought eventually people landed on the view that it goes France, China, Port (in that order) as the top 3 with Russia just more annoying than anything else because of running and opris and Japan not actually being OP because of flaming arrow range. I don't know much about this though.

Also S .....

by ListlessSalmon
25 Jan 2019, 07:47
Forum: General
Topic: Smackdown #4 Double Shipments
Replies: 90
Views: 2897
Flag: Great Britain

Re: Smackdown #4 Double Shipments

edehollandsbrother wrote:Advanced Mill + Land grab should make mills build instantly and cost -320W. You can literally click anywhere to instantly build a mill and get wood in your account.
Similar for rice paddy/plantation.


I tried that, cost just went to zero rather than negative cost. .....
by ListlessSalmon
24 Jan 2019, 17:42
Forum: ESOC Patch Discussion
Topic: EP 6.1.x Beta [RELEASED-LIVE]
Replies: 316
Views: 8591
Flag: Great Britain

Re: EP 6.0.x Beta [2018-12-19]

Am I being super dense or is Bastion doubling wall build time not listed anywhere here? (Perhaps it is listed elsewhere or in a previous set of notes as alluded to by Garja).
by ListlessSalmon
24 Jan 2019, 12:08
Forum: News
Topic: Age of Empires 3 LAN Tournament Announced!
Replies: 64
Views: 3974
Flag: Great Britain

Re: Age of Empires 3 LAN Tournament Announced!

Dolan wrote:Tbh, this shouldn't have been scheduled to take place in the UK, because after Brexit, you might need a visa.

It's possible that there will be maybe a 1-year transitional period during which passports will be mutually recognised. But probably starting from the next year, there will be som .....

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