mongol tc rush

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Austria Jerimuno
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mongol tc rush

Post by Jerimuno »

so how do we beat that?
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France chronique
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Re: mongol tc rush

Post by chronique »

Blind pik, and if it don't do that you loose.
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United States of America n0el
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Re: mongol tc rush

Post by n0el »

play it like its a water map and start walling at 30s
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Korea South Miyawaki Sakura
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Re: mongol tc rush

Post by Miyawaki Sakura »

20211102040908_1.jpg
Blocking TC (using vills)

Hiding your vills

If you can train an archer, you win.
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India Challenger_Marco
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Re: mongol tc rush

Post by Challenger_Marco »

Isn't the TC rush all in cheese? he would have less eco you can just make cav and run over him?
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Austria Jerimuno
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Re: mongol tc rush

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Post by Jerimuno »

thx guys

btw just saw, getting surpassed by certain individuals even in new games, god damn it
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Korea South Miyawaki Sakura
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Re: mongol tc rush

Post by Miyawaki Sakura »

Challenger_Marco wrote:Isn't the TC rush all in cheese? he would have less eco you can just make cav and run over him?
While you can't do anything, the Mongols have plenty of spearmen and siege hammers.
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Canada Mitoe
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Re: mongol tc rush

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Post by Mitoe »

I managed to beat it yesterday by building wall segments in a ring around my base to block the TC foundation (I think it's the most recent game in my match history), and then making a lot of spearmen in Dark Age, but yeah it's ridiculously strong.

The key is to not complete the wall segments, just start them. That way if he doesn't TC rush you, you can still cancel them later on and get the wood back.
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France chronique
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Re: mongol tc rush

Post by chronique »

I don't understand how ladder work, it's based on lobby game?
France iNcog
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Re: mongol tc rush

Post by iNcog »

I played against someone who was able to sit on top of my TC wagon with villagers and I was basically never able to put it down in a place where it mattered. Ofc, that was only one game and the rest were just free wins
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I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
Austria Jerimuno
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Re: mongol tc rush

Post by Jerimuno »

thanks @Mitoe , i watched the replay and it was really nice actually

The fact you've had to resort to something like that though, and blindly (!), just shows that a fix is needed asap lol


[also when the game ended your mongol opponent had 1700 score while you had 1200, so idk]
Austria Jerimuno
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Re: mongol tc rush

Post by Jerimuno »

Another question: how exactly do you play water?

I don't quite understand the concept, there is only food in the water and fishing boats in docks don't damage your opponent's boats, so what's even the point of making them other than getting irrelevant food income?
Also do you make like 5 spears and garrison them in towers to defend the shore or how can you stabilize your coastline?
and what about France with hulks lol...

Aaaaaaand one more thing, is there a way to ungroup units frmo a ctrl group? At the start of the game I'd like to put my scout into ctrl group 3, and upon reaching feudal age I'd like the scout to be removed frmo any ctrl groups, is that doable?
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Tuvalu gibson
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Re: mongol tc rush

Post by gibson »

I wouldnt call boat food income irrelevant lol, boats gather really fast
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Canada Mitoe
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Re: mongol tc rush

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Post by Mitoe »

Jerimuno wrote:[also when the game ended your mongol opponent had 1700 score while you had 1200, so idk]
Mongol score is bugged. Whenever they move their buildings it doubles the amount of score that building gives. I think I had 24 or 25 vills at the end, and he had 12 with no military or resources left.
Aaaaaaand one more thing, is there a way to ungroup units frmo a ctrl group? At the start of the game I'd like to put my scout into ctrl group 3, and upon reaching feudal age I'd like the scout to be removed frmo any ctrl groups, is that doable?
If you have no units selected and you try to create a control group, it will erase that control group so you can make a new one from scratch.
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Re: mongol tc rush

Post by iNcog »

ignoring fishing boats is insta gg
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
Austria Jerimuno
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Re: mongol tc rush

Post by Jerimuno »

yea ik, but it feels irrelevant when making warships costs wood and gold and towers and shit dont help with contesting water, so vs french hulks you just auto lose on large water maps? @gibson

double like on Mitoe's reply tyty
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United States of America n0el
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Re: mongol tc rush

Post by n0el »

It's not beatable with english, you cant make pikes in age 1 and its too easy to deny the gold
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Re: mongol tc rush

Post by don_artie »

Jerimuno wrote:yea ik, but it feels irrelevant when making warships costs wood and gold and towers and shit dont help with contesting water, so vs french hulks you just auto lose on large water maps? @gibson

double like on Mitoe's reply tyty
French boats are very OP, it's basically the counter to age 2 boats... in age 2. You can age with the market and trade food to gold while you chop wood, and get a naval army that way
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Netherlands Goodspeed
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Re: mongol tc rush

Post by Goodspeed »

Yeah the naval civ balance is extremely bad and this was very preventable if anyone had paid any attention to it. Weren't there lots of playtesters? Did no one tell them or wtf happened there?
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United States of America dicktator_
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Re: mongol tc rush

Post by dicktator_ »

The mongol tc rush is banned from the Genesis tournament, so I guess it was insanely strong and a lot of people were having trouble.
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United States of America n0el
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Re: mongol tc rush

Post by n0el »

Goodspeed wrote:Yeah the naval civ balance is extremely bad and this was very preventable if anyone had paid any attention to it. Weren't there lots of playtesters? Did no one tell them or wtf happened there?
French was never playable for some reason in the beta or tech stress test. It was only available in 2 alphas that I played in and back then the sea mechanics were totally different.
mad cuz bad
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Netherlands Goodspeed
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Re: mongol tc rush

Post by Goodspeed »

Ah that explains some things
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Italy Garja
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Re: mongol tc rush

Post by Garja »

Is balance really that bad?
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Re: mongol tc rush

Post by n0el »

Garja wrote:Is balance really that bad?
I don't think so outside of French on water and Mongol TC stuff. Maps are a way bigger balance issue. You can instantly lose on some maps with the spawn.
mad cuz bad
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Italy Garja
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Re: mongol tc rush

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Post by Garja »

Someone should make some custom maps
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