Search found 23 matches

by JiaHoJian
15 Apr 2019, 08:23
Forum: General
Topic: WCG 2007/08 recs
Replies: 9
Views: 743
Flag: Taiwan

Re: WCG 2007/08 recs

Garja wrote:I remember asian qualifier recs going oos with both basic and most up to date TWC patches. Probably it was an in between patch where they nerfed Iro.

Yes, we have to install the patch 1.04 for TWC in order to watch the recs of WCG 2007 without oos. .....
by JiaHoJian
15 Apr 2019, 06:07
Forum: Recorded Games
Topic: WCG Recorded Games
Replies: 3
Views: 367
Flag: Taiwan

WCG Recorded Games

Hi,

I am trying to find the AOE3 recorded games of WCG 2007 and WCG 2008. I only found four games, one is from WCG 2007 and it's on The WarChiefs, and three other games are the from grand final of WCG 2008, it's on The Asian Dynasties.
Does anyone have any other WCG recorded games? The download link f .....

by JiaHoJian
12 Apr 2019, 07:53
Forum: Round of 32
Topic: Risi123 vs tabben
Replies: 46
Views: 1949
Flag: Taiwan

Re: Risi123 vs tabben

I looked into the recs, they are really nice games. However, I saw that tabben was screwed by severe pathing issue when he played India against Risi123's British. The pathing of melee units in this game can be easily screwed...

by JiaHoJian
06 Apr 2019, 07:50
Forum: Strategy
Topic: Best Villager Count To Spend On Building Bank
Replies: 12
Views: 435
Flag: Taiwan

Re: Best Villager Count To Spend On Building Bank

Hello everyone,
After testing for a while in the game, I came up with a formula that was able to roughly evaluates the time that a villager has to spend on walking around the building and bumping into each other, the result is amazing. I am going to assume that the villagers are roughly in the same s .....

by JiaHoJian
05 Apr 2019, 05:41
Forum: Strategy
Topic: The Time When Banks Pay Off
Replies: 18
Views: 558
Flag: Taiwan

Re: The Time When Banks Pay Off

Thanks for all the replies! The calculations that I had done in this post are not right because I didn’t take the XP of the bank’s build bounty into consideration.
My ultimate goal is to develop a program that is able to print out the most optimal build order to beat a specific strategy on a specific .....

by JiaHoJian
04 Apr 2019, 19:19
Forum: Strategy
Topic: Best Villager Count To Spend On Building Bank
Replies: 12
Views: 435
Flag: Taiwan

Best Villager Count To Spend On Building Bank

Hi,
I am going to analyse what the best villager count to spend on building bank is.
Here is the building time formula that I came up with after testing a lot of times, it's very accurate:
If a building takes y seconds for 1 villager to build, and it takes t seconds for x villagers to build, then we ha .....

by JiaHoJian
04 Apr 2019, 14:11
Forum: Strategy
Topic: The Time When Banks Pay Off
Replies: 18
Views: 558
Flag: Taiwan

The Time When Banks Pay Off

Hi,
I am currently playing Dutch in RE, I wonder when the four banks of Dutch opening will pay off. A bank costs 700 resources and takes villager 30 seconds to build, this is a huge investment, but we get the 2.75 gold/second trickle. I am going to calculate the approximate time when the banks finall .....

by JiaHoJian
04 Apr 2019, 11:23
Forum: General
Topic: Sioux Redesign ideas.
Replies: 80
Views: 1809
Flag: Taiwan

Re: Sioux Redesign ideas.

Maybe add a discovery age shipment like "For each Teepee you have, send 1 bison.", for example, if we have 5 Teepees, we get 5 bison. I think Teepee has to be more useful.
by JiaHoJian
03 Apr 2019, 12:59
Forum: User-created Content
Topic: UI 2.2 Release
Replies: 152
Views: 30605
Flag: Taiwan

Re: UI 2.2 Release

EAGLEMUT wrote:He mentioned in his first post that he used the new installer, therefore he does have the latest map versions now, and by using 2.2c he would be downgrading his maps even if he's not using EP Launcher. Just to be clear, the actual changes made in old 2.2a/b/c versions are included in .....
by JiaHoJian
03 Apr 2019, 09:10
Forum: User-created Content
Topic: UI 2.2 Release
Replies: 152
Views: 30605
Flag: Taiwan

Re: UI 2.2 Release

Rikikipu wrote:Since I don't have Windows anymore, I can't update the auto installer.exe for some moment until i find a solution.
Here is the last ui update (2.2c)


Hi, I wonder where you downloaded 2.2c version of the maps? I downloaded the ESOC Maps right now here https://eso-community.net/maps.php, .....
by JiaHoJian
02 Apr 2019, 07:20
Forum: General
Topic: China Starting Crates Bug
Replies: 31
Views: 580
Flag: Taiwan

Re: China Starting Crates Bug

umeu wrote:
JiaHoJian wrote:Hi,
Thanks for the replies. Yes, I am aware of that China has fixed crates. We can have two matchs like so:
Match 1: Dutch starts with 100 wood and 500 gold and Chinese starts with 200 food and 300 wood
Match 2: Dutch starts with 100 food, 100 wood and 500 gold and Chinese st .....
by JiaHoJian
02 Apr 2019, 04:35
Forum: General
Topic: China Starting Crates Bug
Replies: 31
Views: 580
Flag: Taiwan

Re: China Starting Crates Bug

Thrar wrote:
JiaHoJian wrote:5 kinds of random crates:
(1) 100 food
(2) 100 wood
(3) 100 gold
(4) 100 food 100 wood
(5) 100 food 100 gold

I don't think the last two are accurate. Do you have a source for that?

