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by richard
12 Apr 2020, 22:11
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 892
Views: 32330
Flag: Germany

Re: Japanese Discussion Thread

Isnt it just intra-civ balance? Yabusame also is very strong now, like all the other Japanese units.
by richard
09 Apr 2020, 19:42
Forum: ESOC Patch Discussion
Topic: Trickle Standardization
Replies: 32
Views: 982
Flag: Germany

Re: Trickle Standardization

No. Well, I mean, why not? What difference is it going to make? It's not going to affect your games. It just makes crappy shipments less crap. It makes the change list longer for no reasons. That's such a bad reason nowadays to resist changes. It is a good reason to resist useless changes. 2.5v tri...
by richard
09 Apr 2020, 19:13
Forum: ESOC Patch Discussion
Topic: Trickle Standardization
Replies: 32
Views: 982
Flag: Germany

Re: Trickle Standardization

No. Well, I mean, why not? What difference is it going to make? It's not going to affect your games. It just makes crappy shipments less crap. It makes the change list longer for no reasons. That's such a bad reason nowadays to resist changes. It is a good reason to resist useless changes. 2.5v tri...
by richard
09 Apr 2020, 17:11
Forum: ESOC Patch Discussion
Topic: Trickle Standardization
Replies: 32
Views: 982
Flag: Germany

Re: Trickle Standardization

No. Well, I mean, why not? What difference is it going to make? It's not going to affect your games. It just makes crappy shipments less crap. It makes the change list longer for no reasons. That's such a bad reason nowadays to resist changes. It is a good reason to resist useless changes. 2.5v tri...
by richard
09 Apr 2020, 16:18
Forum: ESOC Patch Discussion
Topic: Trickle Standardization
Replies: 32
Views: 982
Flag: Germany

Re: Trickle Standardization

No. Well, I mean, why not? What difference is it going to make? It's not going to affect your games. It just makes crappy shipments less crap. It makes the change list longer for no reasons. That's such a bad reason nowadays to resist changes. It is a good reason to resist useless changes. 2.5v tri...
by richard
09 Apr 2020, 16:03
Forum: ESOC Patch Discussion
Topic: Trickle Standardization
Replies: 32
Views: 982
Flag: Germany

Re: Trickle Standardization

No. Well, I mean, why not? What difference is it going to make? It's not going to affect your games. It just makes crappy shipments less crap. It makes the change list longer for no reasons. That's such a bad reason nowadays to resist changes. That is right, the change list already is so fucked up ...
by richard
09 Apr 2020, 15:59
Forum: General
Topic: TC-TP radius rant.
Replies: 164
Views: 3660
Flag: Germany

Re: TC-TP radius rant.

It's just too easy for spain to poop a TP there, and too hard for china to do anything against it. I dont understand that. China just needs to chop 120w (Edit: 200w ofc i meant) early and build tp, it is not hard. Isnt the problem that they dont know if they have to do that because they dont know i...
by richard
09 Apr 2020, 15:43
Forum: ESOC Patch Discussion
Topic: Trickle Standardization
Replies: 32
Views: 982
Flag: Germany

Re: Trickle Standardization

P.S. by looking at the wood and coin trickle in age 1, it seems the right idea. Idk why they messed up food trickle. Similarly, wood trickle for india in age 2 is almost same as calculated one. That is similar to the Stagecoach-TPs and also to the crate-shipments: Stagecoach TPs are most efficient ...
by richard
09 Apr 2020, 15:22
Forum: General
Topic: TC-TP radius rant.
Replies: 164
Views: 3660
Flag: Germany

Re: TC-TP radius rant.

It's just too easy for spain to poop a TP there, and too hard for china to do anything against it. I dont understand that. China just needs to chop 120w (Edit: 200w ofc i meant) early and build tp, it is not hard. Isnt the problem that they dont know if they have to do that because they dont know i...
by richard
07 Apr 2020, 18:44
Forum: General
Topic: (EP) Sepoys>Musks?
Replies: 60
Views: 1430
Flag: Germany

Re: (EP) Sepoys>Musks?

I always had the feeling that sepoys are considered better than musketeers and I've been wondering why that is the case. I tried to do the maths to decide which unit is better. My conclusions were that, as far as cost is considered, a sepoy is 19.8% more expensive than a musketeer (157 vs. 131 vill...
by richard
07 Apr 2020, 16:32
Forum: News
Topic: ESOC Patch 8.1.0.0 Released
Replies: 78
Views: 5215
Flag: Germany

Re: ESOC Patch 8.1.0.0 Released

Lol all these nonsense changes. Now, i want 21st sheep for Russians! (Or nerf it to 19sheeps, that would be ok, too).
by richard
01 Apr 2020, 06:42
Forum: ESOC Patch Discussion
Topic: EP 8.0.x Beta [RELEASED-LIVE]
Replies: 142
Views: 4594
Flag: Germany

Re: EP 8.0.x Beta [RELEASED-LIVE]

19 Stelets is a way cooler number than 20.
13,17,19. Makes sense.
by richard
27 Mar 2020, 18:03
Forum: ESOC Patch Discussion
Topic: EP 8.0.x Beta [RELEASED-LIVE]
Replies: 142
Views: 4594
Flag: Germany

Re: EP 8.0.x Beta [2020-03-27]

zoom wrote:
richard wrote:10 Halberdier shipment -- nice new option to lose the game as russia.
That's the plan! Would 11 be an even better option to lose the game?
No, but 25 halberdiers would be good.
by richard
27 Mar 2020, 17:19
Forum: User-created Content
Topic: Writing an AI script for Age of Empires III (Part I)
Replies: 27
Views: 7930
Flag: Germany

