Grazing
Grazing
is that card really worth it? the gather rate is below 0.05 for the camels for example. I think you would end up gathering more resources with the team trickle card in a realistic match where you dont go full elephant or camel. or the mughal card would also be an better option
Re: Grazing
Grazing: Camels generate 0.05 food and elephants generate 0.1 wood +1 Villager. Available in the Colonial Age for India.
You are welcome, everyone reading this thread.
You are welcome, everyone reading this thread.
Pay more attention to detail.
- P i k i l i c
- Howdah
- Posts: 1271
- Joined: Nov 17, 2015
- ESO: Pikilic
- Location: Dijon, France
- GameRanger ID: 7497456
Re: Grazing
I heard some feedback telling this card was one of the most terrible in this game. Better ship the card that slows down enemy units nearby monks instead.
Re: Grazing
P i k i l i c wrote:I heard some feedback telling this card was one of the most terrible in this game. Better ship the card that slows down enemy units nearby monks instead.
I think the best alternative is the mughal card, besides saving on wood you will run better since buildings are built faster
- Sargsyan
- Jaeger
- Posts: 3372
- Joined: Dec 18, 2017
- ESO: lamergamer
- Location: North Macedonia
- Clan: c0ns
Re: Grazing
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
- P i k i l i c
- Howdah
- Posts: 1271
- Joined: Nov 17, 2015
- ESO: Pikilic
- Location: Dijon, France
- GameRanger ID: 7497456
Re: Grazing
I think you're more likely running into Clades! Detrimentum! (Ludus Perditus)
Re: Grazing
you can't use it in supremacy or treaty, it's just too bad
i think you can only use it in an "elephant only compstomp deck" as a 3rd trickle for fun
i think you can only use it in an "elephant only compstomp deck" as a 3rd trickle for fun
Re: Grazing
There are tons of card which can do much better. I kinda hate it that India doesn't have many eco cards, that sucks.
Re: Grazing
EAGLEMUT wrote:One of the worst cards in the game, rivaled only by "Call to Arms" - another India card that does literally nothing.
that card is decent in sup, when you lose buildings you get units
Re: Grazing
Ashvin wrote:There are tons of card which can do much better. I kinda hate it that India doesn't have many eco cards, that sucks.
units training time is so slow that most of the times it wont be a problem running out of eco
Re: Grazing
Shahpur wrote:EAGLEMUT wrote:One of the worst cards in the game, rivaled only by "Call to Arms" - another India card that does literally nothing.
that card is decent in sup, when you lose buildings you get units
As far as I know, the card has never actually worked - it doesn't give you any units.
Re: Grazing
EAGLEMUT wrote:Shahpur wrote:EAGLEMUT wrote:One of the worst cards in the game, rivaled only by "Call to Arms" - another India card that does literally nothing.
that card is decent in sup, when you lose buildings you get units
As far as I know, the card has never actually worked - it doesn't give you any units.
I used the card many times and works, but you don't get units when you lose walls, that would be op
-
- Lancer
- Posts: 578
- Joined: Feb 2, 2018
- ESO: OstiferButthole
- Location: USA
Re: Grazing
I know it is generally terrible but what if you played a camel/ele only team game. I guess 100 camel pop would be 5 not a bad trickle
-
- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: Grazing
THey have to be idle to give tge trickle dont they
Re: Grazing
Hazza54321 wrote:THey have to be idle to give tge trickle dont they
This is what I'm thinking too.
Otherwise it wouldn't quite be the worst card in the game. Just rather bad.
Re: Grazing
they have to be idle yep
-
- Lancer
- Posts: 655
- Joined: Sep 9, 2015
- ESO: Supernapoleon
- Location: Munich
Re: Grazing
In nr55 it can make sense in some few cases.
Re: Grazing
So.... to get the max benefit, I could build 100 zambs to get an astonishing total of +5f/sec, which is worse than a standard factory without upgrade. For the investment of 6000f/6000c. Oh, and I cannot move them...
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Grazing
Sowars and Zamburaks generate 0.05 food every second; Brahmins, Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants generate 0.1 wood every second +1 Villager
I've tested these units (Sowars, Brahmins, Mahout Lancers, Howdahs), you don't have to be idle and the Brahmins generate wood even when they are dead.
I've tested these units (Sowars, Brahmins, Mahout Lancers, Howdahs), you don't have to be idle and the Brahmins generate wood even when they are dead.
Who is online
Users browsing this forum: No registered users and 8 guests