As far as I know there is always exactly one mirrored random crate, which can be food, wood, or go .....
by JiaHoJian
02 Apr 2019, 04:19
Forum: General
Topic: China Starting Crates Bug
Replies: 31
Views: 580
Flag: Taiwan

Re: China Starting Crates Bug

Hi,
Thanks for the replies. Yes, I am aware of that China has fixed crates. We can have two matches like so:
Match 1: Dutch starts with 100 wood and 500 gold and Chinese starts with 200 food and 300 wood
Match 2: Dutch starts with 100 food, 100 wood and 500 gold and Chinese starts with 200 food and 300 .....

by JiaHoJian
02 Apr 2019, 03:27
Forum: General
Topic: China Starting Crates Bug
Replies: 31
Views: 580
Flag: Taiwan

China Starting Crates Bug

Hello everyone,
I was trying to understand how starting crates of each civilization works. I found that Chinese starting crates are always the same, 200 food, 300 wood, 6 villagers and 1 goat. However, the opponent's civilization sometimes has 1 more crate while China remains the same with no additio .....

by JiaHoJian
01 Apr 2019, 11:53
Forum: Strategy
Topic: A New Way To Build Banks
Replies: 6
Views: 439
Flag: Taiwan

Re: A New Way To Build Banks

Thrar wrote:Your description makes sense. I don't know Dutch builds well enough to say anything about the specific numbers.

The tradeoff seems to be that the benchmark build you're comparing to receives 700w at 4:45 plus gather time. Your proposed build gets that wood about 1 minute later. Since you' .....
by JiaHoJian
01 Apr 2019, 03:50
Forum: Strategy
Topic: A New Way To Build Banks
Replies: 6
Views: 439
Flag: Taiwan

A New Way To Build Banks

Hello folks,
I am currently playing Dutch in AOE3: TAD, I am interested in finding new ways to play this game.
There is a more efficient way to build banks. The idea is based on an existing interaction between the bank wagon and the bank foundation.
If we order a villager to build a bank, when the vill .....

by JiaHoJian
28 Mar 2019, 19:45
Forum: Strategy
Topic: New Dutch Opening
Replies: 33
Views: 1445
Flag: Taiwan

New Dutch Opening

Hi all,
I am currently playing Dutch in AOE3: TAD. I think I have come up with a slightly better version of the ordinary Dutch opening.
Normally, when we start to age up, we dispatch 10 villagers on wood in order to gather 350 wood for our first bank. After testing out how market works, I found that e .....

by JiaHoJian
28 Mar 2019, 05:36
Forum: Strategy
Topic: building time
Replies: 52
Views: 1635
Flag: Taiwan

Re: building time

Here you go, I have recorded my entire testing process. As we can see, it takes 33 seconds for 5 villagers to build a trading post, and only my formula is accurate enough, other formulas are almost 3 seconds apart.

by JiaHoJian
28 Mar 2019, 05:05
Forum: Strategy
Topic: building time
Replies: 52
Views: 1635
Flag: Taiwan

Re: building time

Thrar wrote:Can you tell us more about how you collected this data?

For example, I'd be interested to know:
  • How many times did you run each number of vils?
  • How did you ensure that all vils started building at the same time, without repositioning themselves etc?
  • How did you measure when they started and .....
by JiaHoJian
28 Mar 2019, 02:59
Forum: Strategy
Topic: building time
Replies: 52
Views: 1635
Flag: Taiwan

Re: building time

Hi everyone,
here is my testing result of the building time of the trading post.
My formula is t = y-(y/3)*ln(x), and the other formula mentioned above is t = y/(1+0.25*(x-1)), let's call it formula A, where t is the total building time in second for x villagers to build a building where it takes y s .....

by JiaHoJian
27 Mar 2019, 13:09
Forum: Strategy
Topic: building time
Replies: 52
Views: 1635
Flag: Taiwan

Re: building time

richard wrote:
JiaHoJian wrote:ln(x) is the natural logarithm

What s the definition of the natural logarithm again?

The natural logarithm of a number is its logarithm to the base of the mathematical constant e, where e = 2.718281828... .
It's a very common in Mathematics and Engineering. Here is the wik .....
by JiaHoJian
27 Mar 2019, 12:40
Forum: Strategy
Topic: building time
Replies: 52
Views: 1635
Flag: Taiwan

Re: building time

Hi everyone,
I got a formula that works for everyone European building after several in-game testing. Asian Wonder seems to be using a different formula.
Assume the building takes y seconds for 1 villager to build, and it takes t seconds for x villagers to build.
Then we have the following formula:
t = .....

by JiaHoJian
27 Mar 2019, 11:57
Forum: User-created Content
Topic: Custom Map Preview Application
Replies: 3
Views: 246
Flag: Taiwan

Custom Map Preview Application

Hi everyone,
Is it possible to create an application which can load the xs file and help preview the result of the custom map? I wonder how ESOC maps are made, do we have to restart the game each time we make some changes to the xs files, or is there a better workflow that can help preview the result .....


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