Imperial Noob wrote:Ultimate civ quirk: Give them resources for destroying buildings (now this is ransack).
Which resources, what relation with the destroyed buildings' cost would you suggest?
economy: Give their vills an option to transform into a speed 6.75 cavalry (let them swap stances and get a magical steed like horse artillery operator does) to enable them to travel to and from natural resources safer and more efficiently
That would be pretty OP, since you could just never get raided, also too drastic for EP, given the current way of changing the game.
early economy: Give them finally their due steel traps and a 5 vil shipment
That's one of the most popular suggestions, but usually not conjoined.
early defense: Let Teepees boost villager HP and let the Chief boost villager speed.
It depends on the answer to the question I stated below, but for what would you need villager HP buff if you had them on horses? Perhaps it could work if you just camped in one place with your army and gatherers while letting them tank some of the damage...
early offense: Let those bloody bears claw through wooden huts and murder civilians like opris. Blessing them with 30 siege and x1 vs vills would surely make them decent <joke?>
If you think of it, they're not entirely awful — basically hand cavalry without such a tag sounds pretty good. The main concern here would just be independent from the overall strength factors — usually you don't have that much space in age 2 in your deck, as you have to choose between crates, units (you have a lot of them actually) and upgrades.
(imho optional) Let the Warchief receive shipments
Well, if Daimyo can...
Buff Tashunke Prowlers... poor fellows
Personally, I have to give them a go, everyone complains about them whereas I see some potential for hidden assaults, think raiding and skirms Although I must admit there's certainly a reason for the current state, I'm very inexperienced with Sioux
Nerf Dog Soldiers' HP
I guess with all the buffs you propose, it may be somewhat necessary
Remove RRs' Heavy Cav tag... this is the most modern unit in the game we are talking about...cmon!
BR Nerf is ok.
From a historical point of view the range nerf for Wakinas is more than reasonable. The Sioux widely ignored iron sights and liked to fight point blanc
There's already a reasonable big complaint about their too little range and powerlessness in general, I don't think it has any chances of succeeding... Also, see below.
Comments in bold.
Although from the historical point of view your remarks are undeniably true, ESOC Patch's main priority is to make the game balanced at first. It's widely know this game is not historically accurate and it feels pretty impossible to make it otherwise and adjusted for multiplayer experience at the same time. Hell, I think that'd be really tough to fix its accuracy on its own, even
Also, do you suggest every single one of these changes? Or just some of them? Implementing all of those would make them even too good I'm afraid.