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by Darwin_
16 Apr 2016, 14:08
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

IMO just remove this civ, and that is an entirely honest opinion. There are too many things wrong, too strong, too weak, and just plain broken with this civ. It is easier to make a new Sioux-themed civ rather than trying to balance the current Sioux and failing miserably.. Sioux are not broken, IMO...
by Darwin_
16 Apr 2016, 13:39
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

IMO just remove this civ, and that is an entirely honest opinion. There are too many things wrong, too strong, too weak, and just plain broken with this civ. It is easier to make a new Sioux-themed civ rather than trying to balance the current Sioux and failing miserably.. Sioux are not broken, IMO...
by Darwin_
16 Apr 2016, 12:19
Forum: General
Topic: OFFICIAL: SERVERS DOWN Topic
Replies: 362
Views: 26474
Flag: United States of America

Re: OFFICIAL: SERVERS DOWN Topic

It back up
by Darwin_
16 Apr 2016, 11:37
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

iNcog wrote:I loved the idea of Teepees being aura boost to Sioux's economy. :( like mini-karni matas, only you can salvage them and move them around

+1
by Darwin_
16 Apr 2016, 11:36
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

iCourt wrote:8 CB is a joke of a card lol...

Same with 6 forest prowlers lel.
by Darwin_
16 Apr 2016, 00:19
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

iCourt wrote:Teepee aura should be increased and it should effect villager HP so late game raiding is harder to perform.

I think allowing vills to garrison in tepees would be better, honestly.
by Darwin_
16 Apr 2016, 00:05
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

Oh yeah, that change was pretty cool. Not necessarily a buff to their eco though. The thing with sioux really is that they have a great fortress timimg with all the dogsoldiers, but they cant reliably get there and they dont have anything besides that. Although apperantly colonial sioux is interest...
by Darwin_
15 Apr 2016, 23:28
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

Sioux, IMO, are a pretty good civ, especially below PR 25. I think that Sioux, and, I think, all TWC civs for that matter, should be able to research steel traps, as well as amalgamation. If I am remembering correctly, the AS FP had sioux get like 2 free bison with each shipment, which was a nice bu...
by Darwin_
15 Apr 2016, 23:22
Forum: Strategy
Topic: British Colonial Muskets
Replies: 58
Views: 10431
Flag: United States of America

Re: British Colonial Muskets

I personally don't really like exotic hardwoods. I never feel like its any decent when I ship it tbh. Exotic Hardwoods is a decent shipment that just generally gels well with the British agenda. I would realistically send it in a team game if I stared longbows, and even then only after wood cards a...
by Darwin_
15 Apr 2016, 22:53
Forum: User-created Content
Topic: The XP mod
Replies: 329
Views: 134162
Flag: United States of America

Re: Free XP

I would love to do the XP mod with someone, also. ESO is Anonymous_01. I'm GMT -5 I think.
by Darwin_
15 Apr 2016, 10:52
Forum: Strategy
Topic: what's the more lame in late game team games ?
Replies: 74
Views: 4323
Flag: United States of America

Re: what's the more lame in late game team games ?

All of them except ashi spam lol.
by Darwin_
15 Apr 2016, 00:59
Forum: ESOC Civilizations Discussion
Topic: Spanish Discussion Thread
Replies: 639
Views: 22838
Flag: United States of America

Re: Spanish Discussion Thread

Spain in team is pretty good, because of fast 5 and 4 vill shipments, which gives them a good eco early on. Also rods gel really well with musk, musk-huss. Skirm-rod-huss is a good comp if you have a dutch or india teammate. I do think that, like Russia, spain has not been discovered all that well,...
by Darwin_
14 Apr 2016, 23:47
Forum: ESOC Civilizations Discussion
Topic: Spanish Discussion Thread
Replies: 639
Views: 22838
Flag: United States of America

Re: Spanish Discussion Thread

Spain in team is pretty good, because of fast 5 and 4 vill shipments, which gives them a good eco early on. Also rods gel really well with musk, musk-huss. Skirm-rod-huss is a good comp if you have a dutch or india teammate. I do think that, like Russia, spain has not been discovered all that well, ...
by Darwin_
14 Apr 2016, 18:47
Forum: ESOC Civilizations Discussion
Topic: Spanish Discussion Thread
Replies: 639
Views: 22838
Flag: United States of America

