Search found 418 matches
Go to advanced search- 17 Aug 2022, 13:42
- Forum: General
- Topic: Age of Empires III: Definitive Edition – Update 13.18214
- Replies: 24
- Views: 2526
- Flag:
Re: Age of Empires III: Definitive Edition – Update 13.18214
haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs True, but their anticav is still pretty meh from what I...
- 17 Aug 2022, 11:46
- Forum: General
- Topic: Age of Empires III: Definitive Edition – Update 13.18214
- Replies: 24
- Views: 2526
- Flag:
Re: Age of Empires III: Definitive Edition – Update 13.18214
Environmentalism (Card, III) “Trees last significantly longer.” Improves Villager wood yield by +500%. North America Trade (Card, IV) “Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.” Additional Coin income whilst gathering: Huntables: 0.34 c/s Herdables ...
- 17 Aug 2022, 08:01
- Forum: General
- Topic: Age of Empires III: Definitive Edition – Update 13.18214
- Replies: 24
- Views: 2526
- Flag:
Re: Age of Empires III: Definitive Edition – Update 13.18214
Unless I missed something, only noteworthy italian buff is the shipment XP cost reduction. It will definitely help a lot, but is it really that impactful?
- 16 Aug 2022, 21:51
- Forum: General
- Topic: Age of Empires III: Definitive Edition – Update 13.18214
- Replies: 24
- Views: 2526
- Flag:
Age of Empires III: Definitive Edition – Update 13.18214
https://www.ageofempires.com/news/age-of-empires-iii-definitive-edition-update-13-18214/ Highlights: Haudenosaunee Update Haudenosaunee event, get your explorer skins! New maps Bunch of new cards 500% yield from trees Healers work at plaza Bunch of optimisations Spam priests time RIP Desert Archer ...
- 09 Aug 2022, 10:11
- Forum: User-created Content
- Topic: AGE OF THE WORLD mod for Definitive Edition - SPOTLIGHT
- Replies: 9
- Views: 6446
- Flag:
Re: AGE OF THE WORLD mod for Definitive Edition - SPOTLIGHT
Tupi Outposts are literally a guy in a tree.
10/10 mod
10/10 mod
- 05 Aug 2022, 14:13
- Forum: General
- Topic: August Update – Build # 100.13.16662.0
- Replies: 68
- Views: 7653
- Flag:
Re: August Update – Build # 100.13.16662.0
Preface: sea bypasses aoe3’s entire dynamic balance/good gameplay mechanism which is natural res are good and farming is bad. So since walls which normally you don’t secure any map for yum natural res, you actually do on the water, get them faster, and then half of it is infinite, so walls break ga...
- 03 Aug 2022, 20:03
- Forum: General
- Topic: August Update – Build # 100.13.16662.0
- Replies: 68
- Views: 7653
- Flag:
Re: August Update – Build # 100.13.16662.0
when you buy 300f 300w 300c for 3 papal lancer for exemple And what does that have to do with the xp penalty? XP penalty is only for the card progression. No clue, it's just the reason of that xp penalty, i guess they want us to use the basilica more which will happen less anyways I think interject...
- 02 Aug 2022, 08:03
- Forum: General
- Topic: My thoughts regarding the tourney
- Replies: 20
- Views: 1691
- Flag:
Re: My thoughts regarding the tourney
Crabati kicking ass is actually rather historical, given how much they were sought after for their combat prowess :)
- 03 Jul 2022, 18:21
- Forum: General
- Topic: What I learned from climbing in team games
- Replies: 7
- Views: 740
- Flag:
Re: What I learned from climbing in team games
Thanks for your post! You can counter some players by knowing their playstyle. Did it happen vice versa? Did players counter you by knowing your playstyle? While I can't remember any specific cases, I did notice players relying on Musketeers A LOT when facing me as I played Lakota in team games, wh...
- 03 Jul 2022, 15:05
- Forum: General
- Topic: What I learned from climbing in team games
- Replies: 7
- Views: 740
- Flag:
Re: What I learned from climbing in team games
A few things that I wanted to share from my climb to top 500, and at one point even top 400 in team!
- 03 Jul 2022, 15:04
- Forum: General
- Topic: What I learned from climbing in team games
- Replies: 7
- Views: 740
- Flag:
What I learned from climbing in team games
1. Everyone has their own strategy, and is hard to budge. You can either roll with it, do your own, or play with premades 2. People tend to be super toxic and prone to tilt. I don't understand why, but I had people ragequitting after I took their small treasure. 3. Premades are either garbage or god...
- 29 Jun 2022, 19:56
- Forum: General
- Topic: Treasure guardian exploit / "creeping"
- Replies: 16
- Views: 1184
- Flag:
Re: Treasure guardian exploit / "creeping"
Old discussion, kinda. It's not game breaking, it takes skills, it doesn't directly hurt the opponent and it's even harder on DE because it seems they changed the behavior of treasure guardians (can't exactly manipulate the direction where they go) as well as maps being generally more crowded with ...
