What is the price and population, just for Spahi?
What is the price and population, just for Spahi?
Consider the hypothetical situation where Spahi was trainable.
Here is a video of 5 Cuirassier vs 3 Spahi, and this was the fairest proportion I found, after many tests.
Considering that 5 Cuirassier cost 1500 resources and 15 populations, then if we divide this to 3 Spahi we would have:
1 Spahi: 500 (250 food + 250 coin) resources and 5 populations.
In the late game, 500 resources and 5 populations seem to be very cheap because this unit has a better scale than Cuirassier, and the Otto civilization will have 99 vills just like other civilizations.
Here the question: what would be the correct price and population for Spahi?
@aqwer You will love this topic!
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Re: What is the price and population, just for Spahi?
500 and 5 sounds fine. A mahout costs 650 res. That's a max 20 spahis on field, as opposed to 40 cuirs, 16 mahouts, 50 huss. With health regen and shadowtechs and an extra area could bump price up to 550 res to be safe. A good, expensive unit is in line with ottoman design.
500 res / 300 res = 1.67. Spahi base hp / cuir base hp = 1.5. Attacks = 1.16 but spahi have +1 range. Pre close. Don't want to make these too viable.
Stats, with all cards and arsenal, the huss is british:
Here are also the age III stats without and with cav combat, the most relevant sup scenario.
Total Imperial hp and atk totals at max vill pop:
You can see why cuirs are so dominant and mahouts suck dick.
500 res / 300 res = 1.67. Spahi base hp / cuir base hp = 1.5. Attacks = 1.16 but spahi have +1 range. Pre close. Don't want to make these too viable.
Stats, with all cards and arsenal, the huss is british:
Age | Spahi | Cuir | Mahout | Hussar |
---|---|---|---|---|
III | 937 hp | 40 atk | 700 hp | 39 atk | 1237 hp | 37 atk | 512 hp | 45 atk |
IV | 1162 hp | 50 atk | 900 hp | 51 atk | 1558 hp | 47 atk | 640 hp | 47 atk |
V | 1537 hp | 68 atk | 1150 hp | 66 atk | 2017 hp | 61 atk | 800 hp | 72 atk |
Age III | Spahi | Cuir | Mahout | Hussar |
---|---|---|---|---|
W/o cav combat | 750 hp | 35 atk | 500 hp | 30 atk | 1100 hp | 33 atk | 384 hp | 36 atk |
With cav combat | 862 hp | 40 atk | 575 hp | 34 atk | 1237 hp | 37 atk | 432 hp | 40 atk |
Unit | Hitpoints | Attack |
---|---|---|
Spahi (n=20) | 30,740 (20% RR) | 1,360 (3 range) |
Cuir (n=40) | 46,000 (20% RR) | 2,640 (2 range) |
Mahout (n=16) | 32,272 (30% RR) | 976 (2 range) |
Hussar (n=50) | 40,000 (20% RR) | 3,600 (1 range) |
Re: What is the price and population, just for Spahi?
If there's an infinite 6 spahi card
Re: What is the price and population, just for Spahi?
By taking into consideration how much upgrades cuirs get, 3cards for stats, 1for cost, and 120 mil pop, and better eco late game ; cuirs are always much better than your suggested 5 pop 500 res spahi. It is worse than mahout with cards which has about 1800+ hp, 70att, aoe, lancer bonus, too much siege, speed boost by monks.reuehcS wrote:
Consider the hypothetical situation where Spahi was trainable.
Here is a video of 5 Cuirassier vs 3 Spahi, and this was the fairest proportion I found, after many tests.
Considering that 5 Cuirassier cost 1500 resources and 15 populations, then if we divide this to 3 Spahi we would have:
1 Spahi: 500 (250 food + 250 coin) resources and 5 populations.
In the late game, 500 resources and 5 populations seem to be very cheap because this unit has a better scale than Cuirassier, and the Otto civilization will have 99 vills just like other civilizations.
Here the question: what would be the correct price and population for Spahi?
@aqwer You will love this topic!
Imo, if you really are serious about it
Spahi:
Cost 200f 200c
Pop 4
Hp 800
Att 36
Rr 0.2
P.s. 5 spahi shipment is comparable to 3 mahouts. And analyzing it suggests that spahi cost should not be more than 400 res.
