✔ RE Patch
✔ Treaty Patch
As soon as you start, separate vills on dif food crates, quickly queue your first batch of villagers when you got 270 food, all but one go to gather food. Quickly build a house. Get all age 1 upgrades (except villager attack/hitpoints upgrade).
Send Wood Trickle Card.
Queue up to about 23 villagers.
Age Up with 2 Settlers or 400 wood. If you use Wood Trickle in your boom, you do not really need 400w option because the trickle provides enough wood for TCs. So, 2 Settlers is a better option in this case.
Aging to II
2nd card is Economic Theory.
Distribute your villager on food/gold to gather 1200 food/1125 gold.
Age Up Very Fast
Aging to III
As soon as you hit Age II, collect Age II 400 wood crates, research 2nd food upgrade. [Only if you aged up with 400 wood)
While aging from II to III keep ~10 villagers on food for continuous vill production, the rest go onto wood.
Build 2 more Town Centers.
Send Refrigeration and Royal Mint Cards.
Gather extra wood to research second gold upgrade in market.
Distribute your villagers on food/gold to gather 2000 food/1200 gold for Age IV.
Note that with Russia your villagers come in batch of 3 so keep an eye out for housing, use your villager training hotkey to queue 1 batch of villager per Town Center, don't queue too many on each TC or you will miss your aging milestone and fill up your pop limit.
Age Up with Musks, Cossacks or Oprichniks. [On Treaty Patch age up with 1000 coin].
Send 2 Factories, put them on wood and upgrade wood production rate.
Tweak your villager distribution to get 4000 food/4000 gold for Age V.
Age Up with 2000 Gold.
Aging to V
Research all market wood upgrades.
Build Capitol right away, upgrade wood/food/gold.
Build a church, buy Mercantilism (2000 XP) and send all the mill upgrade cards.
Note that after maxing the villagers queue in your Town Centers, you will have 97 villagers (98 if you used 400w age up) in total, you need to delete two (two if you used 400w age up) of existing villagers so the last batch of 3 can come out for max 99 villagers (Do it like a few seconds before the last batch comes put).
Build a mill and a plantation and upgrade them fully first.
Most settlers are on wood now.
When you finish sending Sustainable Agriculture and Food Silos cards, put your villagers on mills.
When you finish sending all plantation cards, put your villagers on plantations.
Distributivism (Wood Trickle) >Economic Theory > > Refrigeration > Royal Mint > Factories > Sustainable Agriculture > Food Silos > Cigar Roller > Textile Mill-> Rum Distillery > Advance Arsenal -> Fencing School > Cavalry Training > anything you need.
Musketeer: your main unit as it's cheap and fast to mass.
Cossack: weaker than other hand cav but lower pop.
Mortar: Send Unicorne Mortars card as soon as you can, probably after all training cards, since your mortar will train 2x faster than your enemy with 1/2 coin cost, use your advantageous mortars to destroy your enemy's forward base and push hard with Sevastopol.
National Redoubt: one of the most important cards if you plan to run, should follow up with Improved Buildings to turn your fort into a highly mobile stronghold which enables you to attack from everywhere. Or just use them as mighty 16500 hitpoint cannons to fortify your forward base.
Oprichnik: very unique unit of Russia, they are hand cavalry but with extremely strong siege and bonus against villager. Don't waste them attacking other hand cavalry. Use them to pick up villagers building forward base and a couple oprichnik around would be handful to push your enemy's base back or to poke a hole on your enemy wall.
Strelet: cheap and weak counter if your enemy is massing infantry. They are Russian version of skirmisher with lower HP, attack and range.
Watch Russia Boom and Fight by @dicktator_