Garja wrote:I'd say the most unjustified and thus nerfable things are:
- gurka self healing (very marginal but still prob a bug)
- monks not having cav tag for goons
- urumi 30% rr on top of their other insane stats (they have rof 1 for who doesnt know). For reference Spahi have 10%, dog soldiers 20% Resistance is usually the only drawback of unique non merc units. Without a drawback those units would be insane.
- agra having a disprortionate los compared to other buildings. I think it has 6 range more than the range of its attack. With otto cons basically covers 1/4 of the map
the first 2 are legit ideas for nerf, but i dunno if the agra los is disproportionate. Don't most towers and buildings have more los than range? TC defo has. And I know units have too.
as for urumi, maybe instead of nerfing RR (i think its fine cuz they're slower than cav, and so need the RR when closing in on infantry) it's better to range the 1 rof, which is odder than the RR.