It definitely needs to keep the xp trickle too, we don't want to overnerf it on non-tp mapsMitoe wrote:I had an idea today
What if we made the mosque 50w and gave it a built limit of 10? I think if we do this and give it an aura that increases unit hp by like 10% or something, and villager gather rate by 3%, we could balance Otto super easily.
Ottomans Discussion Thread
Re: Ottomans Discussion Thread
Re: Ottomans Discussion Thread
What if we buffed Mosque build-limit from 1 to 2?
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Re: Ottomans Discussion Thread
EP8.0 note for ottomans:
Bug fix:
-fixed a bug that allowed ottomans to train villagers for free slowly, gave them cdb instead
-fix a bug where abus where trained in foundry instead of rax
-fix a bug that abus ignore range resist
Balance change
-abus only in age 3 with same stats/cost like skirms now
-removed br and make goons available for ottomans instead
Bug fix:
-fixed a bug that allowed ottomans to train villagers for free slowly, gave them cdb instead
-fix a bug where abus where trained in foundry instead of rax
-fix a bug that abus ignore range resist
Balance change
-abus only in age 3 with same stats/cost like skirms now
-removed br and make goons available for ottomans instead
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Re:
Good Idea, Like Spahis the defender of the faith kinda stuffLecastete wrote:Yeah and make spahis available in mosquezoom wrote:What if we buffed Mosque build-limit from 1 to 2?
Fine line to something great is a strange change.
Re: Ottomans Discussion Thread
I have a different idea about that.zoom wrote:What if we buffed Mosque build-limit from 1 to 2?
Make mosque cost 200w and xp trickle to 1.0. Also give them a tech in col for 100f 100w that double the trickle.
And a tech in fortress and industrial on same lines, double cost, and double xp.
And also give infinite spahi in age 4, I think it would be an interesting dynamic.
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Re: Ottomans Discussion Thread
also trainable spahi in age 4aqwer wrote:I have a different idea about that.zoom wrote:What if we buffed Mosque build-limit from 1 to 2?
Make mosque cost 200w and xp trickle to 1.0. Also give them a tech in col for 100f 100w that double the trickle.
And a tech in fortress and industrial on same lines, double cost, and double xp.
And also give infinite spahi in age 4, I think it would be an interesting dynamic.
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Re: Ottomans Discussion Thread
Ceterum censeo, Spahinem esse trainendam.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Ottomans Discussion Thread
It suggests that abus guns ought to have "area of effect" with their ranged attack. Which is entirely logical because every unit that has siege type ranged damage has AoE e.g. cannons, siege elephants, warships, grenadiers etc.
I suggest that it should be available through a hc card that gives 1 AoE and +2 range.
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- gamevideo113
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Re: Ottomans Discussion Thread
Abus used to have AoE damage. They were extremely broken with it.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: Ottomans Discussion Thread
Maybe on nilla but on tad it should be tested. With late game spam of yumis and other RI, abus are useless bcz min range and high overkill. It is one way to make them usefull.
P.S. It would have AoE by default which could be hard for some civs in early game but in late it is totally fine bcz you can make artillery and abus do less damage to artillery on EP.
P.S. It would have AoE by default which could be hard for some civs in early game but in late it is totally fine bcz you can make artillery and abus do less damage to artillery on EP.
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Re: Ottomans Discussion Thread
Abus already have +2 range (which is a joke honestly because some civs just can't counter abus in late game), that's enough xD.aqwer wrote:Maybe on nilla but on tad it should be tested. With late game spam of yumis and other RI, abus are useless bcz min range and high overkill. It is one way to make them usefull.
Re: Ottomans Discussion Thread
You are so bised. In 1v1 , it is rarely happens that game reach that point. But in team games, the team with otto almost always lose in late game if their opponents play correctly. If abus gun are that strong in late game, why ppl are not making them exclusively? Abus gun are indeed a joke in late game, bcz they can't even counter strelet spam , a unit about 1/4 to 1/3 their strength.[Armag] diarouga wrote:Abus already have +2 range (which is a joke honestly because some civs just can't counter abus in late game), that's enough xD.aqwer wrote:Maybe on nilla but on tad it should be tested. With late game spam of yumis and other RI, abus are useless bcz min range and high overkill. It is one way to make them usefull.
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Re: Ottomans Discussion Thread
Their are not so many unit who can counter strelet spam in late game.aqwer wrote: Abus gun are indeed a joke in late game, bcz they can't even counter strelet spam , a unit about 1/4 to 1/3 their strength.
