I found the First Hacker

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I found the First Hacker

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Post by look »

I was very surprised how he managed to produce units, he seemed to be sure of the victory, I went to see the replay to learn, and I came across this!
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kkkk 4tcv.png
cheater 25k stone.png
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Re: I found the First Hacker

Post by InsectPoison »

post it on the official forums
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Czech Republic EAGLEMUT
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Re: I found the First Hacker

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Post by EAGLEMUT »

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momuuu wrote: theres no way eaglemut is truly a top player
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Re: I found the First Hacker

Post by princeofcarthage »

For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
Fine line to something great is a strange change.
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Re: I found the First Hacker

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Post by EAGLEMUT »

princeofcarthage wrote:For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
This wouldn't actually help with the exploits listed, as they are all simply caused by bad game logic, not actual cheating software or anything like that. The game considers this behavior "correct", that is the problem.
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momuuu wrote: theres no way eaglemut is truly a top player
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Re: I found the First Hacker

Post by AndiAOE »

EAGLEMUT wrote:
princeofcarthage wrote:For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
This wouldn't actually help with the exploits listed, as they are all simply caused by bad game logic, not actual cheating software or anything like that. The game considers this behavior "correct", that is the problem.
Still 1 month after relaease no fix?
lol :lol:
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Re: I found the First Hacker

Post by Mr_Bramboy »

If you place two intersecting stone walls and then delete the middle pillar, you get 3500 stone.
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Re: I found the First Hacker

Post by princeofcarthage »

EAGLEMUT wrote:
princeofcarthage wrote:For online play they should just implement server verified resource system like mobile games or host based like civ series. Meaning server count is verified and stored on server or host pc rather than individual PC. This will desync the cheating player and game could either be paused and allow the player to resync with correct values and being auto reported to devs or just closes. Though mobile games and civ don't need real time verification, it might be a tad harder to implement it in rts games. Even if it doesn't directly prevents cheating considering it might be hard to verify stats in real time, it could take notes of desyncs without actually desyncing anyone or closing the game and then devs could take action based on reports.
This wouldn't actually help with the exploits listed, as they are all simply caused by bad game logic, not actual cheating software or anything like that. The game considers this behavior "correct", that is the problem.
Yup. I should have read the bugs before replying.
Fine line to something great is a strange change.
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Re: I found the First Hacker

Post by look »

let's see how incompetent they are, how long it will take to solve this problem.
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Re: I found the First Hacker

Post by Mr_Bramboy »

It's not about incompetence, it's about resource distribution. You don't sell more copies by investing resources in competitive multiplayer.
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Re: I found the First Hacker

Post by RefluxSemantic »

I find it pretty terrible that these bugs are in the game for this long. Their internal logic with regards to structure deletion in general is just totally messed up.
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Re: I found the First Hacker

Post by Cocaine »

A little Cocaine never hurt nobody!

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