I did a quick check and the training time of the batch is in fact 53 seconds,
not 50, which makes new testing necessary. Reducing the training time to 45s means decreasing the training time by 8 seconds which sounds like a lot, and probably is a bit too much. So i’ll do some maths with 48 seconds. (
5 seconds reduction)
On RE (
53 seconds per batch), without any treasures, with 5 food crates, i had these results:
-
14v age up possible at
3.05 with 800f in the bank, with some tc idle time. Earlier with treasures or a food start.
-
17v age up possible at
3:45 with 982f in the bank, just as the last 3 vills pop out.
Assuming we
changed the cost of the batch to 285 and the training time to 48 seconds:
-
14v age up would be possible no sooner than 2:36, while keeping into consideration that you’d probably reach 800f at
3:06/3:08 (according to my calculations). Earlier with treasures or a food start.
-
17v age up would be possible at
3:25 with ~982-(15x4)+[0.84x(5+10+15)x3]=997f in the bank —>(actually it’s more likely to be a little less because i didn’t consider the walking time from the tc to the herd).
I think ultimately what we need to look out for is the russian scaling, while fixing the design of their opening.
Clearly settlers being trained more quickly implies better scaling (
yes, this is NOT a NERF, it’s much more appropriate to call it a BUFF), but:
-the fact that they are more expensive and train more quickly alone implies that a higher food income is required, which increases the likelyhood of having some tc idle time, negating the scaling boost.
-the cost of ruskets has been increased.
-we can look into other solutions, should russia become too strong in the long run.
@
[Armag] diarouga @
zoom