Search found 1410 matches
Go to advanced search- 15 May 2022, 12:50
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
Waiting for a new lame build to mass 5 speed Bersagliere My guess: Bersagliere stats are based on age IV stats. The French early skirm team card affects Bersagliere and enables them for age II, but with age IV stats. its base HP is the same as a normal skirm, so I actually think it has the normal a...
- 14 May 2022, 04:29
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
Why are these european nats basically just straight upgrades of their normal units? Goes against the whole point of nats ngl. I think they want the nats to be an objective that should be contested like trade routes, cuz now if someone goes nats you really don't care and it's not that big of a deal....
- 13 May 2022, 17:20
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
there is a global cooldown between use, u cant garrsion during the cooldown and the civ is defensive so far.
Lets see how long until sneak teleporting petards becomes meta
Lets see how long until sneak teleporting petards becomes meta
- 13 May 2022, 14:40
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
I am slightly disappointed we didnt have that many pizza memes
- 13 May 2022, 12:49
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
I checked out videos on the new units and cards, and i think i found the most broken one. https://media.discordapp.net/attachments/789162788177051698/974597362020413450/unknown.png https://media.discordapp.net/attachments/789162788177051698/974597362263662622/unknown.png https://media.discordapp.ne...
- 13 May 2022, 09:53
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
Guess the solution to Inca fort is to make Inca nat rush even stronger? And meanwhile 'improve' the garrison mechanic for Malta by allowing them to teleport from garrison point to garrison point The nats do seem to cost more compared to their normal counterpart, so maybe native treaties rush wont b...
- 13 May 2022, 06:36
- Forum: News
- Topic: Italy & Malta 2 New civs coming May 26th
- Replies: 80
- Views: 7182
- Flag:
Re: Italy & Malta 2 New civs coming May 26th
i never expected malta to become a civ, seems a little silly NGL. anyone has any info on the different royal houses and their units? I only saw 3 on Drongo's video and its the House of Hanover Basically - Hussar with charged attack - Drummer (griot that cant attack) - Musketeer Tech - ship hussar -...
- 06 May 2022, 23:36
- Forum: General
- Topic: Can Someone Fluent in Chinese Translate This
- Replies: 10
- Views: 773
- Flag:
Re: Can Someone Fluent in Chinese Translate This
I mean yeah many of the stuff has always been in the game. Like even hurracas and the stronghold, the terror that they are considered now was there from the beginning and only really became a big topic like a few months ago iirc, cause people mostly played inca age 2
- 06 May 2022, 13:51
- Forum: General
- Topic: Can Someone Fluent in Chinese Translate This
- Replies: 10
- Views: 773
- Flag:
Re: Can Someone Fluent in Chinese Translate This
The original poster is an Ethiopia lamer who lame from 1300 elo to 1800 elo. I know him because he won Kaiserklein last week and proudly recorded a video to show off his victory He is blaming Warsword, another Ethiopia lamer, the current no.3 on the ladder, because Warsword owns too many smurfs (mo...
- 06 May 2022, 07:39
- Forum: General
- Topic: Can Someone Fluent in Chinese Translate This
- Replies: 10
- Views: 773
- Flag:
- 04 May 2022, 13:22
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
So in addition to this maddness, if you get the the sudanese natives and send the red sea wagon, you can get the full 7 haciendas + you can also get the berbers for addition vils, which has the same work rate as normal vils for soldado spawn while normaly having lower work rate on non-natural resour...
- 03 May 2022, 14:15
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
The only word I can use to describe the hacieda + marvelous new year + spanish gold combo is "smooth". It just allows you to transition between doing just about everything so easily, since it boost gather rate as well you have enough eco to make unit batches while at the same time pumping ...
- 03 May 2022, 05:49
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
So after even more testing with the Hacienda and the spawn rates, a few more observations: - There is a marginal decline in the spawn rate of the units based upon the amount of workers on the hacienda and its different for the vil spawn and the soldado spawn such that it has some interesting implica...
