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Go to advanced search- 29 Feb 2024, 18:50
- Forum: General
- Topic: Possible map hack
- Replies: 34
- Views: 4586
- Flag:
Re: Possible map hack
Ye I've been watching some other rec mine and against others, won't post not worth, you won't find conclusive evidence ofc. I'm just replying to your conclusive statement of "you always get lucky and suspicious situations in every game from everyone" which is simply not the case. Yes there...
- 29 Feb 2024, 16:45
- Forum: General
- Topic: Possible map hack
- Replies: 34
- Views: 4586
- Flag:
Re: Possible map hack
Everything is nice and cool, except you guys keep saying that blind luck or such "happens almost every single game with people who aren't cheating" which is simply not the case. I can't name one person that consistently finds every single villager exactly when they're moved to the next hun...
- 29 Feb 2024, 16:36
- Forum: Strategy
- Topic: Inca fort damage doesn't add up
- Replies: 13
- Views: 1651
- Flag:
Re: Inca fort damage doesn't add up
... why the hell the Inca fort with 25 units inside is supposed to deal 1.4 times more damage than a euro fort when this one is about 1.5 times more expensive? ... Could it because there's 25 units idling inside it? Ye then make it do the same damage as a euro fort?! 25 units is nothing and using t...
- 29 Feb 2024, 06:02
- Forum: Strategy
- Topic: Inca fort damage doesn't add up
- Replies: 13
- Views: 1651
- Flag:
Inca fort damage doesn't add up
I was testing the Inca fort against various units and apparently the damage exceeds what stated in the UI. The fort is supposed to have only negative bonuses according to the UI so things don't add up. For math purposes I tested it against a war wagon which has no ranged resistance. With no units in...
- 23 Feb 2024, 20:13
- Forum: General
- Topic: AoE3 NEW 2024 civilisations!
- Replies: 13
- Views: 3932
- Flag:
Re: AoE3 NEW 2024 civilisations!
Just too much overlap with already existent stuff.
- 21 Feb 2024, 18:29
- Forum: General
- Topic: Possible map hack
- Replies: 34
- Views: 4586
- Flag:
Re: Possible map hack
What do you mean spice up? I legit thought there was a good chance he was map hacking here. His WC movement is super sus and he's known to have been a MHer before
- 21 Feb 2024, 00:02
- Forum: General
- Topic: Possible map hack
- Replies: 34
- Views: 4586
- Flag:
Possible map hack
So up to now I would joke on the fact that osteo map hacks, but this time it was incredibly suspect. He's basically patroling near my base expecting something and exactly when the fort wagon pops up he immediately find it with the war chief and even corrects his way points with no LOS to track it (y...
- 20 Feb 2024, 19:17
- Forum: ESOC Talk
- Topic: Clipsh, clipsh, and moar clipsh
- Replies: 1393
- Views: 92175
- Flag:
Re: Clipsh, clipsh, and moar clipsh
Damn that no copyright music 

- 17 Feb 2024, 04:19
- Forum: General
- Topic: Recs going oos at start
- Replies: 3
- Views: 796
- Flag:
Recs going oos at start
How to fix recs going oos at the start on DE? It's not an old patch rec
- 14 Feb 2024, 18:11
- Forum: General
- Topic: Bug on Scandinavia
- Replies: 5
- Views: 756
- Flag:
Re: Bug on Scandinavia
what about removing the eyecandy stuff like proper players regardless 

- 09 Feb 2024, 07:17
- Forum: General
- Topic: Ottoman Card Topçular is Unacceptable Buffing Falconets
- Replies: 18
- Views: 1798
- Flag:
Re: Ottoman Card Topçular is Unacceptable Buffing Falconets
So what? Ottoman is designed as artillery civ so it should have better cannons. In aoe2 there are Celts with tanky siege weapons, Korean with long range catapults, mongols with fast rams... Many of which doesn't even need a tech Or a shipment. Why don't you complain about that? It's specifically be...
- 08 Feb 2024, 16:03
- Forum: General
- Topic: Horn is not a competitive map
- Replies: 9
- Views: 1000
- Flag:
Re: Horn is not a competitive map
Let's say map would be ok if:
- no islands
- no wood trickle treasure
- only 2 salt mines in the middle
- no OP catamaran with OP pets
- no lvl 3 land treasures next to the coast
Then again it would basically be another map.
- no islands
- no wood trickle treasure
- only 2 salt mines in the middle
- no OP catamaran with OP pets
- no lvl 3 land treasures next to the coast
Then again it would basically be another map.
- 07 Feb 2024, 23:56
- Forum: General
- Topic: Horn is not a competitive map
- Replies: 9
- Views: 1000
- Flag:
Horn is not a competitive map
It didn't take too long. Remove it already.
oh btw got it twice in a row even, disgusting
oh btw got it twice in a row even, disgusting
- 07 Feb 2024, 21:19
- Forum: Strategy
- Topic: Hakkapelit has been overnerfed
- Replies: 15
- Views: 2034
- Flag:
Re: Hakkapelit has been overnerfed
Hakkas simply can't kill pikes, think that says enough.
