Search found 957 matches
Go to advanced search- 11 Apr 2019, 14:58
- Forum: Strategy
- Topic: TC-Fire efffectiveness.
- Replies: 6
- Views: 350
- Flag:
Re: TC-Fire efffectiveness.
On a related note: I see a lot of players trading 3-4 musketeers for a house or a market and I wonder just how efficient such attacks are. Any thoughts? Wood + construction time are expensive, but I think at some point it is just worth to chop or buy it if you kill 300f + 100c worth of units, isn't ...
- 10 Apr 2019, 23:20
- Forum: Recorded Games
- Topic: AoE3 DM - Spain vs Ottoman on Silk Road
- Replies: 5
- Views: 383
- Flag:
Re: AoE3 DM - Spain vs Ottoman on Silk Road
There is something cute about someone typing "I'd like to resign"
Re: Other rts
There was a very interesting RTS Paraworld back in 2006, based off the direct experiences of AoM and AoE III. Looks pretty cool on a brief look, aside from that overbloated UI where you have like a homecity permanently open or something - that's insane. 610040-paraworld-windows-screenshot-dead-dino...
- 08 Apr 2019, 16:49
- Forum: General
- Topic: Should the selection limit be removed?
- Replies: 26
- Views: 1491
- Flag:
Re: Should the selection limit be removed?
No reason to keep a limit which is annoying since 2005 and does not really exist in most games. As long as formation-building would not bug, I think it is an awesome idea. The "you have 4 skirms too many for this control group" is just cancer. The same with maps with larger pop limits. I w...
- 08 Apr 2019, 06:50
- Forum: General
- Topic: how would you rank the top 10 aoe3 players of all time
- Replies: 270
- Views: 14784
- Flag:
Re: how would you rank the top 10 aoe3 players of all time
I have a serious request: could someone knowledgeable cast / recast one or two of the recs with the old pros for the ESOC channel? Sort of a feature episode, describing what the game was like back then, what was it that they were doing, why was that good, or just show some insane mechanics. u2 maybe...
- 24 Mar 2019, 10:53
- Forum: General
- Topic: Sioux Redesign ideas.
- Replies: 80
- Views: 2825
- Flag:
Re: Sioux Redesign ideas.
Kawapasaka wrote:Is Sioux really such a special case that you have to go completely off the RE rails to make it balanced? Never see these kinds of wacky suggestions for other civs. The Teepee Karni Mata aura already seems like a pretty huge re-design.
I would like to see suggestions for other civs
- 24 Mar 2019, 10:11
- Forum: General
- Topic: Sioux Redesign ideas.
- Replies: 80
- Views: 2825
- Flag:
Re: Sioux Redesign ideas.
TCs and teepees for food sounds very interesting. I would actually like to see it done. In other games buildings can cost food np.
- 23 Mar 2019, 22:11
- Forum: General
- Topic: Sioux Redesign ideas.
- Replies: 80
- Views: 2825
- Flag:
Re: Sioux Redesign ideas.
I read "Sioux Resign Ideas"
- 23 Mar 2019, 06:03
- Forum: Strategy
- Topic: Alternative age 1 cards for China TP start
- Replies: 11
- Views: 686
- Flag:
Re: Alternative age 1 cards for China TP start
We did some races to FF/FI with @pecelot both as China and advanced wonders seems to slow down the standard build
- 23 Mar 2019, 05:53
- Forum: News
- Topic: General's Table Schedule
- Replies: 18
- Views: 2128
- Flag:
Re: General's Table Schedule
edeholland wrote:I'm from Ede, is that fine too?Veni_Vidi_Vici_W wrote:Take 2!
Btw, if its going to be casted, I hope by someone from Europe.
What? This is not your name? My life is a lie
- 22 Mar 2019, 18:41
- Forum: ESOC Patch Discussion
- Topic: Scaling mercenaries
- Replies: 26
- Views: 1481
- Flag:
Re: Scaling mercenaries
I would love to see Landsknechts viable in some way. I always sent them in German tower rushes if I was winning
- 22 Mar 2019, 14:12
- Forum: ESOC Patch Discussion
- Topic: Scaling mercenaries
- Replies: 26
- Views: 1481
- Flag:
Re: Scaling mercenaries
Saloon limit increases by 2 in age 4. Problem solved.
