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by Garja
12 Feb 2018, 18:27
Forum: Strategy
Topic: MU of the week: India versus Russia on Florida!
Replies: 67
Views: 3786
Flag: Italy

Re: MU of the week: India versus Russia on Florida!

India can age at 4.30 with 4 dudes on wonder. Any 5min or sub agra age up is totally fine (it's like having a rax up at 5 min which is the same of let's say French). Starving is one way for Russia to win but not very realistic on EP and on Florida (back mine is hard to contest). In late colo India h...
by Garja
11 Feb 2018, 23:52
Forum: Strategy
Topic: MU of the week: India versus Russia on Florida!
Replies: 67
Views: 3786
Flag: Italy

Re: MU of the week: India versus Russia on Florida!

India > Russia in general. If Russia can somehow bring the midgame to fortress battle they are ok. This map has livestock and doesn't really allow stagecoach (can only get 2/4 of TPs) so I think India gets more advantaged than usual. So I think India is just better off. Also India is 2nd top civ on ...
by Garja
09 Feb 2018, 21:49
Forum: Real-life Discussion
Topic: ESOC Fitness Thread
Replies: 772
Views: 14867
Flag: Italy

Re: ESOC Fitness Thread

deleted_user wrote: then mysteriously stopped working out forever.

aoe3 happened
by Garja
08 Feb 2018, 21:40
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 892
Views: 32334
Flag: Italy

Re: Japanese Discussion Thread

oh no jap have too many weaknesses =(
by Garja
08 Feb 2018, 21:25
Forum: ESOC Patch Discussion
Topic: EP 4.2.x Beta [RELEASED-LIVE]
Replies: 63
Views: 4856
Flag: Italy

Re: EP 4.2.x Beta [2018-02-05]

Are those changes any serious? 93 Tipi distance is a bandaid on a foundamentally bad idea. Tipi build limit is arguable. Further tipi build limit is even more questionable. No trace of nerfing tipi % effect which is the number one problem. No trace of disabling the eco boost from the start, which is...
by Garja
08 Feb 2018, 17:39
Forum: General
Topic: British Decks
Replies: 32
Views: 28257
Flag: Italy

Re: British Decks

Not worth it imo. I mean in theory it could be good but I'd say 700f or 600g win more games. Depends on MU tho.
by Garja
08 Feb 2018, 16:07
Forum: General
Topic: British Decks
Replies: 32
Views: 28257
Flag: Italy

Re: British Decks

600g is for more cav generally so I guess cav HP is useful. 600g is a bit of a weak card imo for brits when they have 4v. 700f can be good sometimes just to keep the spam going. The question should be 700f or 600g, since 4v and cav HP are different and arguably superior cards. I don't see a deck wit...
by Garja
08 Feb 2018, 14:07
Forum: General
Topic: British Decks
Replies: 32
Views: 28257
Flag: Italy

Re: British Decks

The point of musk combat is for maxed situations where it's just about raiding as much as possible. Pretty much like jap full ashi play. If you miss musk combat can't really abuse that to the max. <1% of games get to that point. And even then, the brit deck is super stacked on lategame anyways as m...
by Garja
08 Feb 2018, 13:49
Forum: General
Topic: British Decks
Replies: 32
Views: 28257
Flag: Italy

Re: British Decks

The point of musk combat is for maxed situations where it's just about raiding as much as possible. Pretty much like jap full ashi play. If you miss musk combat can't really abuse that to the max.
by Garja
08 Feb 2018, 13:40
Forum: General
Topic: British Decks
Replies: 32
Views: 28257
Flag: Italy

Re: British Decks

Age3 rack can be a bit crowded. Must cards to me are 8v 1k wood, 1k gold, 2 falcs, cav combat, refrigeration. After that musk combat, yomen card, 5 huss and 10 lbows. 9 musk to me isn't great unless you plan a specific FF with musk and cannons. As for colonial age 4v is good in mirror and occasional...
by Garja
08 Feb 2018, 12:15
Forum: Real-life Discussion
Topic: Official AoE 4 Thread
Replies: 478
Views: 39561
Flag: Italy

Re: Official AoE 4 Thread

They're still hiring for the team, I doubt we will have any concrete info before 2019-2020
by Garja
07 Feb 2018, 11:12
Forum: Strategy
Topic: Quick Question: Did anyone notice that Muskets are better...
Replies: 31
Views: 1602
Flag: Italy

Re: Quick Question: Did anyone notice that Muskets are better...

