A very Spicy match. Brit goes for an age 2 play against GreatScythe.
A battle of epic proportions, 30 minutes.
Search found 218 matches
Go to advanced search- 07 Jan 2023, 10:12
- Forum: Recorded games
- Topic: GreatScythe11 Enjoyers
- Replies: 9
- Views: 1315
- Flag:
- 07 Jan 2023, 09:09
- Forum: Recorded games
- Topic: GreatScythe11 Enjoyers
- Replies: 9
- Views: 1315
- Flag:
Re: GreatScythe11 Enjoyers
Uweeeee I got me my own game with the legend himself
- 07 Jan 2023, 05:51
- Forum: Recorded games
- Topic: GreatScythe11 Enjoyers
- Replies: 9
- Views: 1315
- Flag:
GreatScythe11 Enjoyers
Accumulating replays of greatscythe11
He played 3 games that I was able to capture.
He got off after that game with Sweden.
He played 3 games that I was able to capture.
He got off after that game with Sweden.
- 27 Dec 2022, 02:27
- Forum: News
- Topic: Happy Holidays!
- Replies: 1
- Views: 1063
- Flag:
Re: Happy Holidays!
Happy Holiday!
- 26 Dec 2022, 13:48
- Forum: General
- Topic: Let the rarely uses cards cost less XP?
- Replies: 5
- Views: 400
- Flag:
Re: Let the rarely uses cards cost less XP?
In the end I thought this was the best idea: Wow this is a interesting idea, and I actually agree with it. There are some cards that by nature will never be worth the full shipment value of their cost. (looking at you envoy cards) Some people have suggested having cards give a flat XP amount as a wa...
- 26 Dec 2022, 13:48
- Forum: General
- Topic: Let the rarely uses cards cost less XP?
- Replies: 5
- Views: 400
- Flag:
Let the rarely uses cards cost less XP?
From this post: https://forums.ageofempires.com/t/let-the-rarely-uses-cards-cost-less-xp/221409 I want to offer a direction of changing the mechanism of the game, after I read this: https://ageofempires.fandom.com/wiki/Experience 3 According the article, currently all the cards cost 100% XP. This me...
- 26 Dec 2022, 13:27
- Forum: General
- Topic: Thoughts On Altering War Wagons:
- Replies: 4
- Views: 550
- Flag:
Thoughts On Altering War Wagons:
Current Stats of WW: https://ageofempires.fandom.com/wiki/War_Wagon_(Age_of_Empires_III)?so=search Because War Wagon uses a cannon for its attack, it could actually make sense to give its attack the properties of a cannon. Possible Buffs: -Convert War Wagon damage type to siege damage. -Add Area of ...
- 26 Dec 2022, 02:09
- Forum: General
- Topic: Even GreatScythe11 is annoyed with Sweden
- Replies: 0
- Views: 288
- Flag:
- 24 Dec 2022, 17:28
- Forum: General
- Topic: Crossbowman and culverin of Maltese need to be nerfed
- Replies: 8
- Views: 644
- Flag:
Re: Crossbowman and culverin of Maltese need to be nerfed
No Yumi's do not have a ranged siege attack.
https://ageofempires.fandom.com/wiki/Yu ... ?so=search
They have standard range of 6 for siege damage. There is not tech that I know of that allows them to range siege damage.
- 24 Dec 2022, 16:32
- Forum: General
- Topic: Crossbowman and culverin of Maltese need to be nerfed
- Replies: 8
- Views: 644
- Flag:
Crossbowman and culverin of Maltese need to be nerfed
In the next installment of the age forum lurker... https://forums.ageofempires.com/t/crossbowman-and-culverin-of-maltese-need-to-be-nerfed/221350/7 We have long-bow-wall requesting a nerf to malta. Crossbowman of Maltese are enhanced too much by Steel Bolts. As you can see, after Steel Bolts, they a...
- 18 Dec 2022, 01:05
- Forum: Tech Support
- Topic: Weird Map glitch very annoying, please help fix. ty
- Replies: 7
- Views: 812
- Flag:
Re: Weird Map glitch very annoying, please help fix. ty
can we crowdfund nvidia gpus for daniel and kevin they gave me their names, the least i can do is offer a part dw, i still have a 1060 in my closet, somehow it will work better on DE than my 6700 xD I'm running on a 650ti haha It used to have the issue with broken obscure unit alpha. At some point ...
- 15 Dec 2022, 19:57
- Forum: General
- Topic: Petition to buff grenadier unit attack
- Replies: 2
- Views: 384
- Flag:
Re: Petition to buff grenadier unit attack
Kaiserklein comes in clutch? https://eso-community.net/viewtopic.php?t=7577#top I think its the total damage that can be split into the several units of the area. For example if you have 10 attack and 30 cap, you will deal 10 to the unit you aim and then up to 20 other damage split into other units ...
- 15 Dec 2022, 19:29
- Forum: General
- Topic: Petition to buff grenadier unit attack
- Replies: 2
- Views: 384
- Flag:
Re: Petition to buff grenadier unit attack
http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,34382,0,10 huh... interesting thread about damage caps. Incendiary grenades still have this same "bug" all these years later. I just did some limited testing in the scenario editor with grenadiers. When you research I...
