momuuu wrote:What about not removing a civ and then creating a new one in a balance patch?
This has actually worked fairly well in other games (civ 5 for example), and I don't think is actually all that insane.
However, I don't think Sioux is that tough of a nut to crack. I think what they need is some sort of bow rider change, a cetan buff, some sort of slight early game eco buff (maybe extra starting vill, 5 vill shipment, or extra wood crate), and then a slight mid/late-game eco buff (I like mustangs buff personally for this). The teepee change was cool and made Sioux a very dynamic civ IMO, but too an extent it also just totally changed the civ.
Personally, I do like some sort of Teepee buff. My personal idea is to extend Teepee range a bit and buff the base HP aura a bit, or possibly making them also buff attack by default. It would also be cool to make teepee's give some wood back after you delete them, as that would allow sioux to have more of a nomadic playstyle, which would help to differentiate them a bit from other civs.