Ye it's ok afterall except perhaps that it would make more sense for pikes to have 20% meelee resistance and muskets 10%.
by Garja
06 Feb 2018, 21:41
Forum: Real-life Discussion
Topic: Last chance to get in on AOE DE Beta
Replies: 4
Views: 231
Flag: Italy

Re: Last chance to get in on AOE DE Beta

No thanks
by Garja
05 Feb 2018, 17:18
Forum: Strategy
Topic: HOW TO U BEAT RUSSIA AS BRITS???
Replies: 102
Views: 3034
Flag: Italy

Re: HOW TO U BEAT RUSSIA AS BRITS???

Iro are still top civ on no TP maps. The fact that they start with so many free resources plus the extra travois each age, plus all the other features just ensure they are they civ with edge every single time.
And ye playing them all the time is quite lame.
by Garja
05 Feb 2018, 11:14
Forum: Strategy
Topic: HOW TO U BEAT RUSSIA AS BRITS???
Replies: 102
Views: 3034
Flag: Italy

Re: HOW TO U BEAT RUSSIA AS BRITS???

ahahaha that quote tunnel
by Garja
02 Feb 2018, 21:43
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 705
Views: 32032
Flag: Italy

Re: ESOC Patch suggestions, comments and discussion

Ports will have about 25 vills at 7 min.
by Garja
02 Feb 2018, 10:50
Forum: General
Topic: Congratulations, esoc
Replies: 129
Views: 4716
Flag: Italy

Re: Congratulations, esoc

no
by Garja
02 Feb 2018, 10:50
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 705
Views: 32032
Flag: Italy

Re: ESOC Patch suggestions, comments and discussion

Moving infantry ups in colonial for Ports wouldn't necessarily result in musk wars (all the time) but it's an incentive to not age which I think it's part of the design of Port civ. Ports can 100% of times reach fortress and they should aim for that 99% of cases. The TC bonus just suggest that, plus...
by Garja
02 Feb 2018, 10:45
Forum: General
Topic: Congratulations, esoc
Replies: 129
Views: 4716
Flag: Italy

Re: Congratulations, esoc

I should cast some
by Garja
31 Jan 2018, 21:24
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 705
Views: 32032
Flag: Italy

Re: ESOC Patch suggestions, comments and discussion

Ports are in a pretty good place right now, I don't really see any reason to change them. This is kinda the reason why I cba arguing this again. But they are not really in good place. It's just that people focus is on other civs so they don't care if Ports are OP/UP at the moment. In reality they'r...
by Garja
31 Jan 2018, 21:13
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 705
Views: 32032
Flag: Italy

Re: ESOC Patch suggestions, comments and discussion

There are plenty of options:
- cassas cost reduction an rework to be less food heavy
- 3 organ shipment
- organs cost 100w 300g and 3 pop
- 9 cassador card
- besteiros 2000w again (or even less)
by Garja
31 Jan 2018, 20:33
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33345
Flag: Italy

Re: Sioux Discussion Thread

I don't think it's very significant either. But it's a nice little buff which has the merit of using an existing feature.
by Garja
31 Jan 2018, 20:32
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 705
Views: 32032
Flag: Italy

Re: ESOC Patch suggestions, comments and discussion

Port eco builds up very quickly. Frankly vills should cost 100f and the buff should be somewhere else like unit stats or unit shipments. Cba stressing that once again.
by Garja
31 Jan 2018, 19:11
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33345
Flag: Italy

Re: Sioux Discussion Thread

Ye to me those are good things. I mean, just to be clear I would keep the teepee eco thing but I'd rather trade some % points for 5% on Mustangs.
by Garja
31 Jan 2018, 18:58
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 888
Views: 33345
Flag: Italy

Re: Sioux Discussion Thread

Dogs are not OP but certainly are extremely good (elite unit). 20% rr makes them killable otherwise they would actually be OP. BB is easy to fix if really necessary. Just make it one DS every 4 minutes. Tweaking mustang card to me is way better than experimenting with teepee stuff. Also improving on...

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