Search found 109 matches
Go to advanced search- 20 Jul 2019, 07:47
- Forum: Strategy
- Topic: Number Crunching the Chinese 2 Wonders
- Replies: 23
- Views: 625
- Flag:
Re: Number Crunching the Chinese 2 Wonders
Using that 12.5 for first 4 then 5 for next 4 formula. (Which I think is correct). Vills on tower/VS vs 0 (minus is bad, plus is good) 0: +0 1: -32.5 2: -40 3: -22.5 4:+20 5: -10 6: -30 7: -40 8: -40 So Mitoe's initial assertion of 4 vills gaining resources and then losing resources beyond that was ...
- 19 Jul 2019, 15:49
- Forum: Strategy
- Topic: Build order optimisations
- Replies: 43
- Views: 1046
- Flag:
Re: Build order optimisations
It’s 8.3% per vill for the first 4. Then it’s 4.15% for the next 4. That works out to 12.5 ish seconds off of 150 second wonder. If this is correct and the first 4 vills reduce the total by 1/12 of the total then the next 4 reduce by 1/24 (i.e. so the same as how colo wonders work) then 8 vills sho...
- 19 Jul 2019, 12:05
- Forum: Strategy
- Topic: Build order optimisations
- Replies: 43
- Views: 1046
- Flag:
Re: Build order optimisations
Yeah they're different, I don't know what the fortress base actually is though- I misremembered it as 2:10 in a prior post. I think 2:25 sounds right to me now? (Obviously could just open aoe3 and test I guess).
- 19 Jul 2019, 11:41
- Forum: Strategy
- Topic: Build order optimisations
- Replies: 43
- Views: 1046
- Flag:
Re: Build order optimisations
Costs of building tower of gayness. 0 = 0 res 4 = 4*80*0.5 = 160w 8= 8*60*0.5 = 240w. Bonus wood revenue: 0 = 0 res 4 = 40 * 4 = 160w 8= 60 * 4 = 240w Conclusion: Resource-wise it doesn't matter how many vills you use. However, aging up faster is always better. On the other hand, if you want to all...
- 19 Jul 2019, 11:26
- Forum: Strategy
- Topic: Build order optimisations
- Replies: 43
- Views: 1046
- Flag:
Re: Build order optimisations
Yeah I don't know the base build time (or actually precisely how the adding vills works- I thought it was -10s then -5s for 5-8 but that seems to be possibly incorrect for fortress wonders) but I think you should lose VS for 0 to 4 as well, obviously Mitoe might demonstrate this to be wrong later.
- 19 Jul 2019, 06:28
- Forum: Strategy
- Topic: Build order optimisations
- Replies: 43
- Views: 1046
- Flag:
Re: Build order optimisations
1- I think shrine is *basically* better VS-wise but its slightly obnoxious to say. Assuming you build consulate with one vill, and shrine with one explorer, getting consulate + port alliance takes 45s longer than getting a shrine, so its 18 wood cost, for (assuming deer) 0.38*45=17.1 of wood product...
- 03 Feb 2019, 18:08
- Forum: General
- Topic: Smackdown #7 Normal Supremacy
- Replies: 38
- Views: 1582
- Flag:
Re: Smackdown #6 Normal Supremacy
Cool to see normal supremacy this time, that's much more interesting to me personally. Also still seems a shame to me to have it on the interjection patch (a third separate form of age of empires 3) rather than on EP like other events. But obviously its interjections project and hes put the time and...
- 02 Feb 2019, 08:46
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies: 316
- Views: 11316
- Flag:
Re: EP 6.0.x Beta [2019-02-02]
I still don't like the bow/pike change, but the rest of it seems much less bad to me now. – Shrine cost reduced from 125w to 120w; bounties adjusted from 25 to 24 (build) & 50 to 48 (kill) Is this the first Japan buff in the history of the game? I believe Cherry Orchard food amount and shrine ba...
- 01 Feb 2019, 18:16
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies: 316
- Views: 11316
- Flag:
Re: EP 6.0.x Beta [2018-12-19]
Am I being super dense or is Bastion doubling wall build time not listed anywhere here? (Perhaps it is listed elsewhere or in a previous set of notes as alluded to by Garja). It isn't in the beta, so it isn't listed as being in the beta. Agreed, I was responding to ede and confused as to whether I ...
- 26 Jan 2019, 16:07
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies: 316
- Views: 11316
- Flag:
Re: EP 6.0.x Beta [2018-12-19]
From the OP (which contains explanations for all changes): "Completely disregarding its Colonial Age availability and improvement shipments, the Zamburak is an exceptional unit, from a statistical point of view. These changes should abate Zamburak overperformance in Colonial and Fortress Ages,...
- 26 Jan 2019, 08:11
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies: 316
- Views: 11316
- Flag:
Re: EP 6.0.x Beta [2018-12-19]
Ofc it snowballs and ofc it can make you win if the game is really close. But with that reasoning you gotta remove all treasures, fix all crates, fix all resources, and so on. Because every little thing can snowball as much as 90f does. At the end of the day you can just play chess if you want a pe...
- 25 Jan 2019, 13:52
- Forum: General
- Topic: What is more important: IQ or mechanics?
- Replies: 284
- Views: 6520
- Flag:
Re: What is more important: IQ or mechanics?
I don't know much of starcraft strategies, but how can you say strats were bad? What if an AOE3 AI comes and all it does is just sepoy rush wiht perfect micro? Is that a bad strategy if it works even vs its counter unit? Well strategically it was just worse, it would get big advantages out of inhum...
