Search found 1010 matches
Go to advanced search- 30 Oct 2018, 17:17
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1949
- Flag:
Re: We should get crazy with maps
I'd like to see more maps with the treasure that reveals all other treasures. Perhaps this would lead to more contentious age 1 action. Also with regards to a map where you get an extra TC. There's a treasure in the game that grants a covered wagon. Might need to be adjusted to also increase build l...
- 30 Oct 2018, 16:57
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
Re: How are saloon units determined?
I think half the trouble is that saloon units need a more clearly defined role in the game. For example, it seems like the devs wanted outlaws to be a useful way to train strong units on the cheap (if you have the pop slots available). E.g., In a situation where you've traded off your army and have ...
- 29 Oct 2018, 16:19
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
Re: How are saloon units determined?
Instead of adding logic to the selection I'd rather just keep it random and change it from 2 units to 4.
There's even just enough room in the UI without having to move the techs. Also checked it will be fine for the Monastery too.
There's even just enough room in the UI without having to move the techs. Also checked it will be fine for the Monastery too.
- 29 Oct 2018, 16:13
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1949
- Flag:
Re: We should get crazy with maps
Intrepid turkey scout PogChamp!
- 29 Oct 2018, 15:34
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
Re: How are saloon units determined?
and/or decrease the cost of various bad mercs
- 29 Oct 2018, 15:00
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
Re: How are saloon units determined?
Thanks u348 for the clarification. To u4 's point, the randomness of mercs is quite unhelpful. But I also agree with u6 - static outlaws thematically make sense. So, what do you think of this middle ground - would it be possible to have the map announce the mercs available or add some functionality ...
- 29 Oct 2018, 14:36
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
Re: How are saloon units determined?
So by extension of that, it would, for example, be a relatively simple change to instead select 4 random mercs?
(say we decided to do this for ESOC Patch or something - we wouldn't have to go through every map individually?)
(say we decided to do this for ESOC Patch or something - we wouldn't have to go through every map individually?)
- 29 Oct 2018, 14:33
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
Re: How are saloon units determined?
So to confirm, By default, the game (not the map XML script) will randomly select 2 mercs from the entire pool of mercs - these will be available in the saloon. And there is never any weighting towards particular units (e.g., highlanders don't appear twice in the list or something like that) And if ...
- 29 Oct 2018, 13:48
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1390
- Flag:
How are saloon units determined?
The outlaws which are available appear to be map dependent but consistent every time. E.g., texas will always spawn Comanchero & Renegado E.g., ESOC Indonesia will always spawn Wokou Priate & Marathan Dacoit ___________________________ Mercenaries however I'm not certain... -They don't appea...
- 29 Oct 2018, 12:52
- Forum: News
- Topic: Autumn Wrap-up & What's Next
- Replies: 30
- Views: 2726
- Flag:
Re: Autumn Wrap-up & What's Next
Noel just confirmed he did it last week to time it with the finals viewer bump!
- 29 Oct 2018, 12:33
- Forum: News
- Topic: Autumn Wrap-up & What's Next
- Replies: 30
- Views: 2726
- Flag:
Re: Autumn Wrap-up & What's Next
Oh cool, when did we submit it?
I really hope we get it, now is the best time I think where our viewership stats off the back of this event are gonna be huge
I really hope we get it, now is the best time I think where our viewership stats off the back of this event are gonna be huge
- 29 Oct 2018, 12:31
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5224
- Flag:
Re: Walls/water discussion
Schooners does seem to be quite effective. Perhaps it should be more like East Indiamen granting a dock wagon and -20w to fishing boat cost
- 29 Oct 2018, 12:10
- Forum: News
- Topic: Autumn Wrap-up & What's Next
- Replies: 30
- Views: 2726
- Flag:
Re: Autumn Wrap-up & What's Next
ESOCTV is still good :)
Also I think we probably can get partnered, we should submit an application in the next few days
Also I think we probably can get partnered, we should submit an application in the next few days
- 29 Oct 2018, 11:42
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1949
- Flag:
Re: We should get crazy with maps
I really like the idea of starting with a shipment available (or some XP crates), would be interesting to see what people do with it.
A map with a second explorer perhaps
A map with a second explorer perhaps
- 29 Oct 2018, 11:38
- Forum: News
- Topic: Autumn Wrap-up & What's Next
- Replies: 30
- Views: 2726
- Flag:
Re: Autumn Wrap-up & What's Next
TWITCH EMOTES: ESOCtrashcan ESOCattaaaaack ESOCkim ESOC2jobs1car ESOCaria Some serious ones: ESOCcowhax ESOCui (like the 'no smoking' signs but with UI written in the circle ESOCmuted (same as above but a microphone) ESOCcontention (treasure contention) ESOCflowers Some ideas, I'm no good with actua...
- 29 Oct 2018, 00:21
- Forum: General
- Topic: Introducing FZP Esports clan
- Replies: 96
- Views: 5183
- Flag:
Re: Introducing SKG Esports clan
So funny, the bit about the streak Vs GuA cracked me up
- 29 Oct 2018, 00:14
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1949
- Flag:
Re: We should get crazy with maps
Goodspeed I'm in love with you.
#watchoutxeelee
#watchoutxeelee
- 28 Oct 2018, 23:09
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5224
- Flag:
Re: Walls/water discussion
I'd really like to see people's thoughts on the above that I quoted from Mitoe. I think it's a very elegant solution to a difficult problem
- 28 Oct 2018, 22:38
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5224
- Flag:
Re: Walls/water discussion
I hugely agree with Amsel too, though I am generally very pleased with how ESOC patch handles things. It's such a shame that literally half of the colonial age politicians are dead content and even more of the fortress options too. This is half the issue right here: Another thing I've also suggested...
- 27 Oct 2018, 18:46
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5224
- Flag:
Re: Walls/water discussion
I'm not giving an opinion one way or the other on this topic. There were some good points about having to explore another side to this game. But I also very much agree with Kaiser & co about how sea is a bit broken (warships make approaching the coast impossible by land and a couple of dock card...
- 25 Oct 2018, 22:35
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5224
- Flag:
Re: bai bai
Time to nerf age fast
Re: bai bai
I'd personally like to see a few changes to spice up the dead politicians
- 22 Oct 2018, 13:16
- Forum: General
- Topic: Stream quality
- Replies: 55
- Views: 1616
- Flag:
Re: Stream quality
Maybe oneday we'll get partnered and we won't have to think about it
- 20 Oct 2018, 19:46
- Forum: General
- Topic: Stream quality
- Replies: 55
- Views: 1616
- Flag:
Re: Stream quality
WHY DO WE SOMETIMES GET QUALITY OPTIONS AND SOMETIMES DON'T? Twitch is a company with limited resources. Basically, when Twitch gives quality options it takes the original video and 're-encodes' into multiple new video each with a smaller resolution and lower bitrate. This is INCREDIBLY cpu intensiv...
- 20 Oct 2018, 19:35
- Forum: General
- Topic: Stream quality
- Replies: 55
- Views: 1616
- Flag:
Re: Stream quality
INTERJECTION'S GUIDE TO STREAM QUALITY: BITRATE: This is literally how much data is being sent over the internet and is the only thing that causes buffering - more bitrate = more quality. I tend to stream at 5000kb/s for crystal clear video with minimal movement-bluring (you need over 5mb/s download...