1.1 - Every game must be played on the AOE3 Definitive Edition
1.2 - Every game must be played using Game Rules: Standard, Game Type: Supremacy and the default lobby settings
1.3 - Each team will have a minimum of two players and a maximum of three. Each series must only be played by two of the team members (no substituting mid series). The substitute can only play in the 4 rounds up to the semi finals and finals.
1.4 - Every game must be recorded and submitted. If a game is not recorded and/or submitted, it must be replayed regardless of the result.
1.5 - The server region should be agreed upon between the players, If an agreement cannot be reached, the tournament administration will determine the server region. Players may agree to use multiple different server regions, in which case they should also alternate hosting games.
1.6 - When a player disconnects from the match BEFORE 2 minutes of game-time, the players can restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament administration.
1.7 - When a player disconnects from the match AFTER 2 minutes of game-time, the players can choose restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a map loss.
1.8 - Every player may restart a game BEFORE the 2-minute mark when necessary in regards to resource-related issues. The recorded game of the restart must be saved and submitted with the final results of the match. The admins reserve the right to review the recorded game afterward to determine if a player abused this right.
1.9 - Civilizations must be selected in accordance with the tournament rules.
1.10 - Every player must respect their opponent and organizers. Misbehavior** will result in a warning and can lead to disqualification. Racism and/or insults will not be tolerated. More information regarding this can be found in the Disqualification Rules section.
2.1 - Any intentional use, or attempted use, by a player of any bugs, exploits, or cheats may result in a disqualification and/or tournament ban. The tournament administration, at their discretion, will determine bugs, exploits, or cheats.
2.2 - Except for officially supported mods, external software and game modifications are forbidden. The tournament administration reserves the right to disqualify a player for use of any modifications to gain an unfair advantage.
3.3 - Acceptable hotkey modifications should follow the "1 input = 1 output" rule. This means that a custom hotkey does not queue multiple actions that would normally require several keys.
3.4 - Forbidden modifications/software include but are not limited to: Map Hacks, Trainers, OOS / Intentional Lag (stacked downloads or other game crashing exploits), and zoom modification.
3.5 - "Smurfing", playing for another user, or having another user play your match for you, will result in a disqualification and tournament ban for both parties involved.
3.6 - Any tampering with the integrity of the ladder, sign-up, or seeding process will result in a disqualification and may result in a tournament ban. The tournament administration reserves the right to apply this rule retroactively.
3.7 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament administration finds someone to be guilty of cheating, the cheater will be disqualified from the tournament and subject to a tournament ban.
3.8 - All users are prohibited from influencing or manipulating a tournament game or series so that the outcome is determined by anything other than its merits.
3.9 - One-Touch Forfeiture: once a player has expressed that they have forfeited a match, they will be disqualified from the tournament and not permitted to continue playing. Having an insufficient reason for forfeiture may result in a tournament ban.
3.10 - When a player is disqualified, they have no right to claim any prize money.
3.11 - Players must play out every match in their assigned tournament series. Noncompliance may result in a forfeiture of any winnings and restrictions from participating in future ESOC events.
**Misbehaviour includes excessive trash-talking and disrespecting players, casters, and admins. More severe misbehaviour such as racism will not be tolerated in any form and may result in disqualification and a tournament ban.
The discipline procedure for misbehaviour will be:
1) First Warning
2) Final Warning
A first warning is issued by a tournament administrator and is a yellow light to cease offending behaviour. Continued misbehaviour will escalate to an official warning.
A final warning is issued by a tournament administrator and is a red light to cease offending behaviour. Continued misbehaviour will result in the player's disqualification and may result in a tournament ban. A player will only receive one final warning during the course of the tournament; should their misbehaviour continue, the tournament administration reserves the right to disqualify them at any time.
3.1 - The default stream for all games will be ESOCTV and Royal.
3.2 - For Round 1 and 2 of the Tournament Third party streams are allowed with a 2 minute delay and must have the title "Ace of Spades 2v2" in it.
3.3 - For Rounds 3, 4 and semi finals and finals that will be exclusively on ESOCTV and ROYALCLANAOE.
4.1 - All prizes are subject to invoice to Triple Rax LLC and must be payable by Paypal. In certain cases other payment methods maybe agreed to but not guaranteed.
4.2 - ESOC reserves the right to withhold a player's prize based on violation of tournament rules or forfeiture.
5.1 - Each team must select a civilization from each of the pools for each game. The civilization pools are based on the 10 best team civilizations and 10 worst team civilizations as voted upon by a selected group of top players.
A Civilization Pool - Japan, Dutch, India, Lakota, Inca, Brits, Swedes, USA, Russia, Ethiopia.
B Civilization Pool - Portugal, Mexico, Hausa, France, China, Spain, Germany, Ottoman, Aztec, Haudonsaunee.
5.2 - During each series, each civilization may only be used ONCE. Once a civilization has been played by a team, it cannot be used again regardless of the game was won or lost. This means that during a three game series, each team must use six unique civilizations (three from A Pool and three from B pool) and during a five game series, each team must use 10 unique civilizations (five from A Pool and five from B pool).
5.3 - Civilization Selection Order
For the first game in a series, the civilizations for each team must include one from each pool and the matchup will be agreed upon between teams. If the teams cannot agree to a matchup the teams can do a screenshared coin toss or the admin team will force blind pick.
For every subsequent game in the series, the winning team will select their civilizations first (one from each pool) and then the losing team will select theirs (one from each pool).
6.1 - The map pool for the first 2 rounds is as follows: Great Plains -> Alaska -> Siwa Oasis -> Darfur -> Hokkaido
6.2 - Each team is allowed a map veto which must take place before the match and at the same time. After each team vetos a map, the remaining 3 maps are played in the order above.
7.1 - Depending on the number of teams, there will be two leagues (Gold and Silver). Seeding decisions will be made based on the strength of the teams by the admin team.
7.2 - Each division will start as a swiss style group stage. The number of weeks for the group stage will depend on the number of teams in each division. The top four teams from the gold league will advance to a bracket stage. The top two teams from the silver league will advance to a best of five single elimination match.
7.3 - The prize pool will be as follows:
Gold League -
1st - $500
2nd - $300
3rd - $100
Silver League -
1st - $100
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