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Re: Portuguese Discussion Thread

Posted: 16 Jul 2019, 10:01
by [Armag] diarouga
gamevideo113 wrote:This is something i think we could be working on, moving the shipment to age2 or age1.
-Trade route upgrades are free and researched instantly (age1)? As an alternative to ATP. I don't think this is what posts need tho. Just throwing ideas in. I think what actually needs to be touched is cassa and organs.

That would still be bad tbh. Anyway, Port is fine on ATP maps, we don't need to buff them there.

Re: Portuguese Discussion Thread

Posted: 16 Jul 2019, 10:56
by gamevideo113
What if the card was moved to age1 and gave xp crates?
Ports would get a bice boost in early colonial but nothing more than that. And it wouldn't affect water play because ports want to send schooners first on water maps.

Re: Portuguese Discussion Thread

Posted: 15 Aug 2019, 13:01
by gamevideo113
Cassa with 3.5 RoF are okish i guess (i'd still prefer standard RoF of 3 tbh), but anyway they still need a buff like +10HP imo

Re: Portuguese Discussion Thread

Posted: 19 Sep 2019, 20:32
by gamevideo113
House of Braganca - Moved from the Fortress Age to the Discovery Age
Effect: Trading Route upgrades are free and market upgrades are 60% cheaper

Why this change could be desirable:
-It helps the portuguese early game, which is poor (you would save 300 res when getting HD, ST and PM)
-It doesn't improve the scaling of ports because later in the game other civs will have market techs as well
-It doesn't affect fishing builds
-It's an option, doesn't necessarily change the whole civ
-Ports now have a decent 1st card to send on no-tp maps (also no-ATP and no-water)
-The concept of the card is still the same: saving resources on upgrades. No funky stuff which some players don't like
-Ports need a buff

Re: Portuguese Discussion Thread

Posted: 16 Dec 2019, 11:45
by zoom
Mitoe wrote:Portuguese "Berry and hunting gather-rates increased by 5%" also just doesn't make sense to me. It seems like a bit much considering just how many changes they received, and given just how strong they were with a very similar change on ASFP.
Feedback indicates that the civilization would be underpowered without such a general buff. It would be great, if reverting it proves desirable!

Re: Portuguese Discussion Thread

Posted: 16 Dec 2019, 18:55
by deleted_user
I'm quite sure ports are still an average civ but The Germany lobby is very strong and influential that they will keep crying FOREVER UNTIL THEY ARE SURE GERMANY IS FAR BETTER THAN ANY CIV

Re: Portuguese Discussion Thread

Posted: 16 Dec 2019, 21:36
by Kaiserklein
So ports were buffed and ger was nerfed and that's your conclusion?

Re: Portuguese Discussion Thread

Posted: 16 Dec 2019, 21:50
by deleted_user
deleted_user wrote:I'm quite sure ports are still an average civ but The Germany lobby is very strong and influential that they will keep crying FOREVER UNTIL THEY ARE SURE GERMANY IS FAR BETTER THAN ANY CIV
Very compelling. I'm afraid and confused and incorrectly place a larger value on the past, and so I will latch onto you because you are loud which makes you strong and easy to follow to pretend I can go back to how things were.

Re: Portuguese Discussion Thread

Posted: 30 Oct 2021, 08:37
by louis293
hello i have a small question, does port still have the bonus gather rate ? And when you up the hunt gather rate (hunting dog, steel trap spice trade etc..) does it scales on normal settler gather rate or on the bonus one ? Thanks in advacne !

Re: Portuguese Discussion Thread

Posted: 30 Oct 2021, 16:31
by musketeer925
From the game files:

Code: Select all


  <tech name="Age0Portuguese" type="Normal">
<dbid>236</dbid>
<status>UNOBTAINABLE</status>
<flag>Shadow</flag>
<effects>

<!-- ... -->

<effect type="Data" action="Gather" amount="1.05" subtype="WorkRate" unittype="Huntable" relativity="BasePercent">
<target type="ProtoUnit">AbstractVillager</target>
</effect>
<effect type="Data" action="Gather" amount="1.05" subtype="WorkRate" unittype="AbstractBerryBush" relativity="BasePercent">
<target type="ProtoUnit">AbstractVillager</target>
</effect>
<effect type="Data" action="Gather" amount="1.05" subtype="WorkRate" unittype="deTorpBush2" relativity="BasePercent">
<target type="ProtoUnit">AbstractVillager</target>
</effect>
They gather both hunts and berries 5% faster. Scaling is still based on the normal base rate.

Re: Portuguese Discussion Thread

Posted: 30 Oct 2021, 16:33
by louis293
thanks a lot @musketeer925