aztec 1000g temple upgrade cards-- which are worth it?

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China SquidTheSid
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by SquidTheSid »

Riotcoke wrote:Actually the unit is very good with upgrades on it, so yea i'd like to see them have tags.
That would literally destroy the main unique thing about rattan shields.
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by Riotcoke »

SquidTheSid wrote:
Riotcoke wrote:Actually the unit is very good with upgrades on it, so yea i'd like to see them have tags.
That would literally destroy the main unique thing about rattan shields.
Which is a bug.
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by Hazza54321 »

What are you talking about, arrowknights are great vs cannons
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by SquidTheSid »

Riotcoke wrote:
SquidTheSid wrote:
Riotcoke wrote:Actually the unit is very good with upgrades on it, so yea i'd like to see them have tags.
That would literally destroy the main unique thing about rattan shields.
Which is a bug.
So you'd destroy the niche that the unit has because it's a bug?
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by SquidTheSid »

Hazza54321 wrote:What are you talking about, arrowknights are great vs cannons
Do explain. Their damage against them is pitiful unless you mass up a serious collection of them.
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by Ghost_Imperator »

SquidTheSid wrote:
Riotcoke wrote:
Show hidden quotes
Which is a bug.
So you'd destroy the niche that the unit has because it's a bug?
I agree with Riot, whether it’s something unique or not, but it’s BUG, which without doubt shouldn’t exist.
:chinese: :export:
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by Riotcoke »

SquidTheSid wrote:
Riotcoke wrote:
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Which is a bug.
So you'd destroy the niche that the unit has because it's a bug?
The unit isn't meant to have a niche though, like natives are meant to be variants of pre-existing units rattans are obviously cyote runners just missing the cyotemen tag as the devs forgot to add it.
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by SquidTheSid »

Ghost_Imperator wrote:
SquidTheSid wrote:
Show hidden quotes
So you'd destroy the niche that the unit has because it's a bug?
I agree with Riot, whether it’s something unique or not, but it’s BUG, which without doubt shouldn’t exist.
So in that case, we can expect to see batch Strelet wood cost reduced to 75, right? After all, 100 wood is a bug and it shouldn't exist.
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by Ghost_Imperator »

SquidTheSid wrote:
Ghost_Imperator wrote:
Show hidden quotes
I agree with Riot, whether it’s something unique or not, but it’s BUG, which without doubt shouldn’t exist.
So in that case, we can expect to see batch Strelet wood cost reduced to 75, right? After all, 100 wood is a bug and it shouldn't exist.
I think this “bug” (lol) is utterly from another story which is not the same as BUG with rattans.
:chinese: :export:
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by dansil92 »

Rattan arent bugged its intentional. They gave disciples the coyoteman tag but not rattan or tiger claws. The strel cost is arguably a bug, as code exists giving them a legitimate discount on coin cost
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Re: aztec 1000g temple upgrade cards-- which are worth it?

Post by howlingwolfpaw »

SquidTheSid wrote:Yes, they die to cannons instead. Remember, though cannons have a 50% penalty vs arrow knights, AKs are still infantry, so all cannons with infantry multipliers (Heavy Cannon, Falconet, Horse Artillery, etc.) have a net 1.5x damage multiplier vs them.

And given that Arrow Knights have 150 HP, they will get one shot by falcs. Hell, even in industrial age, AKs only get 25% more HP, so Falcs still oneshot them, as Field Guns give 25% damage (187.5 HP and 187.5 siege damage). Yes, I'm aware that AKs get combat cards, but so do the Europeans to make their cannons better.

And given your line of logic, should we make all units that break the counter system awful? Should Rattan Shields be shit since they're effectively cav that isn't countered by dragoons?

I think we should fix an underwhelming unit that fails to do its primary job (anti-artillery). Aztec is already weak enough to artillery as is, and combined with their inability to clear skirm masses, they seriously struggle in many matchups due to their unbalanced unit roster (4 anti-cav, 1 artillery, 1 cav, 1 skirm).
Ak ar fine, it is the coyote runner that is ineffective for Aztec, low Hp, low attack, its only bonus is a smaller attack radius. Or maybe if you use th card to cloak them effectively. If AK too powerful it will nullify cannons, and really if you make 15 of them it already does. Azzy can get away with that high pop to AK because their other noble hut units are so good. AK protected by ERK can only be fought be skirm spam really. Which is how the civ in general breaks the unit counter system. Because ERK do pretty well vs everything.

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