#trainableSpahi
Re: What is the price and population, just for Spahi?
should be area not range, they are not meteor hammer xD
- Imperial Noob
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Re: What is the price and population, just for Spahi?
abus have range, why not spahi?Zeke wrote:should be area not range, they are not meteor hammer xD
Re: What is the price and population, just for Spahi?
What is love? Baby don't hurt me.
A little Cocaine never hurt nobody!
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Re: What is the price and population, just for Spahi?
Yes seems logical. Another idea to see more spahis is to make Ottoman town centers train spahis from the start instead of settlers, maybe make settlers trainable in stables to balance things outImperial Noob wrote:abus have range, why not spahi?Zeke wrote:should be area not range, they are not meteor hammer xD
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Re: What is the price and population, just for Spahi?
Spahis have an area of effect, why not abus?Imperial Noob wrote:abus have range, why not spahi?Zeke wrote:should be area not range, they are not meteor hammer xD
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: What is the price and population, just for Spahi?
nice tabledeleted_user wrote:500 and 5 sounds fine. A mahout costs 650 res. That's a max 20 spahis on field, as opposed to 40 cuirs, 16 mahouts, 50 huss. With health regen and shadowtechs and an extra area could bump price up to 550 res to be safe. A good, expensive unit is in line with ottoman design.
500 res / 300 res = 1.67. Spahi base hp / cuir base hp = 1.5. Attacks = 1.16 but spahi have +1 range. Pre close. Don't want to make these too viable.
Stats, with all cards and arsenal, the huss is british:
Here are also the age III stats without and with cav combat, the most relevant sup scenario.
Age Spahi Cuir Mahout Hussar III 937 hp | 40 atk 700 hp | 39 atk 1237 hp | 37 atk 512 hp | 45 atk IV 1162 hp | 50 atk 900 hp | 51 atk 1558 hp | 47 atk 640 hp | 47 atk V 1537 hp | 68 atk 1150 hp | 66 atk 2017 hp | 61 atk 800 hp | 72 atk
Total Imperial hp and atk totals at max vill pop:
Age III Spahi Cuir Mahout Hussar W/o cav combat 750 hp | 35 atk 500 hp | 30 atk 1100 hp | 33 atk 384 hp | 36 atk With cav combat 862 hp | 40 atk 575 hp | 34 atk 1237 hp | 37 atk 432 hp | 40 atk
You can see why cuirs are so dominant and mahouts suck dick.
Unit Hitpoints Attack Spahi (n=20) 30,740 (10% RR) 1,360 (3 range) Cuir (n=40) 46,000 (20% RR) 2,640 (2 range) Mahout (n=16) 32,272 (30% RR) 976 (2 range) Hussar (n=50) 40,000 (20% RR) 3,600 (1 range)
Re: What is the price and population, just for Spahi?
@Zeke @Imperial Noob @Cocaine @P i k i l i c @Kaiserklein @Garja
Please share your views on Spahi's cost and population.
Please share your views on Spahi's cost and population.
Re: What is the price and population, just for Spahi?
Kaiserklein wrote:Spahis have an area of effect, why not abus?Imperial Noob wrote:abus have range, why not spahi?Zeke wrote:should be area not range, they are not meteor hammer xD
Wrong logic. The correct way is that "every other unit with siege damage at range has aoe, why not abus gun".
#trainableSpahi
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Re: What is the price and population, just for Spahi?
Thanks, I was shitposting hard.Garja wrote:nice tabledeleted_user wrote:500 and 5 sounds fine. A mahout costs 650 res. That's a max 20 spahis on field, as opposed to 40 cuirs, 16 mahouts, 50 huss. With health regen and shadowtechs and an extra area could bump price up to 550 res to be safe. A good, expensive unit is in line with ottoman design.
500 res / 300 res = 1.67. Spahi base hp / cuir base hp = 1.5. Attacks = 1.16 but spahi have +1 range. Pre close. Don't want to make these too viable.
Stats, with all cards and arsenal, the huss is british:
Here are also the age III stats without and with cav combat, the most relevant sup scenario.
Age Spahi Cuir Mahout Hussar III 937 hp | 40 atk 700 hp | 39 atk 1237 hp | 37 atk 512 hp | 45 atk IV 1162 hp | 50 atk 900 hp | 51 atk 1558 hp | 47 atk 640 hp | 47 atk V 1537 hp | 68 atk 1150 hp | 66 atk 2017 hp | 61 atk 800 hp | 72 atk
Total Imperial hp and atk totals at max vill pop:
Age III Spahi Cuir Mahout Hussar W/o cav combat 750 hp | 35 atk 500 hp | 30 atk 1100 hp | 33 atk 384 hp | 36 atk With cav combat 862 hp | 40 atk 575 hp | 34 atk 1237 hp | 37 atk 432 hp | 40 atk
You can see why cuirs are so dominant and mahouts suck dick.
