Ports

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India TNT333
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Ports

Post by TNT333 »

So ports r good for treaty cuz of Da TCS. What army should I go? Mass goons or halbs and Cass ?
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India Challenger_Marco
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Re: Ports

Post by Challenger_Marco »

cass goons organs/horse culvs towers + nats.
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Vietnam duckzilla
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Re: Ports

Post by duckzilla »

Halbs are shit, you don't even need to upgrade them. Imo, Cassa/Goons/Mortars are you best units which you can combine with organs/horse art/culvs/musk situationally.
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Canada dansil92
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Re: Ports

Post by dansil92 »

If you are against azzy you can go almost pure cassador with organ guns
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Australia Hazza54321
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Re: Ports

Post by Hazza54321 »

No huss?
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India TNT333
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Re: Ports

Post by TNT333 »

duckzilla wrote:Halbs are shit, you don't even need to upgrade them. Imo, Cassa/Goons/Mortars are you best units which you can combine with organs/horse art/culvs/musk situationally.

What about the meat shield?
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Re: Ports

Post by duckzilla »

You could use musketeers situationally as meat shields. They also benefit from the same upgrade cards which you might use for cassa anyway. Let's do a comparison, assuming cards and AA have been sent.

Imp. Guerreiro Musketeer (with cards): 75f/25c for 375hp/58dmg/33melee (*3 vs cav) + .2 melee resistance
Imp. Halberdier: 50f/70c for 420hp/50dmg (*2 vs cav) + .1 melee resistance

As you see, the halb is ~30% more costly (coin gathers slower than food), but neither his melee attack (vs cav) nor his melee hp (lower resistance) is better than the imp. guerreiro ones. At the same time, the Guerreiro does a lot more dmg himself, since he can fire from range.


Hussars can be added as situational unit. Depending on how much walling happened, hussar can be ineffective. On the other hand, they can be used as meat shields as well. It depends. They are certainly not as useful as cassa/goon/mortar.
Whatever is written above: this is no financial advice.

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Re: Ports

Post by Kaiserklein »

It depends on the match up. But usually ports go quite heavy on artillery in treaty. Always 1 or 2 of these 50 range mortars, some organs and culvs obviously. You don't make halbs cause they suck, but you can go musks (they're actually 2nd best musks after brit musks, difference being the church card). Iirc it's anyway a mix of cassas musks goon huss, but again it depends on the match up. Also depends if you go nats or not and which nats you have, cause for example with the incas you won't need to make much anti cav.
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India TNT333
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Re: Ports

Post by TNT333 »

duckzilla wrote:You could use musketeers situationally as meat shields. They also benefit from the same upgrade cards which you might use for cassa anyway. Let's do a comparison, assuming cards and AA have been sent.

Imp. Guerreiro Musketeer (with cards): 75f/25c for 375hp/58dmg/33melee (*3 vs cav) + .2 melee resistance
Imp. Halberdier: 50f/70c for 420hp/50dmg (*2 vs cav) + .1 melee resistance

As you see, the halb is ~30% more costly (coin gathers slower than food), but neither his melee attack (vs cav) nor his melee hp (lower resistance) is better than the imp. guerreiro ones. At the same time, the Guerreiro does a lot more dmg himself, since he can fire from range.


Hussars can be added as situational unit. Depending on how much walling happened, hussar can be ineffective. On the other hand, they can be used as meat shields as well. It depends. They are certainly not as useful as cassa/goon/mortar.

Imo halbs and horse art r a pain in the ass, the halbs r massed and meatshield
Guess its good only for dutch xD
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No Flag gomakchios
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Re: Ports

Post by gomakchios »

up to the MU. Usually I mass a lot of cassadors and organs, with enough musketeers and nats for meatshield and 10 goons in the back to focus down cav. Ports don't have the best hand cav so you must figure another way to win. Usually it is artillery superiority while using long range mortars to destroy enemy building foundations when they rebuild.
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United States of America dicktator_
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Re: Ports

Post by dicktator_ »

In general, 10-15 goons, 5-10 Huss, rest cass/art, and mix musk vs melee civs.
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Re: Ports

Post by [Armag] diarouga »

dicktator_ wrote:In general, 10-15 goons, 5-10 Huss, rest cass/art, and mix musk vs melee civs.

Do you really make goons as Port? :ohmy:

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