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by tilanus
19 Apr 2016, 23:25
Forum: ESOC Patch Discussion
Topic: Archaic units buffs?
Replies: 87
Views: 3456
Flag: Germany

Re: Archaic units buffs?

I'd swear I saw sources before claiming that crossbows were used when the spanish discovered the new world. This is correct. They had an accuracy advantage which also resulted in a range advantage over firearms at the time. Events of the game take place from roughly 1492 (Queen Isabella) to sometim...
by tilanus
19 Apr 2016, 10:33
Forum: ESOC Patch Discussion
Topic: Archaic units buffs?
Replies: 87
Views: 3456
Flag: Germany

Re: Archaic units buffs?

Nah, sorry, but that's bullshit. Crossbows and Longbows were quickly replaced by firearms already in the 15th century. The use of two-handed swords and halberds as battle weapons ultimately ends with the Thirty Years War 1648 which saw the last massive deployment of Landsknecht organized armies. Hal...
by tilanus
19 Apr 2016, 10:23
Forum: ESOC Patch Discussion
Topic: Archaic units buffs?
Replies: 87
Views: 3456
Flag: Germany

Re: Archaic units buffs?

It's just weird from an evolutionary POV to have archaic units like longbows, halberdiers and doppels present in later ages due to them getting imperial upgrades while the covered historical period is actually about the big shift to the age of gunpowder. It's even worse with the TWC and TAD civs. Th...
by tilanus
19 Apr 2016, 10:13
Forum: ESOC Patch Discussion
Topic: Archaic units buffs?
Replies: 87
Views: 3456
Flag: Germany

Re: Archaic units buffs?

I really hate AoE3 for archaic units (not technically speaking). There'd have been so many other, so much greater units from the 17th, 18th and 19th century to be covered. But with all these early and late medieval longbowmen, rodeleros, halberdiers and doppels the game is too much dominated by Age ...
by tilanus
08 Apr 2016, 14:34
Forum: User-created Content
Topic: Announcing Congo Mod!
Replies: 28
Views: 1528
Flag: Germany

Re: Announcing Congo Mod!

The bitter truth just is that (usually) only people coming from a specific country will play one-civ-mods. The only realistic way to get a lot of players play a single new civ is to implement the civ into an already popular project. Since from my own researches I know that the Kongolese kingdom(s) w...
by tilanus
07 Apr 2016, 15:21
Forum: General
Topic: ruyters are lame
Replies: 124
Views: 5464
Flag: Germany

Re: ruyters are lame

Ruyters work pretty well from a technical point of view if you know how not to overkill and micro with them. A 1pop dragoon with worse stats is a nice idea, but apart from that Ruyters are just stupid units, just like there are many stupid units in AoE3. Their plain name translates to "Rider&q...
by tilanus
06 Apr 2016, 13:52
Forum: General
Topic: ruyters are lame
Replies: 124
Views: 5464
Flag: Germany

Re: ruyters are lame

Ruyters work pretty well from a technical point of view if you know how not to overkill and micro with them. A 1pop dragoon with worse stats is a nice idea, but apart from that Ruyters are just stupid units, just like there are many stupid units in AoE3. Their plain name translates to "Rider&qu...
by tilanus
29 Mar 2016, 22:39
Forum: User-created Content
Topic: [Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Replies: 103
Views: 25579
Flag: Germany

Re: [Mod] Napoleonic Era 2.1.7b, works with Steam & ESO

Fixed the formatting of the main post (thanks to @Durokan) notification @noissance notification : That's certainly a possibility and would make archers a nice spice for later ages (even though I intend to give most civs with archers a royal guard upgrade). Had some epic Italian mirrors with Yurashic...
by tilanus
27 Mar 2016, 16:26
Forum: Site Suggestions
Topic: Icon
Replies: 12
Views: 834
Flag: Germany

Re: Icon

what does it make? It shows the first unread post in a thread, which is useful especially in long, very active threads. @iNcog notification : Yes, I could technically design a new icon for that, but making it bigger could be a problem, because the icon height exactly fits the text height of the thr...
by tilanus
25 Mar 2016, 21:41
Forum: General
Topic: Possible NE tourney
Replies: 42
Views: 2238
Flag: Germany

Re: Possible NE tourney

I forgot to add : The tourney will most likely be played with NE 2.1.7b + AI Limit Hotfix, that makes it possible to use ALL original and NE civs. The hotfix is the first application of the Unhardcode Patch by kangcliff and danielpereira btw. Regarding Smackdown & Balance : In the NE thread I'v...
by tilanus
24 Mar 2016, 20:33
Forum: User-created Content
Topic: AoE3 Unhardcode Patcher by danielpereira & kangcliff
Replies: 28
Views: 5688
Flag: Germany

Re: AoE3 Unhardcode Patcher by danielpereira & kangcliff

Well, their patch is for everyone. Whether they have an interest in the EP, I do not know. Both are undoubtedly interested in improving AoE3. :)
by tilanus
24 Mar 2016, 20:19
Forum: User-created Content
Topic: AoE3 Unhardcode Patcher by danielpereira & kangcliff
Replies: 28
Views: 5688
Flag: Germany

