Dutch Discussion Thread

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Tuvalu gibson
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Re: Dutch Discussion Thread

Post by gibson »

lordraphael wrote:
gibson wrote:
lordraphael wrote:people are bad. dutch not OP. But they can feel OP if you misplay vs them, which brings me back to #1 people are bad.Its a vicious cycle
or maybe you’re bad and Dutch is OP :hmm:

that doesnt make sense. you have degraded into a true american at last ?
im right ur wrong cause I’m American and ur eurotrash end of story
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Re: Dutch Discussion Thread

Post by Hazza54321 »

gibson wrote:
lordraphael wrote:people are bad. dutch not OP. But they can feel OP if you misplay vs them, which brings me back to #1 people are bad.Its a vicious cycle
or maybe you’re bad and Dutch is OP :hmm:

yeah he probably just has bad dutch
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Kiribati princeofcarthage
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Re: Dutch Discussion Thread

Post by princeofcarthage »

gibson wrote:
lordraphael wrote:
Show hidden quotes

that doesnt make sense. you have degraded into a true american at last ?
im right ur wrong cause I’m American and ur eurotrash end of story
I heard about Eurotruck, what is Eurotrash :mad:
Fine line to something great is a strange change.
Bhutan jgals
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Re: Dutch Discussion Thread

Post by jgals »

One thing I always notice Dutch is very weak on is wood. You can’t even build a TP without making serious sacrifices. It’s like you always have to choose market upgrades vs banks vs even tcs over houses or more military buildings in fortress. I think one of the best things that could be done to balance the Dutch would be to buff their wood crates. I would even try buffing age 2 wood crates to 900. Call me crazy. Imho this is what Dutch really needs to be able to scale up alongside other civs
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Re: Dutch Discussion Thread

Post by deleted_user »

jgals wrote:I would even try buffing age 2 wood crates to 900. Call me crazy.

You're crazy
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Serbia Atomiswave
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Re: Dutch Discussion Thread

Post by Atomiswave »

jgals wrote:One thing I always notice Dutch is very weak on is wood. You can’t even build a TP without making serious sacrifices. It’s like you always have to choose market upgrades vs banks vs even tcs over houses or more military buildings in fortress. I think one of the best things that could be done to balance the Dutch would be to buff their wood crates. I would even try buffing age 2 wood crates to 900. Call me crazy. Imho this is what Dutch really needs to be able to scale up alongside other civs


Quite a contrary, if given enough time to boom Dutch often manages to save enough wood for foundry and 2 or more falcs in mid or late fortress. Ofc 1000w shipment and greedy play is needed, but i have seen high level matches managing above without it.
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Re: Dutch Discussion Thread

Post by jgals »

K I guess I just suck. Xd but it’s not that. To get anywhere near a competitive boom going Dutch needs way more wood than any civ
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Re: Dutch Discussion Thread

Post by momuuu »

lordraphael wrote:people are bad. dutch not OP. But they can feel OP if you misplay vs them, which brings me back to #1 people are bad.Its a vicious cycle

This is what I have felt like for a while now. If we would give this patch 5 more years and then look back on it, we'd look at dutch the way we look at japan now; everybody thought japan was OP but it turned out that if you actually tried to punish them they are quite weak.

I feel like there are too many games where people are too passive against Dutch, while Dutch players are getting away with pure greed. You shouldnt try to fight them after letting them boom for 15 minutes, I dont even know why people play like this against dutch. Many civs can at least shape the pace of the game more in their favor.
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Netherlands Bachscharfschütze
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Re: Dutch Discussion Thread

Post by Bachscharfschütze »

jgals wrote: I think one of the best things that could be done to balance the Dutch would be to buff their wood crates. I would even try buffing age 2 wood crates to 900. Call me crazy.

i don't know what drugs you are on but i'll take it :coin:
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- Kaiserklein, 2018
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Re: Dutch Discussion Thread

Post by jgals »

Bachscharfschütze wrote:
jgals wrote: I think one of the best things that could be done to balance the Dutch would be to buff their wood crates. I would even try buffing age 2 wood crates to 900. Call me crazy.

i don't know what drugs you are on but i'll take it :coin:

Right?!?
Dutch has suffered enough over the years give us some redemption
“I don’t know what drugs...”
That’s what I think every time I see someone click in as Dutch on RE...

