Search found 355 matches
Go to advanced search- 15 Mar 2019, 16:18
- Forum: Treaty Discussion
- Topic: Grazing
- Replies: 26
- Views: 1582
- Flag:
Re: Grazing
I still do not see it a useful card at all, you can replace it with any card and would still get a better value from it. yes, i wanted to know if i should remove it from my full elephant compstomp fun deck. With 0.2w + ~2.0w it's a nice third trickle. Maybe it has some use in nr55 orinoco (no more ...
- 15 Mar 2019, 14:58
- Forum: Treaty Discussion
- Topic: Grazing
- Replies: 26
- Views: 1582
- Flag:
Re: Grazing
Sowars and Zamburaks generate 0.05 food every second; Brahmins, Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants generate 0.1 wood every second +1 Villager I've tested these units (Sowars, Brahmins, Mahout Lancers, Howdahs), you don't have to be idle and the Brahmins generate wood even ...
- 13 Mar 2019, 04:32
- Forum: ESOC Patch Discussion
- Topic: ESOC in game modification organisation
- Replies: 88
- Views: 2481
- Flag:
Re: ESOC in game modification organisation
Yes, a lot of important points were already mentioned by Kaiserklein and other commentators before but if you ignore them ... u1109 Play a compstomp with BR+Axerider and then another one with RR+Axerider. Then you will start to think that BR are really bad compared to RR. The heavy inf/artillery mul...
- 12 Mar 2019, 13:48
- Forum: Strategy
- Topic: Indians: Port Consulate FI
- Replies: 35
- Views: 1768
- Flag:
Re: Indians: Consulate Start with Portuguese?
I don't think it's good idea to build it early, you have to gather more wood for -120f. Maybe build it, if you really want to send the fishing boats. (*not recommended) If you want to consulate rush the British 10% hp is better. Otto is more flexible to defend with mm, send huss or boom with vills.
- 11 Mar 2019, 22:27
- Forum: ESOC Patch Discussion
- Topic: ESOC in game modification organisation
- Replies: 88
- Views: 2481
- Flag:
Re: ESOC in game modification organisation
The two not excluding each other. You cant base your opinion based on "experience". Sure you can use calculator more useful if you have game experience. There are factors like speed, range, animations which should be also considered. Thats why you give this tool to an experienced player n...
- 11 Mar 2019, 19:01
- Forum: ESOC Patch Discussion
- Topic: ESOC in game modification organisation
- Replies: 88
- Views: 2481
- Flag:
Re: ESOC in game modification organisation
Not really. I would do it clever way. Calculate cost effectivity and set all useless units under the original units a bit at start. All this means they would be aviable but still weaker than originals. I would call them optional. And slowly push them viable if its necessary. However zero risk on ma...
- 11 Mar 2019, 17:55
- Forum: ESOC Patch Discussion
- Topic: ESOC in game modification organisation
- Replies: 88
- Views: 2481
- Flag:
Re: ESOC in game modification organisation
But still there is a reason why not to accept only top players in EP team. You need to make a game for everyone not only for tournament players. The small playerbase is already quite fragmented, idk who would play the new patch for everyone. (with different meta, cardchanges and gamechanges) A lot ...
- 10 Mar 2019, 18:11
- Forum: ESOC Patch Discussion
- Topic: Patch wall connectors
- Replies: 83
- Views: 2155
- Flag:
Re: Patch wall connectors
It's not designed that way. Maybe it just wasn't designed for a highly competitive environment It changes the game only for 1st Lt+ a bit, so it's more a matter of balance. High level players always break every a game at some point and there are no new patches. If the topplayers think something mus...
- 05 Mar 2019, 21:35
- Forum: Strategy
- Topic: Dutch Stadhouder Builds
- Replies: 8
- Views: 771
- Flag:
Re: Dutch Stadhouder Builds
Sometimes you can play this card on LOST maps, if it's better to build a tower first instead of a tc or you get an early outpost wagon. Then it's good to have it in your deck. In supremacy you can hardly play it, as mentioned before.
"hopefully non-trolly trolls also comment"
"hopefully non-trolly trolls also comment"
- 05 Mar 2019, 16:28
- Forum: User-created Content
- Topic: Interjection's Tiny FFA
- Replies: 26
- Views: 1853
- Flag:
Re: Interjection's Tiny FFA
Yeah there's lots that can be done and it's far from finished. Does modifying the crush armour effect resist? I've not yet been able to figure out how to change resist yet. Could do a lot of cool stuff if you could u1052 , Interjection yes, that's why i have written it. I thought for a very long ti...
- 02 Mar 2019, 18:34
- Forum: Recorded Games
- Topic: [RE]dontay + a lieut vs. me + a pr 4
- Replies: 21
- Views: 992
- Flag:
Re: [RE]dontay + a lieut vs. me + a pr 4
too many smurfs or 30 days intensive aoe3 bootcamp (~500 hours, if you only sleep)
- 02 Mar 2019, 12:28
- Forum: User-created Content
- Topic: Interjection's Tiny FFA
- Replies: 26
- Views: 1853
- Flag:
Re: Interjection's Tiny FFA
I've watched the FFA game on stream. Every scenario has it's own economy. Some civs are certainly better than others usually. If you want to change the balance you can for example block technologies (eg. for legendary arrow knights) or block units. You can boost unit hp/hand attack resist (eg Musk: ...
