That would literally destroy the main unique thing about rattan shields.Riotcoke wrote:Actually the unit is very good with upgrades on it, so yea i'd like to see them have tags.
aztec 1000g temple upgrade cards-- which are worth it?
- SquidTheSid
- Musketeer
- Posts: 82
- Joined: Jul 14, 2020
- Location: Duber
Re: aztec 1000g temple upgrade cards-- which are worth it?
- Riotcoke
- Retired Contributor
- Posts: 4088
- Joined: May 7, 2019
- ESO: Riotcoke
- Location: Dorsetshire
- Clan: UwU
Re: aztec 1000g temple upgrade cards-- which are worth it?
Which is a bug.SquidTheSid wrote:That would literally destroy the main unique thing about rattan shields.Riotcoke wrote:Actually the unit is very good with upgrades on it, so yea i'd like to see them have tags.
twitch.tv/stangoesdeepTV
-
- Pro Player
- Posts: 8049
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: aztec 1000g temple upgrade cards-- which are worth it?
What are you talking about, arrowknights are great vs cannons
- SquidTheSid
- Musketeer
- Posts: 82
- Joined: Jul 14, 2020
- Location: Duber
Re: aztec 1000g temple upgrade cards-- which are worth it?
So you'd destroy the niche that the unit has because it's a bug?Riotcoke wrote:Which is a bug.SquidTheSid wrote:That would literally destroy the main unique thing about rattan shields.Riotcoke wrote:Actually the unit is very good with upgrades on it, so yea i'd like to see them have tags.
- SquidTheSid
- Musketeer
- Posts: 82
- Joined: Jul 14, 2020
- Location: Duber
Re: aztec 1000g temple upgrade cards-- which are worth it?
Do explain. Their damage against them is pitiful unless you mass up a serious collection of them.Hazza54321 wrote:What are you talking about, arrowknights are great vs cannons
- Ghost_Imperator
- Skirmisher
- Posts: 110
- Joined: Feb 3, 2019
- ESO: Ghost_Imperator
- Location: Russia
Re: aztec 1000g temple upgrade cards-- which are worth it?
I agree with Riot, whether it’s something unique or not, but it’s BUG, which without doubt shouldn’t exist.SquidTheSid wrote:So you'd destroy the niche that the unit has because it's a bug?Riotcoke wrote:Which is a bug.Show hidden quotes
- Riotcoke
- Retired Contributor
- Posts: 4088
- Joined: May 7, 2019
- ESO: Riotcoke
- Location: Dorsetshire
- Clan: UwU
Re: aztec 1000g temple upgrade cards-- which are worth it?
The unit isn't meant to have a niche though, like natives are meant to be variants of pre-existing units rattans are obviously cyote runners just missing the cyotemen tag as the devs forgot to add it.SquidTheSid wrote:So you'd destroy the niche that the unit has because it's a bug?Riotcoke wrote:Which is a bug.Show hidden quotes
twitch.tv/stangoesdeepTV
- SquidTheSid
- Musketeer
- Posts: 82
- Joined: Jul 14, 2020
- Location: Duber
Re: aztec 1000g temple upgrade cards-- which are worth it?
So in that case, we can expect to see batch Strelet wood cost reduced to 75, right? After all, 100 wood is a bug and it shouldn't exist.Ghost_Imperator wrote:I agree with Riot, whether it’s something unique or not, but it’s BUG, which without doubt shouldn’t exist.SquidTheSid wrote:So you'd destroy the niche that the unit has because it's a bug?Show hidden quotes
- Ghost_Imperator
- Skirmisher
- Posts: 110
- Joined: Feb 3, 2019
- ESO: Ghost_Imperator
- Location: Russia
Re: aztec 1000g temple upgrade cards-- which are worth it?
I think this “bug” (lol) is utterly from another story which is not the same as BUG with rattans.SquidTheSid wrote:So in that case, we can expect to see batch Strelet wood cost reduced to 75, right? After all, 100 wood is a bug and it shouldn't exist.Ghost_Imperator wrote:I agree with Riot, whether it’s something unique or not, but it’s BUG, which without doubt shouldn’t exist.Show hidden quotes
Re: aztec 1000g temple upgrade cards-- which are worth it?
Rattan arent bugged its intentional. They gave disciples the coyoteman tag but not rattan or tiger claws. The strel cost is arguably a bug, as code exists giving them a legitimate discount on coin cost
- howlingwolfpaw
- Jaeger
- Posts: 3476
- Joined: Oct 4, 2015
Re: aztec 1000g temple upgrade cards-- which are worth it?
Ak ar fine, it is the coyote runner that is ineffective for Aztec, low Hp, low attack, its only bonus is a smaller attack radius. Or maybe if you use th card to cloak them effectively. If AK too powerful it will nullify cannons, and really if you make 15 of them it already does. Azzy can get away with that high pop to AK because their other noble hut units are so good. AK protected by ERK can only be fought be skirm spam really. Which is how the civ in general breaks the unit counter system. Because ERK do pretty well vs everything.SquidTheSid wrote:Yes, they die to cannons instead. Remember, though cannons have a 50% penalty vs arrow knights, AKs are still infantry, so all cannons with infantry multipliers (Heavy Cannon, Falconet, Horse Artillery, etc.) have a net 1.5x damage multiplier vs them.
And given that Arrow Knights have 150 HP, they will get one shot by falcs. Hell, even in industrial age, AKs only get 25% more HP, so Falcs still oneshot them, as Field Guns give 25% damage (187.5 HP and 187.5 siege damage). Yes, I'm aware that AKs get combat cards, but so do the Europeans to make their cannons better.
And given your line of logic, should we make all units that break the counter system awful? Should Rattan Shields be shit since they're effectively cav that isn't countered by dragoons?
I think we should fix an underwhelming unit that fails to do its primary job (anti-artillery). Aztec is already weak enough to artillery as is, and combined with their inability to clear skirm masses, they seriously struggle in many matchups due to their unbalanced unit roster (4 anti-cav, 1 artillery, 1 cav, 1 skirm).
Who is online
Users browsing this forum: No registered users and 5 guests