AoE3 World Cup Rules and Information

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United States of America n0el
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AoE3 World Cup Rules and Information

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Gameplay Rules

1.1 - Every game must be played on the AOE3 Definitive Edition

1.2 - Every game must be played using Game Rules: Standard, Game Type: Supremacy and the default lobby settings

1.3 - Each team will have a minimum of three players and a maximum of four. Each series must only be played by three of the team members (no substituting mid series.

1.4 - Every game must be recorded and submitted. If a game is not recorded and/or submitted, it must be replayed regardless of the result.

1.5 - The server region should be agreed upon between the players, If an agreement cannot be reached, the tournament administration will determine the server region. Players may agree to use multiple different server regions, in which case they should also alternate hosting games.

1.6 - If a match disconnects prior to 2 minutes, the game must be restarted. After two minutes, when the match ends abruptly due to an out-of-sync error (OOS), the players must attempt to continue from the automatically rehosted game room, and, if necessary, repeat this attempt at least 2 more times. The recorded game of the rehosted match must also be saved and submitted with the final results of the match.

1.7 - When a player disconnects from the match at any point due to connection loss, they can choose to continue from the automatically created savegame. The recorded game of the rehosted match must also be saved and submitted with the final results of the match.

1.8 - Every player may restart a game BEFORE the 2-minute mark when necessary in regards to resource-related issues. The recorded game of the restart must be saved and submitted with the final results of the match. The admins reserve the right to review the recorded game afterward to determine if a player abused this right.

1.9 - Civilizations must be selected in accordance with the tournament rules.

1.10 - Every player must respect their opponent and organizers. Misbehavior** will result in a warning and can lead to disqualification. Racism and/or insults will not be tolerated. More information regarding this can be found in the Disqualification Rules section.

Disqualification Rules

2.1 - Any intentional use, or attempted use, by a player of any bugs, exploits, or cheats may result in a disqualification and/or tournament ban. The tournament administration, at their discretion, will determine bugs, exploits, or cheats.

2.2 - Except for officially supported mods, external software and game modifications are forbidden. The tournament administration reserves the right to disqualify a player for use of any modifications to gain an unfair advantage.

2.3 - Acceptable hotkey modifications should follow the "1 input = 1 output" rule. This means that a custom hotkey does not queue multiple actions that would normally require several keys.

2.4 - Forbidden modifications/software include but are not limited to: Map Hacks, Trainers, OOS / Intentional Lag (stacked downloads or other game crashing exploits), and zoom modification.

2.5 - "Smurfing", playing for another user, or having another user play your match for you, will result in a disqualification and tournament ban for both parties involved.

2.6 - Any tampering with the integrity of the ladder, sign-up, or seeding process will result in a disqualification and may result in a tournament ban. The tournament administration reserves the right to apply this rule retroactively.

2.7 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament administration finds someone to be guilty of cheating, the cheater will be disqualified from the tournament and subject to a tournament ban.

2.8 - All users are prohibited from influencing or manipulating a tournament game or series so that the outcome is determined by anything other than its merits.

2.9 - One-Touch Forfeiture: once a player has expressed that they have forfeited a match, they will be disqualified from the tournament and not permitted to continue playing. Having an insufficient reason for forfeiture may result in a tournament ban.

2.10 - When a player is disqualified, they have no right to claim any prize money.

2.11 - No "slinging" or sharing of crates or sending resources is allowed until 3 minutes of Game Time into a game. After 3 min slinging will be allowed.

2.12 - Players must play out every match in their assigned tournament series. Noncompliance may result in a forfeiture of any winnings and restrictions from participating in future ESOC events.

**Misbehaviour includes excessive trash-talking and disrespecting players, casters, and admins. More severe misbehaviour such as racism will not be tolerated in any form and may result in disqualification and a tournament ban.

The discipline procedure for misbehaviour will be:

1) First Warning
2) Final Warning
3) Disqualification

A first warning is issued by a tournament administrator and is a yellow light to cease offending behaviour. Continued misbehaviour will escalate to an official warning.

A final warning is issued by a tournament administrator and is a red light to cease offending behaviour. Continued misbehaviour will result in the player's disqualification and may result in a tournament ban. A player will only receive one final warning during the course of the tournament; should their misbehaviour continue, the tournament administration reserves the right to disqualify them at any time.

Streaming

3.1 - The default stream for all games will be on Twitch Channels: ESOCTV and Royalclanaoe.

Prizes

4.1 - All prizes are subject to invoice to Triple Rax LLC and must be payable by Paypal. In certain cases other payment methods maybe agreed to but not guaranteed. The prize pool will start at $400 and all donations during the event will go towards increasing this amount.

4.2 - ESOC reserves the right to withhold a player's prize based on violation of tournament rules or forfeiture.

Civilization Rules

5.1 - Each team will be able to ban one civilization from their opponent. Bans will be communicated prior to the series by team captains to the admin to team.

5.2 - During each series, each civilization may only be used to WIN once. Once a civilization has been played by a team and the result is a WIN, it cannot be used again by anyone in the team. No duplicate civs allowed in team.

I.E. - If a team wins with Ottoman, Japan, France - The whole team cannot play Ottoman, Japan or France for the rest of the series (BO3). Thus a team has to win with 6 total civs. In a BO5 (in Round of 8), there will be a "refresh" after Game 4.

5.3 - Civilization Selection Order

For the first game in a series, the civilizations for each team will be agreed upon between teams using the aoe2 civ pick tool or just agreement amongst captains and MUST be chatted on relevant discord channel. The "Host" team is the higher seeded team and the "Guest" team is the lower seeded team of the two. Then the order:
ALL of this is Instant Reveal and typed into discord.

Host Bans a Map
Guest Bans a Map
Host Bans a Civ
Guest Bans a Civ
Host Team Captain picks Civ
Guest Team Captain picks a Civ
Host Team Player 2 picks a Civ.
Guest Team Player 2 picks a Civ.
Host Team Player 3 picks a Civ.
Guest Team Player 3 picks a Civ.

Load up lobby, record game, and do it.

For every subsequent game in the series, the winning team will select their civilizations first and then the losing team will select theirs.

5.4 - Recorded Games must be SENT to the REGIONAL Admins using a tool or filemail.com

Map Pool

6.1 - The Map Pool for all rounds of the Group Stage is: 1) Dakota, 2) Arabia, 3) Pomerania, 4) Malaysia, 5) Gran Chaco.

6.2 - Each team is allowed a map veto which must take place before the match and communicated to the admin team.

Tournament Format

7.1 - Each region will have an open qualifier, and eight total teams will advance to the bracket stage. The number of teams per region that advance will depend on signups and be revealed when signups are closed. 3 teams will advance from E&A and Americas and 2 will advance from Asia.

7.2 - Teams can consist of up to 4 players (3 main and one sub) and majority or 50% of the team MUST be from the region. In case of dispute about player's region selection, the admin team reserves the right to disqualify players for falsifying region choice.

7.3 - The three regions will be as follows: Americas, Europe & Africa, and Asia & Oceania. 8 Teams total will advance from these regions into a Top 8 Bracket.
Image

7.4 - Each qualifier division will play round robin style until all teams have played each other.

7.5 - The qualifying teams will be seeded into a Top 8 single elimination bracket where they will compete to be the World Cup Champions.
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