Re: Writing an AI script for Age of Empires III (Part I)

Circle of Ossus wrote: Can I edit the AI while still ingame? Can I go back to the main menu, save the edits, and restart the scenario?
Yes, you can edit and save your AI-script while the scenario is still running, then restart the scenario directly without even going back to the main menu.
by richard
27 Mar 2020, 15:33
Forum: ESOC Patch Discussion
Topic: EP 8.0.x Beta [RELEASED-LIVE]
Replies: 142
Views: 4594
Flag: Germany

Re: EP 8.0.x Beta [2020-03-27]

10 Halberdier shipment -- nice new option to lose the game as russia. 10 halbs > 11 changdao wtf are you talking about 10 halbs for russia < 11 changdao for china Halbs have 4 speed, Changdao have 5. China has range-1-cav, which can snare easier and make cav-pike-skirm army useful, while Russia can...
by richard
27 Mar 2020, 15:19
Forum: ESOC Patch Discussion
Topic: EP 8.0.x Beta [RELEASED-LIVE]
Replies: 142
Views: 4594
Flag: Germany

Re: EP 8.0.x Beta [2020-03-27]

10 Halberdier shipment -- nice new option to lose the game as russia.
by richard
25 Mar 2020, 14:26
Forum: Recorded Games
Topic: native usless?
Replies: 49
Views: 1026
Flag: Germany

Re: native usless?

I think this game rewards these all in rushes too much After having tested this playstyle quite a lot, from my perspective this is not the case. You can win games with this, but you are far away from being rewarded much, if you play such a build. You put yourself into a pretty disadvantaguous posit...
by richard
25 Mar 2020, 13:25
Forum: Recorded Games
Topic: native usless?
Replies: 49
Views: 1026
Flag: Germany

Re: native usless?

Natives went from never-used BS into completely broken op should be nerfed stuff because of some xp trickle (much worse than tp) and some captain who does all in rushes with them (not even making vills after) to counter-strat opponents with SPAIN. And this is why ATP and natives should be nerfed? Y...
by richard
25 Mar 2020, 12:27
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48098
Flag: Germany

Re: Russians Discussion Thread

Wait, rusket cost incresed by 1 c and 1f on EP? Musk batch cost was changed by 5 res in total, 75% of which is food and 25% of which is coin. Because the UI showed you could train a musk-batch when you have 93G in bank but sometimes you could only train them when you had 94g in bank. If iam not wro...
by richard
25 Mar 2020, 12:19
Forum: Recorded Games
Topic: native usless?
Replies: 49
Views: 1026
Flag: Germany

Re: native usless?

chronique wrote:So we did a couple of games with @Rohbrot and someone can tell me how this bo is holdable? He did 2 time and 2 time i die like that.
I think cm would have helped you a lot in your situation. It is easy to send and you dont need to get a military building up.
by richard
25 Mar 2020, 12:17
Forum: Recorded Games
Topic: native usless?
Replies: 49
Views: 1026
Flag: Germany

Re: native usless?

Oliveza wrote:
iNcog wrote:I think Natives are fine but ATP makes TPs into unkillable fortresses

CM TC? eh

ATP TP? It scares me
I would suggets to nerf atp hp to ~3k and definitely not buff the nat xp trickle but rather nerf it a bit to Maybe 0,5.
In this game there was no ATP played...
by richard
25 Mar 2020, 11:29
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48098
Flag: Germany

Re: Russians Discussion Thread

chronique wrote:Wait, rusket cost incresed by 1 c and 1f on EP?
Musk batch cost was changed by 5 res in total, 75% of which is food and 25% of which is coin. Because the UI showed you could train a musk-batch when you have 93G in bank but sometimes you could only train them when you had 94g in bank.
by richard
24 Mar 2020, 23:44
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48098
Flag: Germany

Re: Russians Discussion Thread

[mention]u54[/mention] why do you dislike 800c shipment? I think it could open up uniqe options. Russia don't need better shipement lol, boyard deserve to be nerf (its better than age 3 shipements). I proposed removing 1 Coss from the 5 Coss shipment and putting 100G onto the 700G shipment instead ...
by richard
24 Mar 2020, 15:33
Forum: ESOC Patch Discussion
Topic: EP 8.0.x Beta [RELEASED-LIVE]
Replies: 142
Views: 4594
Flag: Germany

Re: EP 8.0.x Beta [2020-03-24]

Forgot to revert Rusk cost change (+5 cost per unit batch) which is now insignificant and unwarranted, imo. It's certainly insignificant. Whether it's unwarranted depends on whether you consider base decimal costs acceptable. Of course decimals are acceptable. Rusks have 18.4 damage. Boyarded Coss ...
by richard
24 Mar 2020, 14:13
Forum: ESOC Patch Discussion
Topic: EP 8.0.x Beta [RELEASED-LIVE]
Replies: 142
Views: 4594
Flag: Germany

Re: EP 8.0.x Beta [2020-03-24]

Forgot to revert Rusk cost change (+5 cost per unit batch) which is now insignificant and unwarranted, imo. It's certainly insignificant. Whether it's unwarranted depends on whether you consider base decimal costs acceptable. Of course decimals are acceptable. Rusks have 18.4 damage. Boyarded Coss ...

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