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Re: Ottomans Discussion Thread
In team game, the otto team just wins in most MUs if he can reach late game with a good eco.aqwer wrote:You are so bised. In 1v1 , it is rarely happens that game reach that point. But in team games, the team with otto almost always lose in late game if their opponents play correctly. If abus gun are that strong in late game, why ppl are not making them exclusively? Abus gun are indeed a joke in late game, bcz they can't even counter strelet spam , a unit about 1/4 to 1/3 their strength.[Armag] diarouga wrote:Abus already have +2 range (which is a joke honestly because some civs just can't counter abus in late game), that's enough xD.aqwer wrote:Maybe on nilla but on tad it should be tested. With late game spam of yumis and other RI, abus are useless bcz min range and high overkill. It is one way to make them usefull.
The issue is that Otto will often either win the game in colonial because their early colo is insane, or lose in fortress because their eco is too shit.
I'm not even sure strelets beat abus with a good kiting in late game by the way but you can just go artillery against strels and use the abus to snipe the goons and culvs coz they're great at it.
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Re: Ottomans Discussion Thread
The irony. Kindly stfu.aqwer wrote:You are so bised.
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Re: Ottomans Discussion Thread
Any data to support your claim that otto team just wins most mus in late game? What I have watched on stream and on ladder tells a different story.[Armag] diarouga wrote:In team game, the otto team just wins in most MUs if he can reach late game with a good eco.aqwer wrote:You are so bised. In 1v1 , it is rarely happens that game reach that point. But in team games, the team with otto almost always lose in late game if their opponents play correctly. If abus gun are that strong in late game, why ppl are not making them exclusively? Abus gun are indeed a joke in late game, bcz they can't even counter strelet spam , a unit about 1/4 to 1/3 their strength.Show hidden quotes
The issue is that Otto will often either win the game in colonial because their early colo is insane, or lose in fortress because their eco is too shit.
I'm not even sure strelets beat abus with a good kiting in late game by the way but you can just go artillery against strels and use the abus to snipe the goons and culvs coz they're great at it.
Artillery loses to culv and importantly mass RC. Abus gun aren't effective against RC, you should know and they do even less damage to artillery.
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Re: Ottomans Discussion Thread
I don't really like the changes overall cuz we are just turning abus guns into skirmisher and still only nerfed age 3 while I think abus were shinning more in age 2, but I guess that might be balanced now with the art fundry cost change tbf.
Re: Ottomans Discussion Thread
Did not play the patch recently, but isn't it the abus gun, among all skirmishers, which is best suited to fight strelet spam?
High base dmg, no resistance, longer range. Sound advantageous.
High base dmg, no resistance, longer range. Sound advantageous.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
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Re: Ottomans Discussion Thread
I have no data, just experience. And I can tell that if you let otto get a big abus mass in age 4, it feels impossible to stop it.aqwer wrote:Any data to support your claim that otto team just wins most mus in late game? What I have watched on stream and on ladder tells a different story.[Armag] diarouga wrote:In team game, the otto team just wins in most MUs if he can reach late game with a good eco.Show hidden quotes
The issue is that Otto will often either win the game in colonial because their early colo is insane, or lose in fortress because their eco is too shit.
I'm not even sure strelets beat abus with a good kiting in late game by the way but you can just go artillery against strels and use the abus to snipe the goons and culvs coz they're great at it.
Artillery loses to culv and importantly mass RC. Abus gun aren't effective against RC, you should know and they do even less damage to artillery.
And you're wrong about culvs and RC, abus kill it no problem.
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Re: Ottomans Discussion Thread
Always when i try to to kill abus with range cav i see one dead abus and 5 dead goons
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Re: Ottomans Discussion Thread
Yea, because abus counter goons.
Re: Ottomans Discussion Thread
Late game RC kills abus effectively, especially WW, brit port goons.[Armag] diarouga wrote:I have no data, just experience. And I can tell that if you let otto get a big abus mass in age 4, it feels impossible to stop it.aqwer wrote:Any data to support your claim that otto team just wins most mus in late game? What I have watched on stream and on ladder tells a different story.Show hidden quotes
Artillery loses to culv and importantly mass RC. Abus gun aren't effective against RC, you should know and they do even less damage to artillery.
And you're wrong about culvs and RC, abus kill it no problem.
#trainableSpahi
Re: Ottomans Discussion Thread
Abus gun do x0.75 vs RC so they are not counter of RC.[Armag] diarouga wrote:Yea, because abus counter goons.
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