- 25 Jan 2019, 08:23
- Forum: Treaty Discussion
- Topic: "OP" civs
- Replies: 26
- Views: 2369
- Flag:
Re: "OP" civs
Also Spains eco isn't especially good. I heard that quite often, but why exactly? Well just compared to a few others, Brit has livestock (as well as the initial boost from manors giving vills), German has Settler Wagons, Port is closer but has the initial boost from free TCs and having 4 TCs as wel...
- 25 Jan 2019, 08:09
- Forum: Treaty Discussion
- Topic: "OP" civs
- Replies: 26
- Views: 2369
- Flag:
Re: "OP" civs
On RE I thought eventually people landed on the view that it goes France, China, Port (in that order) as the top 3 with Russia just more annoying than anything else because of running and opris and Japan not actually being OP because of flaming arrow range. I don't know much about this though. Also ...
- 25 Jan 2019, 07:47
- Forum: General
- Topic: Smackdown #4 Double Shipments
- Replies: 90
- Views: 3844
- Flag:
Re: Smackdown #4 Double Shipments
edehollandsbrother wrote:Advanced Mill + Land grab should make mills build instantly and cost -320W. You can literally click anywhere to instantly build a mill and get wood in your account.
Similar for rice paddy/plantation.
I tried that, cost just went to zero rather than negative cost.
- 24 Jan 2019, 17:42
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies: 316
- Views: 11316
- Flag:
Re: EP 6.0.x Beta [2018-12-19]
Am I being super dense or is Bastion doubling wall build time not listed anywhere here? (Perhaps it is listed elsewhere or in a previous set of notes as alluded to by Garja).
- 24 Jan 2019, 12:08
- Forum: News
- Topic: Age of Empires 3 LAN Tournament Announced!
- Replies: 64
- Views: 6658
- Flag:
Re: Age of Empires 3 LAN Tournament Announced!
Tbh, this shouldn't have been scheduled to take place in the UK, because after Brexit, you might need a visa. It's possible that there will be maybe a 1-year transitional period during which passports will be mutually recognised. But probably starting from the next year, there will be some kind of ...
- 24 Jan 2019, 11:54
- Forum: Site Suggestions
- Topic: Site Feature Changelog
- Replies: 308
- Views: 25760
- Flag:
Re: Site Feature Changelog
That is an awesome feature! Dumb nitpicky thing: I don't know how it works (i.e. manual ordering or some rule) but the current ordering of the two events looks a bit strange to me, i.e. the later Kaiser vs Diarouga event appearing above the earlier duolckrad vs empireboss. I don't know if that is de...
- 24 Jan 2019, 08:33
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies: 316
- Views: 11316
- Flag:
Re: EP 6.0.x Beta [2018-12-19]
I don't really understand the Zamburak change, why are we nerfing non-Sepoy Indian anti-cav? Was there concern that the Sepoy were not being used with sufficient frequency? I also don't like the fast age nerf, xbow/pike change, brit house nerf or Pavillion nerf. But even if you were committing to th...
- 23 Jan 2019, 10:58
- Forum: General
- Topic: What is more important: IQ or mechanics?
- Replies: 284
- Views: 6520
- Flag:
Re: What is more important: IQ or mechanics?
Fwiw just based on all the information they have given previously about their progress I really doubt they are close to having something that can beat a top human, at blizzcon last year they were talking about progress on sc2 minigames they made to train it and it all seemed really really far off fr...
- 23 Jan 2019, 10:12
- Forum: General
- Topic: What is more important: IQ or mechanics?
- Replies: 284
- Views: 6520
- Flag:
Re: What is more important: IQ or mechanics?
Given the previous discussion in here its perhaps worth noting there's some kind of Deepmind sc2 livestream tomorrow hosted by Artosis and Rotterdam: m No idea precisely what it will be, I would have assumed not something substantial (like a full 1v1 program capable of beating reasonable players) bu...
- 17 Jan 2019, 00:32
- Forum: Round of 8
- Topic: diarouga vs snowww
- Replies: 114
- Views: 4348
- Flag:
Re: diarouga vs snowww
n0el wrote:The the large minority really dislike it that much? Or is the opinion skewed because the minority’s voices are overpowering?
Fair point, I'm uncertain in this case.
- 17 Jan 2019, 00:27
- Forum: Round of 8
- Topic: diarouga vs snowww
- Replies: 114
- Views: 4348
- Flag:
Re: diarouga vs snowww
Well we make the game better for us by making changes that the majority of us want, it's as simple as that^^ cut the bs pls Just to take an example, in the fixed crates topic here (a couple of years ago now), in the poll there, a majority said they thought fixed crates were a good idea (I have no i...
- 16 Jan 2019, 18:30
- Forum: Round of 8
- Topic: diarouga vs snowww
- Replies: 114
- Views: 4348
- Flag:
Re: diarouga vs snowww
Yea, there was no reason to get rid of that mandate. Yeah, even if you assume that substantially redesigning the game (I do not know if this is indeed the goal here because as ovi said there does not seem to be an explanation of EPs new goals) to make it better was a very good idea everyone is goin...
- 13 Jan 2019, 22:55
- Forum: General
- Topic: What is more important: IQ or mechanics?
- Replies: 284
- Views: 6520
- Flag:
Re: What is more important: IQ or mechanics?
Ahah that video is hilarious. But I think the problem there is that most attacks have a projectile instead of doing instant damage. Also SC2 is full of units that don't necessarily counter each other but can beat each other depending on micro (e.g. marines vs banelings). AOE3 mostly employs big dam...