Also ffs remove Dnpr Basin from the standard pool. The map has 4 tin mines and then a gold mine which is 1 minute away from every other location in the map. Also in aoe3 having a river for boats is no bueno.
Also ffs remove Dnpr Basin from the standard pool. The map has 4 tin mines and then a gold mine which is 1 minute away from every other location in the map. Also in aoe3 having a river for boats is no bueno.
- 03 Feb 2024, 02:15
- Forum: Strategy
- Topic: Hakkapelit has been overnerfed
- Replies: 15
- Views: 2034
- Flag:
Re: Hakkapelit has been overnerfed
blueberries suck balls, it's 4v on 20 torps, I have it in the mirror deck and don't think there is even a chance to send it
- 02 Feb 2024, 14:07
- Forum: Strategy
- Topic: Hakkapelit has been overnerfed
- Replies: 15
- Views: 2034
- Flag:
Re: Hakkapelit has been overnerfed
Well ye the design just doesn't work anymore. Now it's just a dragoon with low range and worse multi vs cav. Also penalties against the units it is supposed to do better against compared to goons.
- 01 Feb 2024, 23:23
- Forum: General
- Topic: Royal Rumble | Passi vs Loki | BO7 | ComeGetSome
- Replies: 29
- Views: 3734
- Flag:
- 29 Jan 2024, 15:34
- Forum: Strategy
- Topic: Hausa age up option
- Replies: 3
- Views: 755
- Flag:
Re: Hausa age up option
Tbf 300w was the best age up anyway, just other age ups had trend strats.
You can try and spend influence by using the 200 influence travois and build a 2nd rax or a TP and go stagecoach. In fact with this age up I don't think you want a university for influence but rather go for TPs instead.
You can try and spend influence by using the 200 influence travois and build a 2nd rax or a TP and go stagecoach. In fact with this age up I don't think you want a university for influence but rather go for TPs instead.
- 27 Jan 2024, 15:06
- Forum: General
- Topic: PUP January
- Replies: 15
- Views: 1899
- Flag:
Re: PUP January
tbh if they are gonna add board time to ships, they should add it for ALL units that are trying to board it, and not just the artillery alone. No, why? The point of adding it for artillery alone is because it can be abused. Get a shot off, hop into the ship again, rinse repeat -little counterplay i...
- 26 Jan 2024, 15:00
- Forum: General
- Topic: PUP January
- Replies: 15
- Views: 1899
- Flag:
Re: PUP January
Artillery: Now take 3 seconds to embark on ships. I don't like this one, I think the micro mechanic to abuse artillery with awarships was a cool thing about the game. initially I thuoght the same, but then remembered the mechanic for Inca to garrison their Light Cannons into Forts immediately. Why ...
- 26 Jan 2024, 04:14
- Forum: General
- Topic: PUP January
- Replies: 15
- Views: 1899
- Flag:
Re: PUP January
Another non balance related thing that came to mind is: revert the mechanics of attack move to legacy status. Units moving to point after the kill is incredibly annoying.
- 26 Jan 2024, 00:13
- Forum: General
- Topic: PUP January
- Replies: 15
- Views: 1899
- Flag:
Re: PUP January
Artillery: Now take 3 seconds to embark on ships. I don't like this one, I think the micro mechanic to abuse artillery with awarships was a cool thing about the game. Walls: Costs increased by an additional +4w to 10w (up from 6w). I think this starts to be an overnerf or atleast it is in regard to...
- 24 Jan 2024, 16:06
- Forum: Strategy
- Topic: Hakkapelit has been overnerfed
- Replies: 15
- Views: 2034
- Flag:
Re: Hakkapelit has been overnerfed
Yes the range card is the only good one and possibly kinda broken in design. +10% atk and only +2range would be more reasonable keeping all musk units within the 14 range threshold. Hakkas stats are mostly fine except for the range which is unbearable since dragoons in general already have hard time...
- 24 Jan 2024, 15:26
- Forum: Strategy
- Topic: Hakkapelit has been overnerfed
- Replies: 15
- Views: 2034
- Flag:
Re: Hakkapelit has been overnerfed
It's Sweden eco that makes old hakkapelit imbalanced. Carolean is a bad musket too, but Sweden can mass them like strelets. I'm not sure where you got the idea that caros are bad cause they are probably one of the best musks if not the best. They have to be good cause Sweden doesn't have skirms. Ca...
- 24 Jan 2024, 03:37
- Forum: Strategy
- Topic: Hakkapelit has been overnerfed
- Replies: 15
- Views: 2034
- Flag:
Re: Hakkapelit has been overnerfed
What about more hp instead? HP is not the problem, plus is the least relevant stat for the goon purpose. The problem is that the unit can't kill cav well while kiting and it also costs more than goons while being worse. You are way underestimating how good ranged area effect damage is, especially i...