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Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:04
by Imperial Noob
Ah, artillery, the final arguments of the kings... and their favorite set of toys! Once a Saxon king and Russian Tsar for example, both beefy fellows, after drinking too much (or not enough—a matter of perspective) singlehandedly moved, targeted and fired falconets in a contest, which was ultimately won by August II. Rangefinding was an intellectual exercise as good as chess, so in the seventeenth century it was most proper for bright future generals to serve in artillery units: from Kościuszko, to Napoleon himself.

As this subject has not been properly shown as for now, Ladies and gentlemen of ESOCommunity, I've prepared tricks, feats and curiosities, all concerning big guns. Behold the Incredible Artillery Show!

1. First of all, how far can a dummy fly? You've all seen helpless infantrymen (and cavalrymen) being thrown back by cannonballs... but would you expect THIS?
aFolk Festival.jpg

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The dummy was thrown around 52-54 units from a Redoubt/Great Cannon/L'il Bombard type gun. That's as far as 5 markets!

2. We all know, that a bunch of quickstepping musketeers can graze a falconet shot. But can you actually trick the gunner and avoid a cannonball entirely?

Image
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Yes, you can!

3. The third is an exsitential question asked by @pecelot . What happens, when you decide to liberate a camp full of captives using explosive means?
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(beat) They die.

4. Can monitors shell treasures?
aMonitorb.jpg

Of course, but why would you do this? Treasures are indestructible.

5. And for the grand finale... I've witnessed a monk, who was able to bend the laws of artillery physics. What he did, was to teleport himself away while being shot at by a cannon, and...
aMonka.jpg

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It is my greatest pleasure to announce, that the circus was able to repeat his feat! A cannonball from a gun named King Einstein's Revenge ignored it's range and slammed him exactly where he landed. Town center shown has suffered some minor collateral damage.

Thanks for attending Incredible Artillery Show!
Have a nice day. :flowers:

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:14
by Ashvin
haha Interesting! are you making any scenario related to Artillery?

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:14
by JakeyBoyTH
Hey I love this

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:27
by Imperial Noob
Ashvin wrote:haha Interesting! are you making any scenario related to Artillery?

Sadly, I'm not good at trigger work. But now that you mention it, a scenario titled Time To Micro: Artillery Control popped up in my head. There is so much (relative) incompetence in the field of cannon micro, even at the high tournament levels, that it could prove beneficial. If I can mod Time To Micro, I certainly will.

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:27
by pecelot
We tried for a bit with Japanese monks teleporting to Daimyos, cannonballs managed to shoot to the new location killing deer, even cliffs couldn't stop them, as they flew through the entire map! I'm sure there are some screenshots, right? ;)

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:33
by Imperial Noob
pecelot wrote:We tried for a bit with Japanese monks teleporting to Daimyos, cannonballs managed to shoot to the new location killing deer, even cliffs couldn't stop them, as they flew through the entire map! I'm sure there are some screenshots, right? ;)

Nothing great, but it gives a picture, so to say.
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Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 08:44
by pecelot
Yeah, looks nice — for the record, in the last picture you can see on the minimap where blue falconets can be :P

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 10:10
by aligator92
no clickbait, just awesome :)

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 10:53
by BrookG
Hacks to extend falconets' range

Re: Incredible Artillery Show! (clickbait?)

Posted: 06 Jul 2017, 11:10
by Imperial Noob
BrookG wrote:Hacks to extend falconets' range


It would only work in an FFA, if you baited one player to fire a barrage and then teleported, while driving your shogun into strelets of another player.
The result would be one dead monk, one damaged Shogun, a ton of dead strelets and two confused players. :uglylol:

Re: Incredible Artillery Show! (clickbait?)

Posted: 24 Jan 2018, 08:59
by Kazamkikaz
Very nice not bored anymore, about topic 2, i was playing vs bot to see some thing , when enime (bot on moderate) start come to my base with aennas, when they start throw arrow i just start moving my cdb to left or right before arrow hit them to see if i can dodge, guess what ? cdb with same hp before been shoot, it is hard to do so some times my cdb was shoot, i am interested to pratice this with some one, maybe works with cav ( more speed than cdb)
LOL imagine start dodge all longbowman arrows, could be nice

Re: Incredible Artillery Show! (clickbait?)

Posted: 24 Jan 2018, 10:09
by Pacc21
Kazamkikaz wrote:Very nice not bored anymore, about topic 2, i was playing vs bot to see some thing , when enime (bot on moderate) start come to my base with aennas, when they start throw arrow i just start moving my cdb to left or right before arrow hit them to see if i can dodge, guess what ? cdb with same hp before been shoot, it is hard to do so some times my cdb was shoot, i am interested to pratice this with some one, maybe works with cav ( more speed than cdb)
LOL imagine start dodge all longbowman arrows, could be nice

Units that throw arrows sometimes miss their target, idk the percentages but they do, so it isn't like u dodged the shot by walking the cdb. Tho I'm not sure if it influences the chance of missing.