Or by 1 in age 3 and by 1 again in age 4
Or by 1 in age 3 and by 1 again in age 4
- 22 Mar 2019, 13:55
- Forum: ESOC Patch Discussion
- Topic: Scaling mercenaries
- Replies: 26
- Views: 1481
- Flag:
Re: Scaling mercenaries
Mercenaries are the coolest thing ever. Nothing sadder than seeing them get irrelevant in favor of some industrialized guard musket spam.
- 21 Mar 2019, 00:43
- Forum: General
- Topic: Warchiefs Civs
- Replies: 19
- Views: 916
- Flag:
Re: Warchiefs Civs
Cos weak. Cos boring. On the official patch Iro was so OP that no-one wanted to play against it. Other than that, see above. Of course there is the notion that Aztecs are actually decent atm. See u5799 's games in the mono-civ tournament for some awesome examples. Sioux recently got buffed and are u...
- 19 Mar 2019, 22:20
- Forum: News
- Topic: THE NEW WORLD CHAMPIONSHIP - Sign Ups Now OPEN!
- Replies: 190
- Views: 12526
- Flag:
Re: NEW WORLD CHAMPIONSHIP - Sign Ups Now OPEN!
tbh its a little disappointing that there are only 77 signups more than halfway through Why? It's more about who signs up than how many. You could have 300 signups and the tourney would still suck if 10-15 names weren't on the list. Also it makes perfect sense that few additional people sign up onc...
- 12 Mar 2019, 18:53
- Forum: Strategy
- Topic: Indians: Port Consulate FI
- Replies: 35
- Views: 1761
- Flag:
Re: Indians: Consulate Start with Portuguese?
How does Portuguese consulate affect shrines?
- 11 Mar 2019, 02:05
- Forum: ESOC Patch Discussion
- Topic: Patch wall connectors
- Replies: 83
- Views: 2151
- Flag:
Re: Patch wall connectors
pull trick is what all the running and charging animations have been made for
deleting pillars is an abomination, like pathing issues. There is an empty space, but not really
deleting pillars is an abomination, like pathing issues. There is an empty space, but not really
- 27 Feb 2019, 19:43
- Forum: ESOC Talk
- Topic: ... takes too long to understand
- Replies: 95
- Views: 3370
- Flag:
Re: ... takes too long to understand
Hard to distinguish between some players: Soldier =/= grunt AKA "He is back! Why did no-one notice? " zutazuta =/= Veni "interjection's co-caster" ramex12 =/= ramex19 AKA "How can Veni be playing against himself? " musketsr =/= musketjr =/= sirmusket =/= musketeer925 AK...
- 27 Feb 2019, 18:52
- Forum: Strategy
- Topic: ffa strategies
- Replies: 177
- Views: 6885
- Flag:
Re: ffa strategies
Search for posts by u2214 As for strategies, anything goes. Situations are so diverse, that very little is universal. You can put 2 unit shipments in age 2 in case of a rush and still lose to a maniac doing an all-in. You can put such safeguards in any age and lose to respective timings, all the whi...
- 24 Feb 2019, 14:02
- Forum: General
- Topic: Age of Empires 4 Music composer revealed!
- Replies: 23
- Views: 1709
- Flag:
- 21 Feb 2019, 21:53
- Forum: Strategy
- Topic: Importance of 1 vill treasures
- Replies: 19
- Views: 1113
- Flag:
Re: Importance of 1 vill treasures
jgals wrote:Imperial Noob wrote:how can you wall around an outpost without getting your vill killed?
maybe while it is being built still its possible
"contrived coincidences are contrived!"---Cinema Sinz
- 18 Feb 2019, 19:25
- Forum: General
- Topic: Invite Spammer Evidence Thread
- Replies: 37
- Views: 2899
- Flag:
Re: Invite Spammer Evidence Thread
Can the creature be sued for sth, if located?
Re: Medicine
The deal is simple @IGNDontay
You behave or mods get you banned
You behave or mods get you banned
- 15 Feb 2019, 22:37
- Forum: News
- Topic: THE NEW WORLD CHAMPIONSHIP 2019
- Replies: 134
- Views: 13993
- Flag:
Re: THE NEW WORLD CHAMPIONSHIP 2019
This is awesome! Unfortunately i will have exams at this time :( Exams in July WutFace That's the german semester for ya. :/ Stop complaining, a REAL German has exams till September What kind of dumb statement is that? Also doesn't seem to enter your mind that different universities have different ...