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by Joshua667746
12 Jul 2020, 22:42
Forum: General
Topic: OFFICIAL Dumb comments on Youtube ESOCTV Channel
Replies: 79
Views: 7162
Flag: Australia

Re: OFFICIAL Dumb comments on Youtube ESOCTV Channel

this is hilarious XD
by Joshua667746
11 Jul 2020, 12:17
Forum: User-created Content
Topic: I_HaRRiiSoN_I Twitch Schedule
Replies: 29
Views: 2032
Flag: Australia

Re: I_HaRRiiSoN_I Twitch Schedule

aoe2 is a pre good game, cant wait for aoe4 tho tbh
by Joshua667746
04 Jul 2020, 04:39
Forum: General
Topic: AoE3 Battle Predictor Program
Replies: 11
Views: 755
Flag: Australia

Re: AoE3 Battle Predictor Program

ahhh ill see what i can do, feel free to make a 'mix' of it if u wanna
by Joshua667746
04 Jul 2020, 00:35
Forum: General
Topic: AoE3 Battle Predictor Program
Replies: 11
Views: 755
Flag: Australia

Re: AoE3 Battle Predictor Program

@dansil92 how do u mean?
by Joshua667746
03 Jul 2020, 22:46
Forum: General
Topic: AoE3 Battle Predictor Program
Replies: 11
Views: 755
Flag: Australia

Re: AoE3 Battle Predictor Program

@Lukas_L99 nah, im afraid it doesnt take into account splash damage. i'm not skilled enough to code that into the script lol. if someone wants to extend and implement it into a proper code, that would so great. i think the script is best with volley fire or non splash damage stuff
by Joshua667746
03 Jul 2020, 04:06
Forum: General
Topic: AoE3 Battle Predictor Program
Replies: 11
Views: 755
Flag: Australia

Re: AoE3 Battle Predictor Program

Yeah ofc, thats more machine learning sorta stuff, I don't think I have enough knowledge on how to program that unless u manually input all the fight parameters and end results. But yeah, its possible. Either way it would only change the result minorly compared to my scratch script, as it would take...
by Joshua667746
03 Jul 2020, 03:42
Forum: General
Topic: AoE3 Battle Predictor Program
Replies: 11
Views: 755
Flag: Australia

AoE3 Battle Predictor Program

Hey all, So recently I wondered if I could program something to mathematically produce the winner of a chosen battle once the unit types and quantities of each army were chosen. I successfully made a Scratch program (I'm sorry I'm not good on real script lol) that does just this, taking into account...
by Joshua667746
27 Jun 2020, 00:01
Forum: General
Topic: Crookedhillary2...Hack? Please read nd help
Replies: 6
Views: 599
Flag: Australia

Re: Crookedhillary2...Hack? Please read nd help

@Riotcoke thanks. @chris1089 I think I might just starting doing EP matches. Seems more balanced and less weird stuff like this.
by Joshua667746
26 Jun 2020, 11:51
Forum: General
Topic: Crookedhillary2...Hack? Please read nd help
Replies: 6
Views: 599
Flag: Australia

Crookedhillary2...Hack? Please read nd help

Hey everyone, ok so here goes... About 4 months ago I started doing a lot of 2v2's with a player called Reichstritter7 or something like that. We did very well and are still fairly good friends. About a month after playing we ran into a player going by the account of islandman. We thought he hacked ...
by Joshua667746
19 Jun 2020, 22:28
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Re: Unit Statistics and Spreadsheets

[mention]u1170[/mention] I've found the double TP is actually between 15-20 seconds slower than the hunting dogs. Cuz u get the upgrade instantly on deccan pre much. So ur age up can be qued 10% faster. I get the double TP would be better sometimes. But the fact ur attacking and getting xp in ur opp...
by Joshua667746
19 Jun 2020, 06:03
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Re: Unit Statistics and Spreadsheets

aye do we think when rushing on RE deccan should the ottoman player go TP, House, Market+Hunting Dogs__OR___TP, House, Mosque+Millet System?
by Joshua667746
19 Jun 2020, 04:39
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Re: Unit Statistics and Spreadsheets

imma try program a mini excel file or something so when u put the number of resources in for a unit/s v unit/s fight, it will say who will win and by how much, although dunno how to attribute like distance for mele units to walk and sstuff like that
by Joshua667746
17 Jun 2020, 23:57
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Re: Unit Statistics and Spreadsheets

@Riotcoke ok ill check out the sight Lemmings posted, but were u referring to the strikes to kill an abus gun, or the shots to be killed by an abus gun?
by Joshua667746
17 Jun 2020, 22:00
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Re: Unit Statistics and Spreadsheets

[mention]u11243[/mention] In regards to the strikes for the dops etc to kill an AG, I got their attack, saw if they had any multipliers vs AG, then found how many hits it would take to kill an AG. For the shots for an AG to kill a dop etc, I classified the dop as heavy inf and as a result added a 1....
by Joshua667746
17 Jun 2020, 10:45
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Re: Unit Statistics and Spreadsheets

fandom haha, but also some extra stuff thats not on the web i got from in game (such as unit classifications).
by Joshua667746
17 Jun 2020, 10:29
Forum: General
Topic: Unit Statistics and Spreadsheets
Replies: 20
Views: 3289
Flag: Australia

Unit Statistics and Spreadsheets

So I recently did some math on some units (mainly Ottoman ones) because I love incorporating math in aoe3, kinda like Spirit of the Law lol. But anyways, imma keep uploading all the spread sheets I make on here when I get a chance. So if any one wants to look over them to see if they will be helpful...
by Joshua667746
16 Jun 2020, 10:47
Forum: General
Topic: Civ tier list through time
Replies: 26
Views: 1599
Flag: Australia

Re: Civ tier list through time

hmmm, yeah i agree with the ports thing, but like each civ is better or worse depending on the map.
But ig we can all agree that the 2v2 Abus/Tomo rush is the greatest 2v2 combo no matter what map XD
by Joshua667746
08 Jun 2020, 10:58
Forum: Strategy
Topic: [GoodSpeed's 3.0 TAD Guide] Iroquois
Replies: 35
Views: 16118
Flag: Australia

Re: [GoodSpeed's 3.0 TAD Guide] Iroquois

thoughts on iro+aztec (tomo+mace (tiny bit or coyo and kenya shipments if needed))?

super fast deccan rush, 3:30ish i think is the big button, maybe sooner

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