Ok. And why most players dont use gold cards as french?
I have to switch vills to gold after 20 min fight or even less. When my teammates trade with me then its later.
But a game can last for two hours or longer, so you have an eco disadvantage. So why no gold cards?
Search found 18 matches
Go to advanced search- 05 Feb 2020, 18:17
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
- 29 Jan 2020, 20:11
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Ok. And what is the benefit of the french art card?
It boosts also culvs. Does it mean that you just need one shot to kill horse art or is it still two shots?
It boosts also culvs. Does it mean that you just need one shot to kill horse art or is it still two shots?
- 29 Jan 2020, 12:46
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
I really have not enough space in my french nats deck.
Which card should i keep? 15 % attack + health for gendarmes or infinite gendarme shipment?
Which card should i keep? 15 % attack + health for gendarmes or infinite gendarme shipment?
- 29 Jan 2020, 12:37
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
So its worth to send french church card before making barracks?
- 29 Jan 2020, 10:59
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Is it worth to have and when should i send it?
If i have to decide, whats better? The church card or infinite gendarme card?
If i have to decide, whats better? The church card or infinite gendarme card?
- 29 Jan 2020, 10:53
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Ok. And whats about the church card?
I like to have much walls on Ori, so its good to have faster inf, isnt it?
Also dopps would be too slow because of the card that reduces speed.
And whats about the french church card?
I like to have much walls on Ori, so its good to have faster inf, isnt it?
Also dopps would be too slow because of the card that reduces speed.
And whats about the french church card?
- 28 Jan 2020, 22:43
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Question about geman deck Why so many players say that team 2 sw card is so important in nr60 ? I think its bad because of the following reason: As german i can send my last gold card at maybe 27 min, thats late. But when i send 2 sw, then i can send my last gold card at maybe 36 min. Thats a big di...
- 15 Jun 2018, 10:31
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
So you mean a basic composition would be important? I use the counter system and i always try to be on full pop, but i dont really reach full pop army on the battlefield so often. I think i maybe overreact, sending too much counter units at once, but mostly not micro them. And when opponent changes ...
- 10 Jun 2018, 13:02
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Ok thank you very much. Yes i have these problems with like positioning and also composition i think. Its not always a problem and i also win games, but in almost every game, there is a moment where i run out of units. I mix all units in my starting army and later just try to react on opponent. Mayb...
- 07 Jun 2018, 10:30
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
And how do i use these all coin to wood cards? When should i use them and what to do for that? Should i use them always if possible?
On orinoko, you need to cut wood for making space for beach walls and eco walls. So at least one team member should not use this card, i think.
On orinoko, you need to cut wood for making space for beach walls and eco walls. So at least one team member should not use this card, i think.
- 07 Jun 2018, 09:52
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Yes but its not so easy sometimes, when there comes a huge mass of cav and half of my units are on the way to battlefield. Maybe would be good to get used to have always an eye at opponents back walls area, so you could react faster on him. A question about decks. Playing ports, when i use the churc...
- 05 Jun 2018, 11:30
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Thanks for your help. I think its true that it could be a rally roblem. Sometimes battle area moves slowly forward or backward and i dont realize that, because it moves so slowly or i just forget it, so i dont set new rally points. Should get a feeling for that. Problem is also when it lags, then it...
- 03 Jun 2018, 16:57
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
How to prevent my art getting flanked? (On orinoko) Maybe i could have my art as a control group and also my anticav units as a control group. Then i could react fast in case of being flanked. Also setting my anticav group in defensive mode could help them survive longer. The problem is, that in NR ...
- 02 Jun 2018, 22:31
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Ah nice, many good tips here, thanks
- 02 Jun 2018, 09:08
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Ok thanks, i will add food trickle to my deck.
What about the infinite hurons, are they good compared to imperial upgraded units?
What about the infinite hurons, are they good compared to imperial upgraded units?
- 01 Jun 2018, 17:29
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
A question about decks. I have a good french nats deck, but dont know wich cards should i use for a no nats deck. I have two free card slots, but no space for any cards in age 2. There are different possibillities: -trickle cards. I think they are really bad. Why good players use them? -wood cards. ...
- 31 May 2018, 19:43
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
Re: NR 60
Thanks for your advise. Another question: what can i do vs ports on ori playing german or french? They have huge starting army with range boosted mortars, many culvs and organ guns. Sometimes they destroy 3 layers of wall in the first 2 minutes or so. And what to do against players that just camp be...
- 31 May 2018, 17:30
- Forum: Treaty Discussion
- Topic: NR 60
- Replies: 40
- Views: 2226
- Flag:
NR 60
Hi im new to the community. Playing AOE III since three months, im a pr15 now in treaty. I play mostly NR 60 on Orinoko. Would be nice to have a NR 60 thread here, where players can ask all the questions that are specific for this game mode. First of all, how do you set team shortcuts? I have team 1...