The answer is usually marijuana and alcohol, with plans of sending losing Merc shipments

Ahh the good old days when I only played comp and hackapekls were viable
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Re: Dutch Discussion Thread

Post by momuuu »

Remove 5th bank. there is no need for it.
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Re: Dutch Discussion Thread

Post by jgals »

momuuu wrote:Remove 5th bank. there is no need for it.

its nice for we the noobs who go to long games

on the banks note, the two bank cards should be made into one
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Re: Dutch Discussion Thread

Post by lordraphael »

Dutch could remain as it is. But if you wanna change it, you should remove 5th bank while buffing the church card. Remove penalty for the extra 2 banks and buff the stradiot tech to 6.
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
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Re: Dutch Discussion Thread

Post by jgals »

lordraphael wrote:Dutch could remain as it is. But if you wanna change it, you should remove 5th bank while buffing the church card. Remove penalty for the extra 2 banks and buff the stradiot tech to 6.

yea the penalty for dutch church makes it really hard to micro with dutch. I always feel like my units are too slow to really be effective. it always seems like i lose fights from that, or it takes too long for reinforcement to arrive. Cav cant even chase canon, Gruyter cant even kite
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Brazil macacoalbino
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Re: Dutch Discussion Thread

Post by macacoalbino »

Aren't Stradiots already a cost effective shipment? I never made the calculations... :hmm:
The penalty removal is nice though i like it
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Re: Dutch Discussion Thread

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Post by Kaiserklein »

Shipping church card for stradiots means spending a shipment + 1000g for 5 strads. Usually the strad merc shipment is 6 strads for 1000g, so you're short by 1 strad. So it's pretty bad, but ofc if you plan on using your church card for other stuff it makes sense.
Still worth mentioning that the church card is colonial, so it doesn't take a slot in fort, which is a plus. Overall I don't think the card needs a buff, if we buff 5 strads to 6 it means the shipment is basically a regular 6 strad shipment + you can get 2 more banks without any drawback + potential 30 musks in age 4, and taking a colonial slot...
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Dutch Discussion Thread

Post by deleted_user0 »

yeah imo it's fine, because it's 3 shipments in 1.

I also don't think that the penalty for the +2 banks should be removed, but I think the current penalty is too much for the benefit (although this is pretty much the case for a lot of them, so it would be kinda unfair if only dutch got theirs changed). Perhaps instead of -10% speed for all military, it can be -10% speed for vils instead. Or less HP on buildings or something.
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Italy Garja
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Re: Dutch Discussion Thread

Post by Garja »

Ye I agree that it should be a penalty on vills or buildings. Drastically lowering bank HP would be interesting from a balance pov.
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Re: Dutch Discussion Thread

Post by Hazza54321 »

why not less hp on vills?, they dont need vills anyway EleGiggle
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Re: Dutch Discussion Thread

Post by deleted_user0 »

Hazza54321 wrote:why not less hp on vills?, they dont need vills anyway EleGiggle


could be an option, but i think its not really a penalty in most cases. But the same might be true for the building hp i guess.

So perhaps the most interesting choice would be between decreased vil speed, increased build time or increased vil train time.

personally i really like the idea of the church card where you get a bonus, but have to choose a penalty as well. I guess it would drastically change the nature of the game, so I won't advocate for using it more in aoe, but it would really cool if you could like specially your army/eco that way. Like you end up with really fast gathering vils, but with very low hp. or with a very beefy army, but very slow. or high attack but low hp, depending on what upgrades/penalties you choose.
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Re: Dutch Discussion Thread

Post by momuuu »

So dutch needs to get penalized for trying to boom in a way that is similair to making an extra TC as other civs?
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Re: Dutch Discussion Thread

Post by deleted_user0 »

momuuu wrote:So dutch needs to get penalized for trying to boom in a way that is similair to making an extra TC as other civs?


eh?

that's simply how the church cards work dude. Brits get extra hp but lose speed. Fre gets eco theory but more expensive buildings. germany gets more speed but more expensive units. ports get +20% mills but -5% on all other things. spain heavy inf gets +25% hp but -15% speed.

If Dutch eco is too weak with 50 vils, just give them 55 or 60 cap instead imo. or rework the penalty so it's still something relevant but not a huge obstruction to their fighting ability. In any case, most games with dutch, either on re or ep were decided before this card came into effect anyway. it's usually much better to IV and get factories before you add the 2 banks from the church. Part of that is because of the penalty ofc.
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Italy Garja
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Re: Dutch Discussion Thread

Post by Garja »

Didn't EP already raised Dutch vill limit?
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Re: Dutch Discussion Thread

Post by deleted_user0 »

no, just a bug with native tech. they could get 4 extra vils.
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Re: Dutch Discussion Thread

Post by DaRkNiTe1698 »

lordraphael wrote:Dutch could remain as it is. But if you wanna change it, you should remove 5th bank while buffing the church card. Remove penalty for the extra 2 banks and buff the stradiot tech to 6.
What about 1 villager more when you start the game, but no 5th bank ?

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