Chinese Discussion Thread

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Italy Garja
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Re: Chinese Discussion Thread

Post by Garja »

Cause siege troopers counter buildings so buildings do bad vs them. Ez.
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Re: Chinese Discussion Thread

Post by wardyb1 »

Garja wrote:Cause siege troopers counter buildings so buildings do bad vs them. Ez.
Yeah but do other buildings have the same negative multiplier?
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Italy Garja
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Re: Chinese Discussion Thread

Post by Garja »

TC (vs ships), outpost yes
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Re: Chinese Discussion Thread

Post by harcha »

most importantly fort
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Chinese Discussion Thread

Post by dansil92 »

2 flamethrowers --> 2 flamethrowers + disciplined upgrade

I uh... was lookin through my china hc and realised this card might actually be the worst resource value of any fortress age unit shipment, its actually less than a colonial shipment...
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Re: Chinese Discussion Thread

Post by iNcog »

In chat the other day, it seemed apparent that the new Banner Army that gave 2 Hammers + 3 Changdao is immensely unpopular, due to it being strong. What are provisional plans for that one?
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Garja wrote: ↑
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Tuvalu gibson
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Re: Chinese Discussion Thread

Post by gibson »

Probably nothing, since the people who make the changes dont actually play the game
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Re: Chinese Discussion Thread

Post by iNcog »

gibson wrote:Probably nothing, since the people who make the changes dont actually play the game
How does saying that help anything? lol
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Garja wrote: ↑
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Chinese Discussion Thread

Post by gibson »

iNcog wrote:
gibson wrote:Probably nothing, since the people who make the changes dont actually play the game
How does saying that help anything? lol
Was there implication that it did help anything? If so I apologize.
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Re: Chinese Discussion Thread

Post by iNcog »

gibson wrote:
iNcog wrote:
gibson wrote:Probably nothing, since the people who make the changes dont actually play the game
How does saying that help anything? lol
Was there implication that it did help anything? If so I apologize.
Was there an implication of an implication that it did help? :P

I'm just pointing out that it's kind of pointless to flame the person keeping this project together. Better to give criticism constructively than lower the level of discourse with that kind of posting.
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Garja wrote: ↑
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Germany richard
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Re: Chinese Discussion Thread

Post by richard »

Zoi has to change.
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Re: Chinese Discussion Thread

Post by harcha »

iNcog wrote:In chat the other day, it seemed apparent that the new Banner Army that gave 2 Hammers + 3 Changdao is immensely unpopular, due to it being strong. What are provisional plans for that one?
2 hammers + 4 changdao***
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Chinese Discussion Thread

Post by pingiu »

just out of interrest whay did we buff China?
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Re: Chinese Discussion Thread

Post by pingiu »

harcha wrote:
Scroogie wrote:Played some games vs harcha yesterday, China colonial is quite legit now, maybe too legit? Feels to me like the civs only weakness now is getting outscaled after 30min because of akward unit training, before that it's simply amazing.
Also crate starts are quite good, from what i understand they get~500 res compared to ~400 res for most other civs which is quite strong.
tbh i think our gameplay is a bit low to make balance arguments
vid here
balance is different on lower levels and most Players are under pr 35, so idk if focusing on balancing this game at the highest Level brings the best experience to the most part of aoe3 Players. on the otherhand, this Community i think is also founded by high Level Players
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Re: Chinese Discussion Thread

Post by chronique »

pingiu wrote:
harcha wrote:
Scroogie wrote:Played some games vs harcha yesterday, China colonial is quite legit now, maybe too legit? Feels to me like the civs only weakness now is getting outscaled after 30min because of akward unit training, before that it's simply amazing.
Also crate starts are quite good, from what i understand they get~500 res compared to ~400 res for most other civs which is quite strong.
tbh i think our gameplay is a bit low to make balance arguments
vid here
balance is different on lower levels and most Players are under pr 35, so idk if focusing on balancing this game at the highest Level brings the best experience to the most part of aoe3 Players. on the otherhand, this Community i think is also founded by high Level Players
Balance at lower level make no sense. I mean, if i was in charge of the balance, based in my level, you can be sure about china get a big nerf age 3 and otto get a big nerf about double rax jan rush :biggrin:
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Re: Chinese Discussion Thread

Post by pingiu »

chronique wrote:
pingiu wrote:
Show hidden quotes
balance is different on lower levels and most Players are under pr 35, so idk if focusing on balancing this game at the highest Level brings the best experience to the most part of aoe3 Players. on the otherhand, this Community i think is also founded by high Level Players
Balance at lower level make no sense. I mean, if i was in charge of the balance, based in my level, you can be sure about china get a big nerf age 3 and otto get a big nerf about double rax jan rush :biggrin:
Of curse Otto is better as the level gets lower, just becouse how easy they are to play. I dont now what you mean with no sense. The balance is just different for example is rushing easier then defending or a moving Sepoys easier then microing skirms, witch makes civs like Otto, india or russa better at lower levels.
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Re: Chinese Discussion Thread

Post by chronique »

We are agree ^^
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Re: Chinese Discussion Thread

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Post by deleted_user »

Please nerf china, but buff chiNA
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Re: Chinese Discussion Thread

Post by Kawapasaka »

#revertBritCons
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Re: Chinese Discussion Thread

Post by zoom »

deleted_user wrote:Please nerf china, but buff chiNA
If there is any civilization that can aspire to this challenge, it were Chinese!
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Re: Chinese Discussion Thread

Post by zoom »

pingiu wrote:just out of interrest whay did we buff China?
That's a good question! The answer is that we didn't; the civilization was nerfed with EP7-7.1.
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Re: Chinese Discussion Thread

Post by Hawk_Girl »

whats best super late game, skirm/sword/forbidden or old dynasty units?
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Re: Chinese Discussion Thread

Post by Hazza54321 »

probably old dynasty units + forbidden, mostly because keshiks are legit your only unit to kill cav lategame and pretty good anticav at that with the x4 card. old han vs skirm sword , skirm sword probably better but not by a whole lot probably
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Re: Chinese Discussion Thread

Post by dansil92 »

On ep i would just favour the castle banner armies mostly. Changdao/meteor is really well rounded
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Re: Chinese Discussion Thread

Post by harcha »

dansil92 wrote:On ep i would just favour the castle banner armies mostly. Changdao/meteor is really well rounded
yeah i am a fan of this and it seems like maybe only one who actually uses/used this in games. it's just a bit out of reach usually tho unless you form your build around a castle or blockhouse
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.

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