iNcog wrote:Kaiserklein wrote:Tbh I'd rather see 3 sw + 1 uhlans because it would nerf the early 2 uhlans raid which is really annoying (1 uhlan won't do much) and 6 uhlans < 5 huss but not by much. And for fortress we gotta remove some uhlans for sure, maybe 2 uhlans for each shipment is a bit hardcore, it indeed needs testings. I thought about 8 skirms + 2 uhlans, 7 skirms +3 uhlans and two 8 uhlans shipments.
Those are ugly changes though and changes which don't respect "civ design". It's something which should be respected. Having lopsided amounts of Uhlan per shipment is an ugly band-aid solution which I am personally against.
I don't believe that SW or Uhlan should be changed in German shipments. I think there are better ways to slightly nef Germany. Even today, as strong as Germany are, they aren't a civ that no other civ doesn't have an answer to.
Then you can either increase their xp penalty, nerf 8 skirms or nerf uhlans, I can't think of any other nerf. I mean, we could remove a food crate, but it makes no sense since germany is already slow. We could nerf wws or dops but they already suck. You don't want to touch SWs or uhlans, so we can't nerf 9 uhlans 8 uhlans 3 SW, nerfing 3 WW makes no sense. We could change their age up politicians, for example 400w or fast age, but without either of those germany becomes shit. What else do you suggest ?
Increasing xp penalty would be bad because it would make germany even worse on tp map (they wouldn't have a shipment ready when hitting colonial), and on tp maps they could still be powerful.
Nerfing uhlans doesn't really make sense because they're nothing special (better vs other cav / worse vs ranged units), except for raids (and even there they suffer of tc/towers fire, or even defending musks). Plus you're gonna say uhlans are the civ specificity so we can't touch them.
Nerfing 8 skirms to 7 skirms could be an idea but I don't think it would be enough at all.