Abus Gun Design
Abus Gun Design
It suggests that abus guns ought to have "area of effect" with their ranged attack. Which is entirely logical because every unit that has siege type ranged damage has AoE e.g. cannons, siege elephants, warships, grenadiers etc.
It maybe a bit problematic on vanilla because abus gun has x2.0 bonus against infantry ( so does other ranged infantry i.e. skirms, lb, cassadors, etc) but on tad it is totally different thing. Abus gun only has bonus against HI, and they are not very good at late stages of the game. So, I thin abus gun should have "AoE" just like any other unit with "siege type" ranged attack. Which may become helpful for otto late game because otto have terrible late game units.
I suggest that it should be available through a hc card that gives 1 AoE and +2 range. Which will satisfy most people not happy with associating +1 range with vet and guard techs.
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- ESOC Pro Team
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Re: Abus Gun Design
just give the man his trainable spahis already he's never going to stop
Re: Abus Gun Design
Its not for me but for the community.Kawapasaka wrote:just give the man his trainable spahis already he's never going to stop
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- vividlyplain
- Lancer
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Re: Abus Gun Design
a true man of the people! give him what he wants!aqwer wrote:Its not for me but for the community.Kawapasaka wrote:just give the man his trainable spahis already he's never going to stop
- chronique
- Advanced Player
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Re: Abus Gun Design
Trainable spahi + abus gun with area dammage, next step, cavalery abus gun with 750 base hp, 40 atta 20 ranges instant shot and 3 area damage, trainable for 280f, ofc.
- aligator92
- Howdah
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Re: Abus Gun Design
Please tell me that he is joking
Re: Abus Gun Design
next he will want otto villagers to be trainable too
- [Armag] diarouga
- Ninja
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Re: Abus Gun Design
He's not unfortunately.aligator92 wrote:Please tell me that he is joking
Re: Abus Gun Design
Abus gun did have area damage in the first iterations of the game. There is a reason if it was removed...
- gamevideo113
- Howdah
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Re: Abus Gun Design
Give great bombard 7.5 speed, 2000 attack and 30 area of effect
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: Abus Gun Design
Why not trainable Spahi that attack at range with an AoE abus attack and in melee with their current splash damage? Probably available in colonial age bc otto huss are nothing special
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- Howdah
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Re: Abus Gun Design
Maybe just maybe adding an aoe splash with the imperial upgrade MAYBE could be ok. But plz, no. Dont do this to otto...
- Mr_Bramboy
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Re: Abus Gun Design
As Garja said, this line is only there because area damage was removed at some point, for obvious reasons. You can find other remnants of removed features in the game files if you know where to look.
Abus guns are literally the strongest unit the Ottomans have. They have 40 bombard damage in colonial for the prize of 1.5 skirmishers. That's ridiculous. If there's one unit in the game that doesn't need a buff it's the abus gun.
Abus guns are literally the strongest unit the Ottomans have. They have 40 bombard damage in colonial for the prize of 1.5 skirmishers. That's ridiculous. If there's one unit in the game that doesn't need a buff it's the abus gun.
Re: Abus Gun Design
That is what I am talking about. As you should know that on vanilla abus gun have x2.0 vs inf and no penalty against cav, they might be very strong at that point. But on tad, it is totally different, abus have x1.5 against HI and x0.5 vs cav, it could be tested.Garja wrote:Abus gun did have area damage in the first iterations of the game. There is a reason if it was removed...
Edit: Also x0.5 against art on EP.
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- Mr_Bramboy
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Re: Abus Gun Design
You're right, abus guns were stronger on vanilla. Do you think that maybe they were nerfed on TAD, because they were too strong on vanilla?aqwer wrote:That is what I am talking about. As you should know that on vanilla abus gun have x2.0 vs inf and no penalty against cav, they might be very strong at that point. But on tad, it is totally different, abus have x1.5 against HI and x0.5 vs cav, it could be tested.Garja wrote:Abus gun did have area damage in the first iterations of the game. There is a reason if it was removed...
Re: Abus Gun Design
As far as I know abus guns have nerfed several times before reaching the current state (like 5 times lol). And they are still too good.
- princeofcarthage
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Re: Abus Gun Design
Why didn't they release a patch for vanilla and nerfed it on vanilla too? Makes no sense to leave a game unbalanced if you realize it. esocEPLogicMr_Bramboy wrote:You're right, abus guns were stronger on vanilla. Do you think that maybe they were nerfed on TAD, because they were too strong on vanilla?aqwer wrote:That is what I am talking about. As you should know that on vanilla abus gun have x2.0 vs inf and no penalty against cav, they might be very strong at that point. But on tad, it is totally different, abus have x1.5 against HI and x0.5 vs cav, it could be tested.Garja wrote:Abus gun did have area damage in the first iterations of the game. There is a reason if it was removed...
Fine line to something great is a strange change.
Re: Abus Gun Design
Vanilla has a different approach, every ranged inf has bonus against inf and no penalty against cav ( skirm, cass, abus), even mass lb are a nightmare. But tad had changed it, so we might try again the "AoE", bcz it makes sense design wise.Mr_Bramboy wrote:You're right, abus guns were stronger on vanilla. Do you think that maybe they were nerfed on TAD, because they were too strong on vanilla?aqwer wrote:That is what I am talking about. As you should know that on vanilla abus gun have x2.0 vs inf and no penalty against cav, they might be very strong at that point. But on tad, it is totally different, abus have x1.5 against HI and x0.5 vs cav, it could be tested.Garja wrote:Abus gun did have area damage in the first iterations of the game. There is a reason if it was removed...
Edit: Abus gun are not particularly nerfed on tad, just RI bonus adjusted in general.
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- [Armag] diarouga
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Re: Abus Gun Design
aqwer is the biggest troll in ESOC, not even close.
Re: Abus Gun Design
Sure, but i am arguing for design logic, it could be tested.Garja wrote:As far as I know abus guns have nerfed several times before reaching the current state (like 5 times lol). And they are still too good.
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Re: Abus Gun Design
So disappointing @[Armag] diarouga ; having position discussions about aoe3 is trolling?[Armag] diarouga wrote:aqwer is the biggest troll in ESOC, not even close.
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- [Armag] diarouga
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Re: Abus Gun Design
This is exactly why top players shoud lead the EP. Because balance comes before design.aqwer wrote:Sure, but i am arguing for design logic, it could be tested.Garja wrote:As far as I know abus guns have nerfed several times before reaching the current state (like 5 times lol). And they are still too good.
- [Armag] diarouga
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Re: Abus Gun Design
Suggesting that abus should have area damage without getting nerfed is trolling. If you give them area damage, then you should divide their attack by like 2.aqwer wrote:So disappointing @[Armag] diarouga ; having position discussions about aoe3 is trolling?[Armag] diarouga wrote:aqwer is the biggest troll in ESOC, not even close.
Re: Abus Gun Design
Not at all, the damage cap of 80 suggest that it should be 40 base attack. Btw 1AoE is not that big of a deal, samurai have that do and see how op they are.[Armag] diarouga wrote:Suggesting that abus should have area damage without getting nerfed is trolling. If you give them area damage, then you should divide their attack by like 2.aqwer wrote:So disappointing @[Armag] diarouga ; having position discussions about aoe3 is trolling?[Armag] diarouga wrote:aqwer is the biggest troll in ESOC, not even close.
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