- 02 Mar 2019, 10:48
- Forum: User-created Content
- Topic: Trigger Happy
- Replies: 32
- Views: 2447
- Flag:
Re: Trigger Happy
u6693 From my never finished scenario tips and tricks draft The SC-P 6.0 triggerset has some armytriggers, but i've never used them so far. (m) How to add your own triggers: Everytime you save a scenario, it will show you the triggers used in this scenario in the trigtemp-file. There are two aoe tr...
- 28 Feb 2019, 12:00
- Forum: Strategy
- Topic: ffa strategies
- Replies: 177
- Views: 6907
- Flag:
Re: ffa strategies
6. wall as much as you can, as far as you can without annoying neighbour - yes, spend your idle time with walling, bastion walls +40% hp are broken 9. get spies, but never blockade because everyone will turn against you - If you have two really weak neighbours, then you can get away with it, it tak...
- 28 Feb 2019, 01:10
- Forum: ESOC Talk
- Topic: ESOC Memes
- Replies: 3963
- Views: 324038
- Flag:
Re: ESOC Memes
Sargsyan wrote:Thanks, appreciate it. Never thought I'll go down like this, life is really a cucumber.
no, it's an egg atm, according to instagram https://www.instagram.com/p/BsOGulcndj-/
- 28 Feb 2019, 01:01
- Forum: Strategy
- Topic: ffa strategies
- Replies: 177
- Views: 6907
- Flag:
Re: ffa strategies
I've only played a few FFA games. Mostly you play 1v2 (and then a third player backstabs you with samurai or dopps) or somebody rushes you early. I don't think it's very enjoyable. It's a game of fake alliances and a lot of crying/flaming in chat. Sometimes 2-3 people play together from the beginnin...
- 26 Feb 2019, 23:33
- Forum: User-created Content
- Topic: Improved AI mod for Supremacy
- Replies: 18
- Views: 2661
- Flag:
Re: Improved AI mod for Supremacy
<activetechs> <tech dbid ="2796">HCXPShipVillagers1</tech> <tech dbid ="2572">HCShipFoodCrates1</tech> <tech dbid ="2190">HCShipCoveredWagons</tech> <tech dbid ="2836">HCXPShipBears</tech> <tech dbid ="2797">HCXPShipVillagers2</tech> <tech dbid =&qu...
- 26 Feb 2019, 23:33
- Forum: User-created Content
- Topic: Improved AI mod for Supremacy
- Replies: 18
- Views: 2661
- Flag:
Re: Improved AI mod for Supremacy
- Making deck for every civs (currently AI prefer 2 vills instead of 3 in age1 etc.) -> look at the Draugur AI changes, you can exclude cards from being added to your deck --> search for: Set priority to 0 for cards to be avoided if possible, but then you have to go through every card and decide if ...
- 26 Feb 2019, 20:41
- Forum: User-created Content
- Topic: Improved AI mod for Supremacy
- Replies: 18
- Views: 2661
- Flag:
Re: Improved AI mod for Supremacy
- Soft solution could be just remove villager fleeing when AI is in age1. - yes, at least it's a bit better. - It would be nice if AI could call minutemen to defend --> it doesn't work? (message below) There is some code under "use levy" in the file, maybe modify it or you make it somethin...
- 25 Feb 2019, 21:08
- Forum: User-created Content
- Topic: Improved AI mod for Supremacy
- Replies: 18
- Views: 2661
- Flag:
Re: Improved AI mod for Supremacy
Join the club and make AI stronger and more competitive together! I would, if i could. There's a lot to improve, with a few changes you probably make the standard AI already better. To make a great AI you probably need a team and resources like the Starcraft AI. Maybe the Definitive Edition has som...
- 24 Feb 2019, 06:12
- Forum: General
- Topic: smurfs are ruining the game
- Replies: 133
- Views: 7009
- Flag:
Re: smurfs are ruining the game
*Everyone should stop ranking up and play unrated games at the conscript rank = no more noobbashing and everyone is happy
- 22 Feb 2019, 16:06
- Forum: General
- Topic: Weird glitch
- Replies: 12
- Views: 644
- Flag:
Re: Weird glitch
If you want to understand it i think it's best to compare it with the Draugur AI file: (i haven't done this yet in detail, i've just read it a bit, it takes quite some time to read) Standard: setUnitPickerPreference() Updates the unit picker biases, arbitrates between the potentially conflicting sou...
- 22 Feb 2019, 15:23
- Forum: General
- Topic: Weird glitch
- Replies: 12
- Views: 644
- Flag:
Re: Weird glitch
I've looked at the code once. From what i can remember the standard AI has different build plans, that change in accordance with the other teammembers. I wanted to know which units they exactly produce each time, but from what i know it's a bit random. It's in the aiMain.xs file.
Re: Medicine
It takes some time to start your medcine engine - i've only given an example how to counter your medcine boom, a colonial rush would even be more effective. Then you can't do anything, but you seem to forget that. “giving your opponent a free shipment” is completely illusory - It isn't in this case ...
Re: Medicine
u6087 i just wanted that you look at it from a different point of view - i assume i didn't succeed Everytime you send a Medcine card you give your opponent a free shipment and gain nothing in the short term. So you rely on the fact that the other team doesn't attack. Even if they let you boom they ...