Ah, yes! Thank you.
I said this before but I want to say it again: many thanks for the amazing maps you've made.
They were very useful for my mod's expansion into Africa and Oceania.
Keep it up!
Search found 57 matches
Go to advanced search- 01 Jul 2017, 12:51
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80700
- Flag:
- 01 Jul 2017, 10:05
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80700
- Flag:
Re: Durokan's Custom Map Workshop
430 I need your help. I lost something very useful and I cannot find it anymore. I thought I got it from here but I don't see it in any of the threads. It was an image of a minimap and it had sections with coordinates for placing things painted on it. Something like this: https://i.imgur.com/LJRhy3...
- 16 Dec 2016, 03:36
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
Math?
Well then...
Well then...
- 15 Dec 2016, 22:45
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
But have you tried disabling the code for map clusters on the bottom of the script? Map clusters? What are those? How do the codes look? Then gradually re-enable everything, piece by piece, to see where it's getting stuck. That's wht I tried for a while but there's just so much... I suspect there's...
- 15 Dec 2016, 01:17
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
@Dolan notification Aaaaalright, so, after spending an entire day on this I am still no closer to figure it out... I managed to make the debug appear and something does popup but it still makes no sense. It points to something which has no problem at all AND if i completely remove those lines the p...
- 14 Dec 2016, 18:21
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
@Rikikipu notification Ok so, I got New AoE3 Editor XY (version 3), installed it and opened the editor. There I see 2 things: 1. When you load a map you have the option Start under debugger. 2. Under Options there's XS Debugger. Now, I loaded my map but can't see anything else, no loading history/l...
- 14 Dec 2016, 17:38
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
@Dolan
How do you enable it?
Debug mode? I remember seeing something about that somewhere but can't remember.Dolan wrote:notification
How do you enable it?
- 13 Dec 2016, 18:28
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
@Rikikipu notification Yes, I am very sure it's not because of PC performance as it happens to the players of my mod as well, players with far better computers than mine. @Gichtenlord notification I tried looking for 40*cNumberPlayers and 20*cNumberPlayers and nothing pops up, can you tell me I cod...
- 13 Dec 2016, 16:52
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
I require assistance once again. There's this awesome map made by Neuron called Mosquito Coast. But it has this big problem where the map takes A LOT of time to load. I think it actually kinda gets stuck for some reason, then resumes progress after a while. Now, initially, I looked at the progress b...
- 17 Nov 2016, 01:43
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
Ok, ok, I somehow made it work, no idea how but... yeah. Now I have a different problem, the map is really, really high! Like, the map has some rivers and those are at the normal altitude, but the rest of the map is really high up. I tried fixing it by changing the map type from "grass" to...
- 16 Nov 2016, 19:38
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
I can't... make it work. Dudes, come on, help a brother out. For example I tried adding "rmSetBaseTerrainMix" to this Nile map I use and it simply doesn't work, the map crashes. I added the following codes to Nile: string baseMix = "ceylon_grass_a"; string paintMix = "ceylon...
- 16 Nov 2016, 15:26
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
try looking at a map that does have them. garja uses them I am looking at maps that have it but I don't understand how it works, that's why I'm asking here... It's just there and it works. And if I just add it to another map it doesn't work. Dont be scared to study Re maps. They might be bad in ter...
- 16 Nov 2016, 11:54
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
Yes there is. But simply adding "rmSetBaseTerrainMix" to a map that didn't have it before doesn't make it work. So how do you make it work?
- 16 Nov 2016, 04:16
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
How does one make the "rmSetBaseTerrainMix" code work on any custom map? Most custom maps use the same texture(s) over the entire map and the result is a rather ugly repetitive pattern. Making them use a randomized terrain like the original maps would be... so amazing! So far I've noticed ...
- 11 Nov 2016, 13:50
- Forum: User-created Content
- Topic: Improvement Mod African Update
- Replies: 1
- Views: 336
- Flag:
Improvement Mod African Update
I know this might not be the right place to promote my mod, heck, I'm probably making it worse since I think my mod has somewhat of a bad reputation around here for some reason (perhaps even for security reasons, which are now fixed), but I'm doing it nonetheless. Before I go any further, know that ...
- 17 Oct 2016, 19:05
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
How do you chose for what team the flags spawn for?
Update: Ooook, so I finally got it working. All flags didn't spawn because "rmSetObjectDefMaxDistance" was set too low.
Update: Ooook, so I finally got it working. All flags didn't spawn because "rmSetObjectDefMaxDistance" was set too low.
- 16 Oct 2016, 22:05
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
Hm, yeah but with just those codes now all flags spawn in the same place, ally and enemy flags. And they do not match the area of the map where the players spawned, because their spawn position is fixed. This is proving to be really difficult. But your codes might help me accomplish a different idea...
- 16 Oct 2016, 02:29
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
@Durokan notification I'm sorry but I simply can't make it work properly no matter how much I try. I've managed to make water flags spawn but they only spawn one per team (for the team captain), no matter how many players there are in the team. Here are the codes I used: int waterFlag = rmCreateObj...
- 10 Oct 2016, 19:53
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
Ah, I see. I guess making the TC spawn after all of that is better. Awesome, thanks a lot @Durokan notification Now... I can't figure out how to add water homecity flags to your Jabel Musa map. I'm planing to make water bigger but I tried everything to add water homecity flags and it just doesn't wo...
- 01 Oct 2016, 04:25
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Map Questions
Durokan, if I may ask for a little favor/help, can you take a look at this Sahara map and find out why Town Centers don't spawn sometimes, even for multiple players?
https://www.dropbox.com/s/ei61c5v0p5t4z ... ra.xs?dl=0
I tried looking at the avoid codes but I cannot find the issue. It's annoying for an otherwise great map.
https://www.dropbox.com/s/ei61c5v0p5t4z ... ra.xs?dl=0
I tried looking at the avoid codes but I cannot find the issue. It's annoying for an otherwise great map.
- 21 Sep 2016, 20:08
- Forum: User-created Content
- Topic: Digital Signature
- Replies: 3
- Views: 581
- Flag:
Digital Signature
This is a long shot but since I saw such an active community here, it's worth a try. Also, maybe the ESOC patch also had this problem, who knows. So, I have a custom exe for my mod, with a different name and different file paths changed inside it, the normal stuff. And everything was fine, until I a...
- 17 Sep 2016, 02:01
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Grassy areas not everywhere
Sure!
Changing the map type didn't work, but it's not that important anyway.
That shallow passing though is.
Changing the map type didn't work, but it's not that important anyway.
That shallow passing though is.
- 16 Sep 2016, 23:15
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Grassy areas not everywhere
And uhm, another thing about your Savannah map Durokan, the edges seem to have a slightly different elevation in some parts, can you point me to the responsible codes, if it's fixable?
- 14 Sep 2016, 14:41
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Grassy areas not everywhere
Durokan, I have to ask something. For your Savannah map, you made a little island in the middle which holds a Jesuit camp, which is awesome, religious groups would often make settlements on islands, but I wonder if you could add something. Could you add like a shallow for units to be able to walk to...
- 13 Sep 2016, 08:28
- Forum: User-created Content
- Topic: Map Questions
- Replies: 67
- Views: 4181
- Flag:
Re: Grassy areas not everywhere
While I don't know how to make maps, I do know how to change their aspect, so any map can become an African map.
I could share screenshots, no problem!
I could share screenshots, no problem!