I found the First Hacker
I found the First Hacker
I was very surprised how he managed to produce units, he seemed to be sure of the victory, I went to see the replay to learn, and I came across this!
- Attachments
-
-
Kaiser sucks
Garja Noob
grunt the best
Kickass God
BSOP OP
Garja Noob
grunt the best
Kickass God
BSOP OP
-
InsectPoison
- Lancer
- Posts: 971
- Joined: Mar 6, 2016
Re: I found the First Hacker
There are multiple infinite resource / unit duplication exploits:
https://forums.ageofempires.com/t/game- ... fix/180784
https://forums.ageofempires.com/t/infin ... nch/184272
https://forums.ageofempires.com/t/world ... ces/180338
https://forums.ageofempires.com/t/infin ... oob/181586
https://forums.ageofempires.com/t/cance ... one/186062 <-- this is the one you've encountered, currently very popular
https://forums.ageofempires.com/t/game- ... fix/180784
https://forums.ageofempires.com/t/infin ... nch/184272
https://forums.ageofempires.com/t/world ... ces/180338
https://forums.ageofempires.com/t/infin ... oob/181586
https://forums.ageofempires.com/t/cance ... one/186062 <-- this is the one you've encountered, currently very popular
-
princeofcarthage
- Retired Contributor
- Posts: 8875
- Joined: Aug 28, 2015
- Location: Milky Way!
Re: I found the First Hacker
For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
Fine line to something great is a strange change.
Re: I found the First Hacker
This wouldn't actually help with the exploits listed, as they are all simply caused by bad game logic, not actual cheating software or anything like that. The game considers this behavior "correct", that is the problem.princeofcarthage wrote:For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
Re: I found the First Hacker
Still 1 month after relaease no fix?EAGLEMUT wrote:This wouldn't actually help with the exploits listed, as they are all simply caused by bad game logic, not actual cheating software or anything like that. The game considers this behavior "correct", that is the problem.princeofcarthage wrote:For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
lol

-
Mr_Bramboy
- Retired Contributor
- Posts: 8221
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam

Re: I found the First Hacker
If you place two intersecting stone walls and then delete the middle pillar, you get 3500 stone.
-
princeofcarthage
- Retired Contributor
- Posts: 8875
- Joined: Aug 28, 2015
- Location: Milky Way!
Re: I found the First Hacker
Yup. I should have read the bugs before replying.EAGLEMUT wrote:This wouldn't actually help with the exploits listed, as they are all simply caused by bad game logic, not actual cheating software or anything like that. The game considers this behavior "correct", that is the problem.princeofcarthage wrote:For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
Fine line to something great is a strange change.
Re: I found the First Hacker
let's see how incompetent they are, how long it will take to solve this problem.
Kaiser sucks
Garja Noob
grunt the best
Kickass God
BSOP OP
Garja Noob
grunt the best
Kickass God
BSOP OP
-
Mr_Bramboy
- Retired Contributor
- Posts: 8221
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam

Re: I found the First Hacker
It's not about incompetence, it's about resource distribution. You don't sell more copies by investing resources in competitive multiplayer.
-
RefluxSemantic
- Gendarme
- Posts: 6092
- Joined: Jun 4, 2019
Re: I found the First Hacker
I find it pretty terrible that these bugs are in the game for this long. Their internal logic with regards to structure deletion in general is just totally messed up.
Re: I found the First Hacker
This are disgusting.EAGLEMUT wrote:There are multiple infinite resource / unit duplication exploits:
https://forums.ageofempires.com/t/game- ... fix/180784
https://forums.ageofempires.com/t/infin ... nch/184272
https://forums.ageofempires.com/t/world ... ces/180338
https://forums.ageofempires.com/t/infin ... oob/181586
https://forums.ageofempires.com/t/cance ... one/186062 <-- this is the one you've encountered, currently very popular
A little Cocaine never hurt nobody!


Who is online
Users browsing this forum: No registered users and 1 guest