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by S_I_D_aoe3
18 Feb 2016, 16:10
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

Honestly I'm just getting back on ESO-C after a long break and didnt remember anything about thebritish tbh. It was rather entertaining lol.
by S_I_D_aoe3
18 Feb 2016, 02:52
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

Sorry typing on phone. . . You get the jist and don't have to be such a dick i n trying to argue your point. Royal musket units are fine the way they are, no need to change them whatsoever. What's even your username bc thebritish doesn't come up on the ELO Ladders. 1. You are now trying to insult m...
by S_I_D_aoe3
18 Feb 2016, 02:48
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

Sorry typing on phone. . . You get the jist and don't have to be such a dick i n trying to argue your point. Royal musket units are fine the way they are, no need to change them whatsoever. What's even your username bc thebritish doesn't come up on the ELO Ladders. 1. You are now trying to insult m...
by S_I_D_aoe3
18 Feb 2016, 02:07
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

Sorry :P typing on phone. . . You get the jist and don't have to be such a dick in trying to argue your point. Royal musket units are fine the way they are, no need to change them whatsoever. What's even your username bc thebritish doesn't come up on the ELO Ladders.
by S_I_D_aoe3
18 Feb 2016, 01:53
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

Well, thats the fucking point of what i suggested... -France should not have advantage over brits because they dont have royal guard units (they should make skirm/goon as usual). -Also, due to the reason that you dont know that ports have royal guard musks, i am gonna ignore you posts. Come back in...
by S_I_D_aoe3
17 Feb 2016, 23:41
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

lol yeah this just isn't a good idea. British would be too good. British musk are already good with the colonial cards that they have and then adding 10% more atk and hp with 10% increase in cost. Your not going to convince anyone on this. I can use sepoys and you can use musks to test this if you ...
by S_I_D_aoe3
17 Feb 2016, 23:07
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

lol yeah this just isn't a good idea. British would be too good. British musk are already good with the colonial cards that they have and then adding 10% more atk and hp with 10% increase in cost. Your not going to convince anyone on this. I can use sepoys and you can use musks to test this if you ...
by S_I_D_aoe3
17 Feb 2016, 22:30
Forum: ESOC Patch Discussion
Topic: Making the royal guard units having 10% better stats while costing 10% more in colonial
Replies: 211
Views: 10664
Flag: No Flag

Re: Making the royal guard units having 10% better stats while costing 10% more in colonial

lol yeah this just isn't a good idea. British would be too good. British musk are already good with the colonial cards that they have and then adding 10% more atk and hp with 10% increase in cost. Your not going to convince anyone on this.
by S_I_D_aoe3
17 Feb 2016, 19:41
Forum: Strategy
Topic: explorer harassing bad manners?
Replies: 37
Views: 2215
Flag: No Flag

Re: explorer harassing bad manners?

Explorer harassing is annoying but I don't really think much of it. Normally the people I see that do this are rather noob anyway. I hate when people get native age1 and try to kill a vill that way though. I do consider it a bit lame but as I said I normally only see noob do it then the game ends af...
by S_I_D_aoe3
17 Feb 2016, 19:29
Forum: Strategy
Topic: Trample Vs Non trample - Lancers
Replies: 38
Views: 3822
Flag: No Flag

Re: Trample Vs Non trample - Lancers

I don't use trample mode very often but if I do I only select a few units to put in trample and only for a very short amount of time. Vs low hp mm, group of strel or some kinda of skirm, or just to watch a cool prancing animation. Normally it's just for the prancing animation tbh lol.
by S_I_D_aoe3
17 Feb 2016, 17:39
Forum: Strategy
Topic: Control Groups
Replies: 37
Views: 2230
Flag: No Flag

Re: Control Groups

I really like Veni's control group tutorial video, that's what got me to actually start using hotkeys. I think Veni does a great job with it and I recommend it to anyone that wants to get better and learn hotkeys.

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