- 02 May 2022, 23:18
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
So I feel like how the devs want the hacienda to be used is
- send 2 hacienda
- Send marvelous new year
- boom to 99 vils
- set spawn cows
- replace setlers on hacienda with cows (can also train sheep from livestock)
- effectively use it as a factory for food/coin or soldado
- send 2 hacienda
- Send marvelous new year
- boom to 99 vils
- set spawn cows
- replace setlers on hacienda with cows (can also train sheep from livestock)
- effectively use it as a factory for food/coin or soldado
- 02 May 2022, 03:32
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
So from further testing, how it works ( I think) is that each villager decreases the spawn time marginally by 10% (ie Spawn time of N vils = Spawn time of N-1 vils x 0.9) The new years and medicine card however is just a decrease to the base of the hacienda spawn time (ie it goes from the 100 to 72....
- 02 May 2022, 00:10
- Forum: User-created Content
- Topic: Balance patch
- Replies: 3
- Views: 644
- Flag:
Re: Balance patch
why the china change, I can understand removing the siege, but thte whole point of the blockhouse was to allow for china cav opening since a castle is 300 resources to dump just for cav
- 01 May 2022, 13:50
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
Sounds like something I will try in a nooby 4v4 soon. With medicine and marvelous year, the reduction should be a whopping -42%, which is 12 free villagers from haciendas. Sounds interesting for some nice uncontested boom. Nope. Any shipments that reduce villager production time don't work with hac...
- 01 May 2022, 04:10
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
has anyone tested whether the new year shipment affects the villager spawn time at the hacienda? that and medicine for that matter. Cause a 27% decrease in spawn time is pretty significant when combined with the 2 hacienda, if it works. edit: so just from a random game, it does seem like the spawn t...
- 30 Apr 2022, 23:27
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
If I understand the tables correctly, you can use 6 villagers per hacienda to transform them into an unupgraded Ottoman town center. Alternatively, you can use 13 villagers to transform it to real TC (vill train time 25 seconds) with auto-spawn. In the case of Ottoman TC, you "spend" arou...
- 30 Apr 2022, 11:12
- Forum: Strategy
- Topic: Spainsh hacienda: is it worthy?
- Replies: 31
- Views: 3161
- Flag:
Re: Spainsh hacienda: is it worthy?
If I understand the tables correctly, you can use 6 villagers per hacienda to transform them into an unupgraded Ottoman town center. Alternatively, you can use 13 villagers to transform it to real TC (vill train time 25 seconds) with auto-spawn. In the case of Ottoman TC, you "spend" arou...
- 27 Apr 2022, 15:35
- Forum: General
- Topic: AOE 3 (unit) will dominate AOE 2
- Replies: 5
- Views: 865
- Flag:
Re: AOE 3 (unit) will dominate AOE 2
its not a thing for non siege really, i think there are only 2-3 other examples and they are either expensive techs or very slow and bulky, like ele.
U dont ever get that sweet stacking aoe splash that you can see in aoe 3
U dont ever get that sweet stacking aoe splash that you can see in aoe 3
- 27 Apr 2022, 14:05
- Forum: General
- Topic: AOE 3 (unit) will dominate AOE 2
- Replies: 5
- Views: 865
- Flag:
AOE 3 (unit) will dominate AOE 2
The mighty aoe 3 Urumi shall soon arrive in aoe 2 and demonstrate the power of aoe 3 bullshit mechanic
- 26 Apr 2022, 14:31
- Forum: Strategy
- Topic: Any new builds with Spain?
- Replies: 10
- Views: 1011
- Flag:
Re: Any new builds with Spain?
Technically they age extra resource trickle if you put livestock on them, but is probably never viable in a supremacy game. I think the resource rate is the same actually as a plantation, its just normal plantation has those annoying animation so the rate is higher to compensate. The Hacienda rate i...
- 26 Apr 2022, 13:17
- Forum: Strategy
- Topic: Any new builds with Spain?
- Replies: 10
- Views: 1011
- Flag:
Re: Any new builds with Spain?
I dont really play spain but the only two things that kinda pop out to me is maybe a sort of semi-ff that has age 2 pressure with a logistician start and that new card that reduces age up cost And also a xbow FI with guard crossbow and the 25% atk card - sounds interesting but I havent really tried ...
- 22 Apr 2022, 16:44
- Forum: User-created Content
- Topic: Tiny for AoE3 DE & AoE3 TAD
- Replies: 5
- Views: 1312
- Flag:
Re: Tiny for AoE3 DE & AoE3 TAD
this could be very fun with empire wars mode and the shipment and building spam