- 29 Jun 2022, 10:15
- Forum: General
- Topic: Enjoying the new Lakota?
- Replies: 21
- Views: 1857
- Flag:
Re: Enjoying the new Lakota?
100c or 100f or sth more needs to remove from starting crates, all in rush too op and in some maps its just unbeatable. With some good treasures i had 29 unit pop at 6:20 and 21v, my eco not even that behind with this kind of army and im not the best lakota player or sth. Do you have a replay or BO...
- 27 Jun 2022, 18:57
- Forum: General
- Topic: Treasure guardian exploit / "creeping"
- Replies: 16
- Views: 1184
- Flag:
Re: Treasure guardian exploit / "creeping"
For those unfamiliar, interjection has a good video about it.
- 27 Jun 2022, 18:53
- Forum: General
- Topic: Treasure guardian exploit / "creeping"
- Replies: 16
- Views: 1184
- Flag:
Treasure guardian exploit / "creeping"
Recently i took to completing the Art of War challenges, and found that to complete the Build Order one for a gold medal, I had to use it on the CDB guarded by wolves, letting me get it quickly enough to keep my eco up.
And hence, I raise the question, and wonder if the Devs ever thought about it.
And hence, I raise the question, and wonder if the Devs ever thought about it.
- 25 Jun 2022, 23:59
- Forum: Strategy
- Topic: Forza Basillica! A beginner's guide to Italy
- Replies: 13
- Views: 6713
- Flag:
Re: Forza Basillica! A beginner's guide to Italy
Honestly feel like most players are playing Italy sub-optimally by focusing on lombard builds and Pav. Pav are marginally better than crossbows and don't scale into the late game (you shouldn't need to send 2-3 cards for a viable unit). The switching stances is too slow and doesn't give them a cav ...
- 25 Jun 2022, 10:15
- Forum: General
- Topic: Enjoying the new Lakota?
- Replies: 21
- Views: 1857
- Flag:
Re: Enjoying the new Lakota?
Forget the fortress play. Semi-FI is the new OP meta for them. What you got from aging up: - 3 free Tokala soldiers, while the big button costs 2000 now (or 20 bisons and 30% hunting boost) - 21 infantry, and upgrade all your infantry into champions - 1000 coin 18 cheyenne riders that costs 3,330 r...
- 24 Jun 2022, 11:10
- Forum: General
- Topic: Enjoying the new Lakota?
- Replies: 21
- Views: 1857
- Flag:
Re: Enjoying the new Lakota?
Hmm, good point. I'll need to try that out in my next game, tho the market teepee has been serving me well.
- 24 Jun 2022, 10:26
- Forum: News
- Topic: AoE3:DE – Update 13.12327
- Replies: 31
- Views: 4074
- Flag:
- 23 Jun 2022, 23:23
- Forum: General
- Topic: where's the strategy wall
- Replies: 9
- Views: 1041
- Flag:
Re: where's the strategy wall
Hey, the Italy one is up to date, sorta
- 23 Jun 2022, 23:20
- Forum: General
- Topic: Enjoying the new Lakota?
- Replies: 21
- Views: 1857
- Flag:
Enjoying the new Lakota?
Personally, I find their cav strats to be more or less the same, if anything with a stronger start thanks to the guaranteed Teepee and Hunting dogs. You don't even feel the loss in vil cards TBF. And late game all the little changes add up quite nicely, especially the teepee ones if you get it up qu...
- 22 Jun 2022, 08:51
- Forum: Treaty Discussion
- Topic: Let's get some 4v4 treaty games going
- Replies: 2
- Views: 1879
- Flag:
Re: Let's get some 4v4 treaty games going
Also known as "crash simulator 2022"
- 19 Jun 2022, 16:28
- Forum: General
- Topic: Public Update Preview - June Update
- Replies: 76
- Views: 5630
- Flag:
Re: Public Update Preview - June Update
imagine thinking africa civs are overnerfed merc shipments are strong, right? Imagine a civ that can just send 7x merc shipments in a row, and they afford this without spending a single cent from their food/wood/coin bank, so they also make units too https://cdn.discordapp.com/emojis/62180627336462...
- 17 Jun 2022, 07:31
- Forum: General
- Topic: Public Update Preview - June Update
- Replies: 76
- Views: 5630
- Flag:
- 15 Jun 2022, 12:14
- Forum: General
- Topic: Public Update Preview - June Update
- Replies: 76
- Views: 5630
- Flag:
Re: Public Update Preview - June Update
Ah there's still the old 3v card. But still don't see how the civ will be playable with 6 less vils. Basically you have to all in warhut rush, or all in ff into 8v follow up I guess. It's just weird imo your eco is really not that bad, you have great hunter which gives you food (12.5% of food of ...