- 14 Dec 2022, 16:47
- Forum: General
- Topic: Petition to buff grenadier unit attack
- Replies: 2
- Views: 384
- Flag:
Petition to buff grenadier unit attack
From this forum post https://forums.ageofempires.com/t/petition-to-buff-grenadier-unit-attack/220973 I propose that we buff grenadier base stats to make them more viable as a unit. Grenadier (Age of Empires III) | Age of Empires Series Wiki | Fandom 1)%2C%20Russians%2C%20and%20Swedes. Currently they...
- 14 Dec 2022, 16:32
- Forum: General
- Topic: How can halberdier be changed to make them more viable?
- Replies: 4
- Views: 478
- Flag:
How can halberdier be changed to make them more viable?
From this thread: https://forums.ageofempires.com/t/what-changes-can-be-done-to-the-halberdier-for-making-it-both-more-viable-and-special/220171/14 I think a change that would make both pikemen and halberdiers more effective would be to given them +1 or +2 range on their melee attack by default, wit...
- 04 Dec 2022, 22:00
- Forum: News
- Topic: 1v1 Hidden Supremacy 2 Legacy Edition
- Replies: 47
- Views: 6495
- Flag:
Re: 1v1 Hidden Supremacy 2 Legacy Edition
Can ESOC please post these games on their YouTube channel? Some of the best games have been played in this tourney, and I’d love to re-watch them in my own free time. I noticed the last games posted were the 1st qualifiers of the previous tourney, and not even the games after that. Does ESOC need h...
- 02 Dec 2022, 10:39
- Forum: News
- Topic: 1v1 Hidden Supremacy 2 Legacy Edition
- Replies: 47
- Views: 6495
- Flag:
Re: 1v1 Hidden Supremacy 2 Legacy Edition
I’m a big fan of using age up politicians as the secret names.
- 08 Mar 2022, 06:52
- Forum: General
- Topic: AOE3 - Public Update Preview - March Update
- Replies: 95
- Views: 6209
- Flag:
Re: Public Update Preview - March Update
Cant believe they haven't undone the Dutch exp bank nerf! I am very happy about the japanese shrine hp nerf seems like a very reasonable change. I think the dev's need to look into the Brit v dutch matchup, as it seems pretty much unplayable now for the dutch player.
- 11 Nov 2021, 21:21
- Forum: General
- Topic: Update 50830
- Replies: 74
- Views: 3951
- Flag:
Re: Update 50830
Buff to Halberdiers... hmm I might give the game another chance
- 12 Apr 2021, 23:39
- Forum: General
- Topic: Attack delay/build up for each ranged unit?
- Replies: 9
- Views: 701
- Flag:
Re: Attack delay/build up for each ranged unit?
some units like yabusame(.28) and yojimbo(0.25) fire so fast their projectiles launch before their animation even begins and is completely desynced. you can really feel how much love the devs put into Japanese units in general when you look into the files. For some reason this just makes me sad... ...
- 30 Mar 2021, 22:26
- Forum: General
- Topic: Buffing less used units.
- Replies: 43
- Views: 1783
- Flag:
Re: Buffing less used units.
I would only buff those underused units if it is needed to balance a specific MU/game situation. For example dopps could have their colonial stats buffed slightly in exchange for a nerf on their vet upgrade as part of a general policy to make German colonial play more viable. But buffing dopps in t...
- 30 Mar 2021, 13:24
- Forum: General
- Topic: Buffing less used units.
- Replies: 43
- Views: 1783
- Flag:
Re: Buffing less used units.
Grenade launcher could easily be a tech research at arsenal rather than an entire shipment that essentially does nothing and has to compete with 2 Falcons for a shipment shot.
- 24 Mar 2021, 09:05
- Forum: Strategy
- Topic: Dutchdude's Blunderbuss Build
- Replies: 5
- Views: 551
- Flag:
Re: Dutchdude's Blunderbuss Build
Good point I should rephrase that. Ship colonial militia blindly unless you scout no aggression. If you didn’t scout, well then CM is blanket protection because you are not building units.Kaiserklein wrote:This is never gooddutchdude117 wrote:-ship colonial militia blindly even if you scout no aggression
- 24 Mar 2021, 02:46
- Forum: Strategy
- Topic: Dutchdude's Blunderbuss Build
- Replies: 5
- Views: 551
- Flag:
Dutchdude's Blunderbuss Build
Example Games: https://youtu.be/XDrlYU8xCnE https://youtu.be/TBZvqCfDKs4 The goal of this build is to circumvent Dutch abysmal age 2 play by abusing Colonial Militia, without making any trade offs between economy and aging quickly and holding enemy all in. If enemy is all in, it is critical to use v...
- 23 Mar 2021, 04:45
- Forum: Round of 16/Play in Games
- Topic: I_HaRRiiSoN_I vs SoldieR
- Replies: 3
- Views: 403
- Flag:
Re: I_HaRRiiSoN_I vs SoldieR
NAmenZutazuta wrote:Just like 1776, the USA sends the UK packing. NAmen.