Re: Spanish Discussion Thread

I think maybe buffing the 8 pike age-up to 10, the 4 huss to 5, and make the 4 lancer shipments infinite. Maybe an XP trickle buff would also be good. For the most part, the main problem with spain is that they are an agressive civ, but are pretty slow. I think making it so that spain only has to se...
by Darwin_
14 Apr 2016, 18:39
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33360
Flag: United States of America

Re: Sioux Discussion Thread

You should move the adoption (25% faster training vills) to age 2, or make it 30%. I think a 5 vill card would be nice, or an infinite 7 bison shipment in age 1. That all being said, Sioux is a really good civ, whose tp semi is exceptionally strong in the current meta.
by Darwin_
14 Apr 2016, 17:45
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44106
Flag: United States of America

Re: German Discussion Thread

Ye, 5 cav archers are equal to 5 war wagons. Thats so silly. #buffwarwagons
by Darwin_
13 Apr 2016, 14:08
Forum: Strategy
Topic: french vs japan
Replies: 39
Views: 1902
Flag: United States of America

Re: french vs japan

I would eco semi-ff into cuir skirm. I would build 10 musks before aging.
by Darwin_
12 Apr 2016, 15:24
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44106
Flag: United States of America

Re: German Discussion Thread

What are we going to do about war wagons? I think a range buff would be good, so they could be a howdah-esqe unit. Or reduce their turn radius.
by Darwin_
12 Apr 2016, 01:17
Forum: ESOC Patch Discussion
Topic: Possible Dragoon nerf?
Replies: 70
Views: 3198
Flag: United States of America

Re: Possible Dragoon nerf?

Rifle riders are bad and ruyters aren't as good as goons because of their range resist. Bow riders were nerfed already Yeah, those units are not as good as dragoons, but, will we have to nerf them to be equivalently bad to dragoons? Effectively, do we want to nerf dragoons, or do we want to nerf li...
by Darwin_
12 Apr 2016, 01:11
Forum: ESOC Patch Discussion
Topic: Possible Dragoon nerf?
Replies: 70
Views: 3198
Flag: United States of America

Re: Possible Dragoon nerf?

.
by Darwin_
12 Apr 2016, 00:31
Forum: ESOC Patch Discussion
Topic: Possible Dragoon nerf?
Replies: 70
Views: 3198
Flag: United States of America

Re: Possible Dragoon nerf?

Now the real question is, what about ruyters, bow riders, rifle riders, zamburaks, etc...? if the patch team decides to nerf the range of Dragoons, will nerving the the range of the other units be required, or will other nerfs/buffs be required?
by Darwin_
11 Apr 2016, 22:44
Forum: ESOC Patch Discussion
Topic: Possible Dragoon nerf?
Replies: 70
Views: 3198
Flag: United States of America

Re: Possible Dragoon nerf?

Dragoons are just such a good counter to musk-huss play, making civs like brits not able to stay in colonial and be effective. If I were to nerf goons, I would nerf their range, so that musketeers stand a chance against them, and kiting with goons is harder, and they get more damage delt to them. W...
by Darwin_
11 Apr 2016, 18:53
Forum: ESOC Patch Discussion
Topic: Possible Dragoon nerf?
Replies: 70
Views: 3198
Flag: United States of America

Re: Possible Dragoon nerf?

Dragoons are just such a good counter to musk-huss play, making civs like brits not able to stay in colonial and be effective. If I were to nerf goons, I would nerf their range, so that musketeers stand a chance against them, and kiting with goons is harder, and they get more damage delt to them. Wi...
by Darwin_
10 Apr 2016, 14:38
Forum: Tech Support
Topic: What graphic cards are u using?
Replies: 55
Views: 3988
Flag: United States of America

Re: What graphic cards are u using?

I was running Aoe on a 2010 macbook pro on mid/high-level graphics card just fine, and that thing had like 4gb RAM and a shitty graphics card. Trust me, this game is not that demanding, unless you want to run every setting on very high. Glad I got a new computer with more RAM and graphics card, thou...
by Darwin_
07 Apr 2016, 12:07
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44106
Flag: United States of America

Re: German Discussion Thread

I think that Germany's colonial potential is underrated really, it may have its place in the meta but obviously not vs the FF or semi-FF civs. In Vanilla, they almost always go xbow/pike with a few dopps and tons of uhlan. The reasons they can really do that is lower res maps, stronger bows, and la...

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