momuuu wrote:My favorite example is Hazza vs Mitoe (I think) spain vs sioux, where hazza realizes that spain doesn't actually need to be that aggressive against Sioux, and just plays it out passively because spain's army potential was just much better. Really great game to watch in this context.
Hazza54321 wrote:Sioux should beat spain but its not hopeless for spain, i dont see how u can possibly beat india though
Saw a tourney round on tibet once on tibet where spain stayed colonial and just spammed rods and upgrades including military drummers vs sioux and it worked really well, as long as sioux doesnt go fortress i think spain can do ok
Hazza54321 wrote:Sioux should beat spain but its not hopeless for spain, i dont see how u can possibly beat india though
Saw a tourney round on tibet once on tibet where spain stayed colonial and just spammed rods and upgrades including military drummers vs sioux and it worked really well, as long as sioux doesnt go fortress i think spain can do ok
Youre thinking of musketjr vs someone much worse i cant remember but sioux should get to fortress no problem especially with 4-6 teepees in base
momuuu wrote:My favorite example is Hazza vs Mitoe (I think) spain vs sioux, where hazza realizes that spain doesn't actually need to be that aggressive against Sioux, and just plays it out passively because spain's army potential was just much better. Really great game to watch in this context.
Hazza54321 wrote:Sioux should beat spain but its not hopeless for spain, i dont see how u can possibly beat india though
Saw a tourney round on tibet once on tibet where spain stayed colonial and just spammed rods and upgrades including military drummers vs sioux and it worked really well, as long as sioux doesnt go fortress i think spain can do ok
Youre thinking of musketjr vs someone much worse i cant remember but sioux should get to fortress no problem especially with 4-6 teepees in base
Yeah i think that was it. Rifle riders just walk over spain's strengths as one of only 2 units that actually does very well against both rodeleros and lancers (jaguar prowl knights being the other). Normal goons do fine but have to be very carefully kited
momuuu wrote:Rifle Riders aren't really that good. They're too expensive for what they really do.
as a shipment they're great, but you don't want to train them generally. however, they're definitely great at what they do, and shit at pretty much all else.
momuuu wrote:My favorite example is Hazza vs Mitoe (I think) spain vs sioux, where hazza realizes that spain doesn't actually need to be that aggressive against Sioux, and just plays it out passively because spain's army potential was just much better. Really great game to watch in this context.
What do you think about the HC shipment which turns all your axes into rifle riders? I somehow think that this card may be worth it against spanish FF's. You can harass with axes in age II, massing something like 15 axes and then follow up to age III. Sending the card + building 5 new axes which pop shortly after the card arrives would yield 15 RR + 5 axes and could be quite devastating to spanish.
Whatever is written above: this is no financial advice.
that's a long-overdue card that I've wanted to check for some time now, seems really viable, though I think the idea is that you stay age 2 and instead of throwing out 2200 resources for an advancement, you mass more cavalry and get units from the top shelf with just sending a card — moving the Tirailleurs card for the French to age 2 would be better, for instance
pecelot wrote:that's a long-overdue card that I've wanted to check for some time now, seems really viable, though I think the idea is that you stay age 2 and instead of throwing out 2200 resources for an advancement, you mass more cavalry and get units from the top shelf with just sending a card — moving the Tirailleurs card for the French to age 2 would be better, for instance
The rifle rider card works wonders against ottto jan rush. Mass axe riders and raid a bit, make sure he is not making a foundry but is going for double rax. Let him see the axe riders and then send the card when you can tell he's about to push and then suddenly rifle riders crush his chances of laming. Its my personal favourite counter to otto laming at pr15-24 level.
Honestly i think that might be more or less the counter to a Spanish FF as long as you can deal with the skirmishers (axe, dog soldiers) you will be fine