Sioux Discussion Thread

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Italy Garja
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Re: Sioux Discussion Thread

Post by Garja »

2ds in colonial is a pretty poor shipment
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Re: Sioux Discussion Thread

Post by thebritish »

Mimsy for President wrote:Yeah better than 3huss for example which isn't even a bad shipment.

read the garja's post pls :mrgreen:
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Re: Sioux Discussion Thread

Post by Mr_Bramboy »

Garja wrote:2ds in colonial is a pretty poor shipment

Don't think so. It's basically 2 cuirs with no extra costs. I'd take 2 cuirs over 3 huss as fr on any day of the week.
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Re: Sioux Discussion Thread

Post by Mimsy for President »

thebritish wrote:
Mimsy for President wrote:Yeah better than 3huss for example which isn't even a bad shipment.

read the garja's post pls :mrgreen:

No need. Only his guide is worth it.
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Re: Sioux Discussion Thread

Post by momuuu »

I think 2 dogs is fine, but 4 AR seems much better. 2 dogs seems about on the 3 huss level of strength I think
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Re: Sioux Discussion Thread

Post by Garja »

3 huss > 2 colonial ds. Being a shipment of just 2 cav units that have 28 attack is pretty lame. I'd rather send 3 AR which is more or less on the level of 3 huss.
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Re: Sioux Discussion Thread

Post by Mimsy for President »

28 *1.5 vs infantry so 42. 550hp and better resists vs ranged.
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Re: Sioux Discussion Thread

Post by fei123456 »

2 dog soldiers have 1100hp (even 4 axe riders have 1000hp only. 3 hussar 960.) so they are best tank units. they don't actually need high attack cause bow rider has it. hp is always more important to melee cavs.
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Re: Sioux Discussion Thread

Post by momuuu »

Not to mention they might have quite a bit of attack on average over a sustained fight because they die less quickly.
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Re: Sioux Discussion Thread

Post by Garja »

3 units vs 2
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Re: Sioux Discussion Thread

Post by Mr_Bramboy »

Garja wrote:3 units vs 2

Which is why you have 10 crossbowman in your deck instead of the more standard 8 skirmishers, I presume?
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Re: Sioux Discussion Thread

Post by Garja »

No which is why I changed the 2ds card with the 3 ar one. Realistically tho you don't want any of the 2.
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Re: Sioux Discussion Thread

Post by momuuu »

bram just showed me the way. Sioux OP
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Re: Sioux Discussion Thread

Post by Garja »

Sioux is very good imo. It's one of the few civ that can beat Germans and other good civs on land maps.
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Re: Sioux Discussion Thread

Post by Hazza54321 »

id rather have 2 dogs for the dps vs inf and the tank so much more than 3ar
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Re: Sioux Discussion Thread

Post by deuxballesman »

Same here 2ds have that bonus against inf that makes them useful against a rush. You just need to time the card with a cav batch or something like that. This way they act as very strong tanks supported by great damage dealers like ar.
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Re: Sioux Discussion Thread

Post by fei123456 »

yeah sioux is not bad against german. but they're weaker when facing musk/goon civs.
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Re: Sioux Discussion Thread

Post by deuxballesman »

Isn't musk/goon countered by pure wakina? Or do you mean skirm/musk/goon compo?
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Re: Sioux Discussion Thread

Post by Marco1698 »

Garja wrote:Sioux is very good imo. It's one of the few civ that can beat Germans and other good civs on land maps.
how Sioux can beat german?
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Re: Sioux Discussion Thread

Post by fichtenweg »

deuxballesman wrote:Isn't musk/goon countered by pure wakina? Or do you mean skirm/musk/goon compo?


He doesnt mean a musk/huss combo, he means civs that can do those units. Musks age 2 are really good unit vs bow rider.
Civs without musks in age 2 struggle vs Sioux, why i agree with garja that Sioux beat German.
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Re: Sioux Discussion Thread

Post by [Armag] diarouga »

I don t think sioux should play colonial vs german.
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Re: Sioux Discussion Thread

Post by deleted_user0 »

fichtenweg wrote:
deuxballesman wrote:Isn't musk/goon countered by pure wakina? Or do you mean skirm/musk/goon compo?


He doesnt mean a musk/huss combo, he means civs that can do those units. Musks age 2 are really good unit vs bow rider.
Civs without musks in age 2 struggle vs Sioux, why i agree with garja that Sioux beat German.


err... bow pike uhlan reks sioux, specially now that BR are nerfed.
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Re: Sioux Discussion Thread

Post by deuxballesman »

umeu wrote:
fichtenweg wrote:
deuxballesman wrote:Isn't musk/goon countered by pure wakina? Or do you mean skirm/musk/goon compo?


He doesnt mean a musk/huss combo, he means civs that can do those units. Musks age 2 are really good unit vs bow rider.
Civs without musks in age 2 struggle vs Sioux, why i agree with garja that Sioux beat German.


err... bow pike uhlan reks sioux, specially now that BR are nerfed.
I thought cetan>xbow club>pike with br hard countering uhlans I would have given the advantage to Sioux here. Where is that reasoning flawed?
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Re: Sioux Discussion Thread

Post by Garja »

cetan/club/axe/br > xbow/pike/uhans/dopp. And eco should be somewhat similar in colonial because sioux have higher shipment rate and don't need houses.
Also because it's going to be an infantry battle they can make use of the wood ups.
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Re: Sioux Discussion Thread

Post by deuxballesman »

Garja wrote:cetan/club/axe/br > xbow/pike/uhans/dopp. And eco should be somewhat similar in colonial because sioux have higher shipment rate and don't need houses.
Also because it's going to be an infantry battle they can make use of the wood ups.
Are dops needed since there are pikes already ? They take a lot of pop and the more houses you make the more Sioux benefits of its free 200pop slots

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