Unit Hitpoints Attack Spahi (n=20) 30,740 (10% RR) 1,360 (3 range) Cuir (n=40) 46,000 (20% RR) 2,640 (2 range) Mahout (n=16) 32,272 (30% RR) 976 (2 range) Hussar (n=50) 40,000 (20% RR) 3,600 (1 range)
Re: What is the price and population, just for Spahi?
Just change the abus in foundry to spahi who attacks with abus gun in range (same stat as abus) and do area of damage in melee (same stat as spahi), problem solved.
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Re: What is the price and population, just for Spahi?
When you select a spahi and put your mouse above the little image of the unit, it says that spahi cost 280f 3 pop
i can't do screenshot but try it scenario
i can't do screenshot but try it scenario
- Aykin Haraka
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Re: What is the price and population, just for Spahi?
spahi >> fkin cui
Re: What is the price and population, just for Spahi?
well urumi also has a cost of 160f and 60c, if u take that as their cost, then... xD
Trainable urumi hype
Trainable urumi hype
- Aykin Haraka
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Re: What is the price and population, just for Spahi?
is it possible to add Lil bombars to foundry art ?
Re: What is the price and population, just for Spahi?
I am but a simple man, I see the G and I updoot.
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Re: What is the price and population, just for Spahi?
They're fucking horrible.Aykin Haraka wrote:is it possible to add Lil bombars to foundry art ?
twitch.tv/stangoesdeepTV
Re: What is the price and population, just for Spahi?
not horrible with german merc cardRiotcoke wrote:They're fucking horrible.Aykin Haraka wrote:is it possible to add Lil bombars to foundry art ?
Spain pain train is real
Re: What is the price and population, just for Spahi?
or triple card chinese artillery
- Aykin Haraka
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Re: What is the price and population, just for Spahi?
not really broRiotcoke wrote:They're fucking horrible.Aykin Haraka wrote:is it possible to add Lil bombars to foundry art ?
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Re: What is the price and population, just for Spahi?
Wowdeleted_user wrote:500 and 5 sounds fine. A mahout costs 650 res. That's a max 20 spahis on field, as opposed to 40 cuirs, 16 mahouts, 50 huss. With health regen and shadowtechs and an extra area could bump price up to 550 res to be safe. A good, expensive unit is in line with ottoman design.
500 res / 300 res = 1.67. Spahi base hp / cuir base hp = 1.5. Attacks = 1.16 but spahi have +1 range. Pre close. Don't want to make these too viable.
Stats, with all cards and arsenal, the huss is british:
Here are also the age III stats without and with cav combat, the most relevant sup scenario.
Age Spahi Cuir Mahout Hussar III 937 hp | 40 atk 700 hp | 39 atk 1237 hp | 37 atk 512 hp | 45 atk IV 1162 hp | 50 atk 900 hp | 51 atk 1558 hp | 47 atk 640 hp | 47 atk V 1537 hp | 68 atk 1150 hp | 66 atk 2017 hp | 61 atk 800 hp | 72 atk
Total Imperial hp and atk totals at max vill pop:
Age III Spahi Cuir Mahout Hussar W/o cav combat 750 hp | 35 atk 500 hp | 30 atk 1100 hp | 33 atk 384 hp | 36 atk With cav combat 862 hp | 40 atk 575 hp | 34 atk 1237 hp | 37 atk 432 hp | 40 atk
You can see why cuirs are so dominant and mahouts suck dick.
Unit Hitpoints Attack Spahi (n=20) 30,740 (20% RR) 1,360 (3 range) Cuir (n=40) 46,000 (20% RR) 2,640 (2 range) Mahout (n=16) 32,272 (30% RR) 976 (2 range) Hussar (n=50) 40,000 (20% RR) 3,600 (1 range)
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: What is the price and population, just for Spahi?
BRO THE ONLY CIV I EVER PLAY IS FRANCE LOLreuehcS wrote:@Zeke @Imperial Noob @Cocaine @P i k i l i c @Kaiserklein @Garja
Please share your views on Spahi's cost and population.
Check LordKrol account perma banned may god rest its PR.. Only french home cities.
A little Cocaine never hurt nobody!
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