## Search found 13735 matches

- 27 Jan 2019, 15:13
- Forum: Real-life Discussion
- Topic: Diamond market
- Replies:
**37** - Views:
**312** - Flag:

### Re: Diamond market

- 27 Jan 2019, 11:24
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

somppukunkku wrote:musketeer925 wrote:I'm a little behind, but

top line: 50 + interest on 50

bottom line: start w/ zero and gather at 0.64

the interest is always better with these numbers. With different interest rate and cost, you could see they might intersect, making gathering a good investment for .....

- 27 Jan 2019, 02:04
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

somppukunkku wrote:Now the problem is: How to write a math function to determine the outcome? With different constraints of t.

If you fix t it turns into a linear function I think.

- 27 Jan 2019, 02:03
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

somppukunkku wrote:Yea. I get the point. 10k res at 70 mins is basically same as 10k res at 90 mins ingame.

However, what if we assume that t<300 and the game ends there?

We find profit = N ( (92-50) 1.007^t - 93 )

So if t is small, its not profitable to make boats. Otherwise you should make as many .....

- 27 Jan 2019, 01:47
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

Exponential increase is insane. Its probably not accurate for aoe3. In terms of aoe3 equivalents, you assume that our resources will eventually lead to a 10000 vill economy.

- 27 Jan 2019, 01:29
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

musketeer925 wrote:I think with that change it's going to be "as many workers as possible", but I'm not sure yet.

In that case the number of days is constant and independent of the number of workers. If you refer to my calculation, that means we find a linear relation of profit = N * (some .....

- 27 Jan 2019, 01:24
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

musketeer925 wrote:@momuuuyeah I got a similar thing. I think the problem is that we need to calculate the value of the wine on the 14062th day, regardless of many days you take to gather it.

If we get done on the fourth day, we should be allowed to collect interest on it for the remaining 14062th .....

- 27 Jan 2019, 01:23
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

Aaaah, I get it. The problem with the exponential 1.007 is that profit is maximized if you play the game as long as possible. In other words, playing the game for an hour while fishing with one boat is more 'profitable' than playing for five minutes with 50 boats. After all, we're assuming in this m .....

- 27 Jan 2019, 01:12
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

@**somppukunkku** you may have converted to problem from aoe to mathematics incorrectly. It turns out that in the way you explained it the value of your 9000 bottles is maximized by taking as long as possible. It turns out that this summation of 1.007^1+1.007^2+... Blows the fuck up if you take very lon .....

- 27 Jan 2019, 01:03
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

The solution seems to be that you should let your workers slack off.

- 27 Jan 2019, 00:32
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

F = sum from n = 1 to number of days taken (number of workers * 0.64 * 1.007^n) - number of workers * 50 * 1.007^(number of days taken)

So then we want to maximize this function.. hmm

- 27 Jan 2019, 00:27
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

- 27 Jan 2019, 00:26
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

If that is right, then the answer is that you hire one worker.

- 27 Jan 2019, 00:19
- Forum: Real-life Discussion
- Topic: Mathematical problem
- Replies:
**62** - Views:
**524** - Flag:

### Re: Mathematical problem

- 26 Jan 2019, 21:40
- Forum: General
- Topic: Smackdown #4 Double Shipments
- Replies:
**90** - Views:
**2889** - Flag:

### Re: Smackdown #4 Double Shipments

- 26 Jan 2019, 21:38
- Forum: Real-life Discussion
- Topic: SC2 Deepmind Demonstration
- Replies:
**66** - Views:
**639** - Flag:

### Re: SC2 Deepmind Demonstration

Goodspeed wrote:Yes and I disagree. Is that really so hard to believe? I mean it wasn't Sun Tzu reincarnate but I think its understanding of strategic concepts was .....If you read closely I don't think I'm saying that a hard coded AI would be better. I'm saying that strategically this AI was lackluster.

- 26 Jan 2019, 21:25
- Forum: Real-life Discussion
- Topic: SC2 Deepmind Demonstration
- Replies:
**66** - Views:
**639** - Flag:

### Re: SC2 Deepmind Demonstration

Did the AI do a good job at understanding the counter system and basic build order or did it do worse at that than what humans can code into the AI? It did worse than what humans can do.

Is the AI in that sense not a leap forward? It is not a leap forward.

Did this demonstration show anything special .....

- 26 Jan 2019, 21:13
- Forum: Real-life Discussion
- Topic: SC2 Deepmind Demonstration
- Replies:
**66** - Views:
**639** - Flag:

### Re: SC2 Deepmind Demonstration

Goodspeed wrote:Yes and I disagree. Is that really so hard to believe? I mean it wasn't Sun Tzu reincarnate but I think its understanding of strategic concepts was .....If you read closely I don't think I'm saying that a hard coded AI would be better. I'm saying that strategically this AI was lackluster.

- 26 Jan 2019, 16:28
- Forum: General
- Topic: Question regarding players
- Replies:
**2** - Views:
**92** - Flag:

### Re: Question regarding players

- 26 Jan 2019, 15:56
- Forum: News
- Topic: Age of Empires 3 LAN Tournament Announced!
- Replies:
**64** - Views:
**3926** - Flag:

### Re: Age of Empires 3 LAN Tournament Announced!

- 26 Jan 2019, 15:41
- Forum: ESOC Patch Discussion
- Topic: EP 6.1.x Beta [RELEASED-LIVE]
- Replies:
**316** - Views:
**8530** - Flag:

### Re: EP 6.0.x Beta [2018-12-19]

zoom wrote:We definitely do not need it. It's just highly desirable. It's bad for the game when only one option, among many, is viable.Garja wrote:And so was the manor build time.

Besides, do we even need fast age change when all fast age civs are nerfed and slow aging civs are already better?

This ne .....

- 26 Jan 2019, 14:26
- Forum: Real-life Discussion
- Topic: SC2 Deepmind Demonstration
- Replies:
**66** - Views:
**639** - Flag:

### Re: SC2 Deepmind Demonstration

Goodspeed wrote:Or maybe I just don't agree with what you're saying. Seem possible? For example you said you might be better off hard coding strategic concepts. I don't think you'd get anywhere near the performance of A* doing that.

Feel free to elaborate if you think your point didn't come across.

mo .....

- 26 Jan 2019, 12:26
- Forum: Real-life Discussion
- Topic: Diamond market
- Replies:
**37** - Views:
**312** - Flag:

### Re: Diamond market

What is the production capability of lab diamonds? That seems a relevant thing to figure out first.

If they can just produce diamonds like it's nothing, then I think this just proves capitalism doesn't work. People have been willing to pay that much for diamonds, so why wouldn't they keep paying that .....

- 25 Jan 2019, 23:52
- Forum: Real-life Discussion
- Topic: SC2 Deepmind Demonstration
- Replies:
**66** - Views:
**639** - Flag:

### Re: SC2 Deepmind Demonstration

- 25 Jan 2019, 21:07
- Forum: Real-life Discussion
- Topic: SC2 Deepmind Demonstration
- Replies:
**66** - Views:
**639** - Flag:

### Re: SC2 Deepmind Demonstration

Goodspeed wrote:I just don't think your comparison between a machine learning algorithm and a bunch of if-else statements is relevant, especially considering the point of this research. I also don't agree with your notion that you'd be better off hard coding strategic concepts; A* showed significant .....