Baja California fix

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Italy Garja
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Baja California fix

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Post by Garja »

Please test this map. Middle TP first passage shouldn't be viable anymore or, at least, it should be extremely rare.
Few other things has been tweaked too, to improve qol.
If it works fine, will substitute the current one.
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UIx ESOC Baja California FIX.xs
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UIx ESOC Baja California FIX.xml
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Czech Republic siderit
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Re: Baja California fix

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Post by siderit »

Thank you Garja
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Germany Makrokosmos12
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Re: Baja California fix

Post by Makrokosmos12 »

This is very appreciated!
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Re: Baja California fix

Post by deleted_user0 »

This map is fucking retarded. I just tried to play otto mirror vs tabben here, he gets to mid tp 5 seconds earlier, despiste I'm having a really good hero spawn, then he can follow me to my tp which gets like 2 years slower xp and get snare.

insane map, one of the best. decided to make garja, make this post and go drink. thanks for alcoholism, garja.
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Re: Baja California fix

Post by tabben »

lolz was just gonna make new thread
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Sweden tabben
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Re: Baja California fix

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Post by tabben »

here's my draft

So we play Otto mirror on Baja, I spawn right and therefore get middle TP + 1st pass. I then go bottom tp to bully poor somali. At 1:35 (time of screenshot) my 3vills has already arrived while he just recieved his 1st pass of xp. Balance?!?!?!?!??!?!?!

Somali: I am fucking done with Garja's maps
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Italy Garja
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Re: Baja California fix

Post by Garja »

lmao.
Anyway what do you want to do. It's vsync man.
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France [Armag] diarouga
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Re: Baja California fix

Post by [Armag] diarouga »

Garja wrote:lmao.
Anyway what do you want to do. It's vsync man.

Make sure it doesn't work, even with vsync.
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Re: Baja California fix

Post by tabben »

adjust the map according to vsync. from my experience the travois never travels at high speed in online games, as it does offline.
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Re: Baja California fix

Post by Garja »

Adjusting the map according to vsync means removing the map. Idk I guess we will just remove it from map pool. It's a pity tho, best games from NWC were basically on that map.
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France [Armag] diarouga
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Re: Baja California fix

Post by [Armag] diarouga »

Garja wrote:Adjusting the map according to vsync means removing the map. Idk I guess we will just remove it from map pool. It's a pity tho, best games from NWC were basically on that map.

It's a good map for sure, probably not the best still. Anyway, it would be a shame if we had to remove it.
Why can't you just adjust the map according to vsync though, what's the issue?
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Canada Mitoe
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Re: Baja California fix

Post by Mitoe »

You could change the number of TPs to 4 and make the 2 in the middle ish spawn next to players' bases where they cannot be constructed. Similar to Hudson.
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France [Armag] diarouga
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Re: Baja California fix

Post by [Armag] diarouga »

Mitoe wrote:You could change the number of TPs to 4 and make the 2 in the middle ish spawn next to players' bases where they cannot be constructed. Similar to Hudson.

I'm not sure we want another 4 TP map though. Especially when it's one of the only water maps we have.
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Italy Garja
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Re: Baja California fix

Post by Garja »

Exactly. 4 tps and people will find another reason to complain. Also generally speaking 4 tps is worse for middle pass, cause one side can steal 3rd one which is usually the "middle one", and other side has to pick first one, sicne 2nd and 4th are respectively too early for the travois pass and too far for the explorer.
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Czech Republic EAGLEMUT
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Re: Baja California fix

Post by EAGLEMUT »

Idea; what if we use a trigger to make the travois faster or slower than normal, on Baja California specifically?
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Re: Baja California fix

Post by Mitoe »

Or faster.
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Italy Garja
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Re: Baja California fix

Post by Garja »

Idea, what if everyones disable vsync? :ugly:
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New Zealand zoom
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Re: Baja California fix

Post by zoom »

The current version doesn't seem to scale very well for team spawns. I've seen some complaints about this. Could you adjust the team scaling, so that the Town Centers are less separated?
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Re: Baja California fix

Post by Garja »

I can. I'll look forward for the complaints about TCs being too close to each other and not enough resources nearby.
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Austria Jerimuno
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Re: Baja California fix

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Post by Jerimuno »

If you dislike the 4tp solution, remove the middle tp and go for 2tps.

Or just move the middle tp a bit upwards, so that 1st pass never happens? It may be a bit closer to the player spawning on the right then, but who cares
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Kiribati princeofcarthage
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Re: Baja California fix

Post by princeofcarthage »

One player getting first pass other not isn't something new :dry:
Fine line to something great is a strange change.
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Great Britain Riotcoke
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Re: Baja California fix

Post by Riotcoke »

Can't you just move the position of the cart slightly to the effect that it skips the middle tp?
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France [Armag] diarouga
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Re: Baja California fix

Post by [Armag] diarouga »

I love how everybody gives Garja the same advices xD.
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New Zealand zoom
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Re: Baja California fix

Post by zoom »

Garja wrote:I can. I'll look forward for the complaints about TCs being too close to each other and not enough resources nearby.
I trust your judgement. It's all about compromise; try to find a sweet spot, and shun the extremes.

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