Re: AoE3 Unhardcode Patcher by danielpereira & kangcliff

Guys, kangcliff is a high-ranking member in the NE team. I also created the contact between kangcliff and daniel. You could just ask me .. :P

Daniel Pereira has a history with WoL and the FE team. Originally the AI and revolution limit were the two only things they wanted to overcome.
by tilanus
24 Mar 2016, 12:31
Forum: General
Topic: Possible NE tourney
Replies: 42
Views: 2238
Flag: Germany

Re: Possible NE tourney

http://ne.elpea.net/forum/images/icons/logo-ne2.png NE 2.1.7b fun tournament Hey there, NE players are currently planning a NE 2.1.7b fun tournament on the NE forum. You can sign up in this thread and help setting the rules. Deadline for sign-ups is Wednesday the 30th . ⋅ I may add that i...
by tilanus
21 Mar 2016, 21:51
Forum: Recorded Games
Topic: Some Russian recs
Replies: 27
Views: 1307
Flag: Germany

Re: Some Russian recs

@KINGofOsmane , please no off-topic here. ;)
by tilanus
21 Mar 2016, 21:17
Forum: Tech Support
Topic: The Truth
Replies: 3
Views: 414
Flag: Germany

Re: The Truth

There are already enough threads to discuss and complain about the new servers, I'm therefore closing this one.

Please continue in either of these:
viewtopic.php?f=19&t=5583
viewtopic.php?f=19&t=5509
by tilanus
21 Mar 2016, 18:06
Forum: User-created Content
Topic: AoE3 Unhardcode Patcher by danielpereira & kangcliff
Replies: 28
Views: 5688
Flag: Germany

Re: AoE3 Unhardcode Patcher v1.00

Atomiswave wrote:No, I am just spreading the word.

Then please edit your post and give proper credit to the people who made it. ;) Otherwise people may mistake you for the maker of it.
by tilanus
21 Mar 2016, 07:18
Forum: User-created Content
Topic: AoE3 Unhardcode Patcher by danielpereira & kangcliff
Replies: 28
Views: 5688
Flag: Germany

Re: AoE3 Unhardcode Patcher v1.00

Are you part of the team? Because I find no mention of kangcliff or danielpereira who are the makers of it.
by tilanus
20 Mar 2016, 14:05
Forum: User-created Content
Topic: Announcing Congo Mod!
Replies: 28
Views: 1528
Flag: Germany

Re: Announcing Congo Mod!

Fun fact: I did consider a Congo civ for NE already half a year ago. More as a bonus civ though. ^^

I'd have said that maybe we could've sketched the civ outline together, but then it occured to me that your idea might be quite different to the one I had in the context of NE.
by tilanus
20 Mar 2016, 13:24
Forum: Recorded Games
Topic: Some Russian recs
Replies: 27
Views: 1307
Flag: Germany

Re: Some Russian recs

Guys, please watch your tone. This isn't 4chan.

@Hazza54321 Please learn how to use spoilers correctly.
by tilanus
17 Mar 2016, 23:52
Forum: User-created Content
Topic: Durokan's Custom Map Workshop
Replies: 426
Views: 80602
Flag: Germany

Re: Durokan's Custom Map Workshop

Here you go:
Image
by tilanus
17 Mar 2016, 20:40
Forum: User-created Content
Topic: Announcing Congo Mod!
Replies: 28
Views: 1528
Flag: Germany

Re: Announcing Congo Mod!

Ah, on second sight I see that Albert helped you, whom I did help in first place. :D I like the idea of a Congo civ in general. Where did you find the units and their names?
by tilanus
17 Mar 2016, 20:37
Forum: User-created Content
Topic: Durokan's Custom Map Workshop
Replies: 426
Views: 80602
Flag: Germany

Re: Durokan's Custom Map Workshop

Hey Durokan, just wondering, are you not going to use the logo I made for you in this thread? ;)
by tilanus
17 Mar 2016, 20:26
Forum: User-created Content
Topic: Announcing Congo Mod!
Replies: 28
Views: 1528
Flag: Germany

Re: Announcing Congo Mod!

Hm, I'm too much in a hurry to answer to specifics of your outline, but I'm glad to see a civ outline on these forums at all. :) May I ask what's your motivational background to make a Congo civ?
by tilanus
17 Mar 2016, 20:24
Forum: Archive
Topic: 91 is out
Replies: 33
Views: 1842
Flag: Germany

Re: 91 is out

Damn, one of the best and most mature people here! I can perfectly understand you, 91. Thanks a lot for your great work. Would love to you see back when all these haters and flamers here stop putting their poor ego above the well-being of the only relevant, non-modding related AoE3 community that is...
by tilanus
15 Mar 2016, 16:21
Forum: Archive
Topic: RIP thebritish
Replies: 62
Views: 2379
Flag: Germany

Re: RIP thebritish

Topic locked to prevent further bickering. Everyone had the chance to say goodbye.

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