Map Issues Report

Australia Kawapasaka
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Re: Map Issues Report

Post by Kawapasaka »

Rikikipu wrote:If other people want some fixes on some maps I made, it's the moment to reach me.


Malaysia seems to spawn without in-base berries a fair bit which sucks for Japan.
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Re: Map Issues Report

Post by Rikikipu »

Kaiserklein wrote:Is it possible to have the shape of my penis in manchac swamps?

I think your penis wouldn't even fit into LRG Hispaniola
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Re: Map Issues Report

Post by deleted_user »

I think it could be nice if malaysia had better hunts, 2nd hunt is vay far and you mostly don't get a 3rd hunt, same reason why it was removed from the team map-set. Overall it has good potential
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Re: Map Issues Report

Post by deleted_user »

So I absolutely despise Manchac for a lot of reasons first and foremost I hate the low-poly brown turkeys that camoflauge into the background terrain, and I hate animals that die underwater and are impossible to see also. However, I recently played a game that tilted me very hard because I couldn't click on my starting mine. See below screen cap:
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Sweden Zutazuta
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Re: Map Issues Report

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Post by Zutazuta »

iirc the G told me once that the map senses the opness of the player and adjusts accordingly. Take it as a compliment.

@Victor_swe always starts with no hunts or mines there.
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Re: Map Issues Report

Post by Victor_swe »

The hunts walk side by side with my herding vills every game.
Dead hunts cant walk....

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Re: Map Issues Report

Post by Hazza54321 »

yeah manchac sucks. I only got 1 mine in base a few times and sometimes u cant even click on it because of fucking trees.
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Re: Map Issues Report

Post by Kaiserklein »

Yeah sadly the trees tend to spawn too close to the mines. And yeah underwater stuff is annoying, same when kiting treasure guardians. But it's usually not a big design flaw imo, just a small annoyance.
What I dislike about this map is that there's no resources on the middle island and it's just sad
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Canada Mitoe
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Re: Map Issues Report

Post by Mitoe »

Kaiserklein wrote:What I dislike about this map is that there's no resources on the middle island and it's just sad
Yeah I don't like that either.
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Tuvalu gibson
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Re: Map Issues Report

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Post by gibson »

I dont like it cause it reminds me of bayou
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Re: Map Issues Report

Post by n0el »

gibson wrote:I dont like it cause it reminds me of bayou
Me too. Bad memories.
mad cuz bad
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Re: Map Issues Report

Post by look »

Guys.. in new england behind tc I take a treazure of 80food without guardians
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Re: Map Issues Report

Post by Hazza54321 »

look wrote:Guys.. in new england behind tc I take a treazure of 80food without guardians
youre just that op
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Re: Map Issues Report

Post by Garja »

gibson wrote:I dont like it cause it reminds me of bayou
Bayou is actually one of the best RE maps when it spawns with hunts nearby TCs.
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Re: Map Issues Report

Post by gibson »

Garja wrote:
gibson wrote:I dont like it cause it reminds me of bayou
Bayou is actually one of the best RE maps when it spawns with hunts nearby TCs.
LOL
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Re: Map Issues Report

Post by Garja »

Why lol? If you look at a good Bayou spawn it's actually a great map. First of all having non buildable areas makes for more dynamic games. Secondly resource placement is so that you usually have plenty and in all directions. The only things I don't like about the map is tree patches which are usually too thin and treasures which are mostly garbage or too big to take.
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Re: Map Issues Report

Post by I_HaRRiiSoN_I »

I've had to host esoc florid a multiple time due to hunt benefitting player In bottom left of map.

Other tournament maps seem OK currently in terms of map balance usually. I guess this logic is random but I have seen many forward gold mine spawns on maps with 1 mine in base
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Re: Map Issues Report

Post by deleted_user »

On Florida it seems like the nat post in the corner by the sea for the players deletes one or two hunts. Usually it spawns fair but not as intended I think.
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Great Britain I_HaRRiiSoN_I
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Re: Map Issues Report

Post by I_HaRRiiSoN_I »

Most of the time it's when Nat tp spawns towards swamp that it gives so much space to thos damm turkeys
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Re: Map Issues Report

Post by Mitoe »

I actually agree with Garja on Bayou
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Re: Map Issues Report

Post by gibson »

Garja wrote:Why lol? If you look at a good Bayou spawn it's actually a great map. First of all having non buildable areas makes for more dynamic games. Secondly resource placement is so that you usually have plenty and in all directions. The only things I don't like about the map is tree patches which are usually too thin and treasures which are mostly garbage or too big to take.
Shit trees as you mentioned, usually having to move off your "island" to get to a 2nd mine, turkeys that hide in the water, very imbalanced res on the other "islands" some have multiple hunts and mines and others have nothing, its often very hard to build anything mid due to tp,trees,water etc. Also bayou spawns where hunts arent majorly in favor of 1 player are far and few between.
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Re: Map Issues Report

Post by Garja »

It's still a great map.
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Re: Map Issues Report

Post by Garja »

deleted_user wrote:On Florida it seems like the nat post in the corner by the sea for the players deletes one or two hunts. Usually it spawns fair but not as intended I think.
It can't delete hunts. Hunts spawn after nat posts.
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Re: Map Issues Report

Post by dansil92 »

If bayou didnt have turkeys and had more consistent start hunt it would be a very good map apart from trash treasures- good nat selection, fast paced games, favours map control, etc.
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Australia Hazza54321
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Re: Map Issues Report

Post by Hazza54321 »

Is it weird that i like bayou too when hunts spawn well (granted this happens 1 in 10times)

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