Rumours of AOE4 closed-alpha/beta
Posted: 21 Sep 2017, 18:49
The following is the translation of the OP in an AOE2 forum. Note: Keep in mind that these are rumours/leaks only! Nothing has been confirmed or backed by any solid evidence
[spoiler=spoiler]Original post by A (posted on the 19th of September at 2.56pm GMT):
Although I feel like such design will result in losing support from the veterans, this might actually be a line of thought. The micro-management of traditional RTS games is much more demanding than that of the MOBA genre, hence giving a very difficult time to new players to learn the basics. It might be essential to lower the need for micro-management.
The replies as follows:
A: Alright. Just another few hours and I could play the closed alpha/beta of Age of Empires 4, and I am looking forward to seeing how it looks like.
B: Replying to A: AOE4? Shouldn’t it be Age of Empires 1 Definitive Edition instead?
C : Replying to A: Shouldn’t Age of Empires 4 still be in pre-alpha planning? What you are playing now might be Age of Empires 1 Definitive Edition.
A: Replying to B: Yes, it is Age of Empires 4. Haven’t played much Age of Empires 1…
A: Replying to C : I don’t know since I don’t play much Age of Empires 1
C : Replying to A: Has Age of Empires 4 reached the stage of closed alpha/beta already? How could it be so soon?
A: (random emote)
A: Replying to C : But it might take another while before it is released.
C : Replying to A: I understand now. Thanks man (literally ‘boss’). Would you mind (or be able to) telling us which era would the game be in?
A: Replying to C : Almost all people made the wrong guess.[/spoiler]
[spoiler=spoiler]Another post made by someone on the same day at 11.25pm GMT:
Some of those (‘decisions on features/mechanics’, I guess) are largely based on the balance between realism and playability.
The replies as follows:
D: Nice to meet you. I watched the trailer of (Age of Empires 1) Definitive Edition, and there was a scene where the camera zoomed out from up close to far away (as shown in the screenshot by the first comment), showing that the screen could fit in more units in HD graphics! Extremely spectacular! I hope the fourth generation (Age of Empires 4) is going to have a larger scale for camera zoom, not only will it give people a grander experience, it will also allow the ratios of ranges of different types of unit to be overall closer to real-world values. The first and second generation (Age of Empires 1 and 2) did not have to take such thing into consideration as the era of cold weapons was dominated by close combat.
A: Reply: After trying out the alpha/beta version of Age of Empires 4 today, a few of us, including E and F, would like to point out that the game features which many of you have been worrying about are not going to happen (be in the game). Everyone was very satisfied with (today’s) experience. Then we went to a bar/pub and have been drinking until now, which is already after midnight.[/spoiler]
Let us continue our discussion!
Edit: The OP in this thread has been removed as per request by the original author, and is now replaced with a translated version with names hidden as per request.
[spoiler=spoiler]Original post by A (posted on the 19th of September at 2.56pm GMT):
Although I feel like such design will result in losing support from the veterans, this might actually be a line of thought. The micro-management of traditional RTS games is much more demanding than that of the MOBA genre, hence giving a very difficult time to new players to learn the basics. It might be essential to lower the need for micro-management.
The replies as follows:
A: Alright. Just another few hours and I could play the closed alpha/beta of Age of Empires 4, and I am looking forward to seeing how it looks like.
B: Replying to A: AOE4? Shouldn’t it be Age of Empires 1 Definitive Edition instead?
C : Replying to A: Shouldn’t Age of Empires 4 still be in pre-alpha planning? What you are playing now might be Age of Empires 1 Definitive Edition.
A: Replying to B: Yes, it is Age of Empires 4. Haven’t played much Age of Empires 1…
A: Replying to C : I don’t know since I don’t play much Age of Empires 1
C : Replying to A: Has Age of Empires 4 reached the stage of closed alpha/beta already? How could it be so soon?
A: (random emote)
A: Replying to C : But it might take another while before it is released.
C : Replying to A: I understand now. Thanks man (literally ‘boss’). Would you mind (or be able to) telling us which era would the game be in?
A: Replying to C : Almost all people made the wrong guess.[/spoiler]
[spoiler=spoiler]Another post made by someone on the same day at 11.25pm GMT:
Some of those (‘decisions on features/mechanics’, I guess) are largely based on the balance between realism and playability.
The replies as follows:
D: Nice to meet you. I watched the trailer of (Age of Empires 1) Definitive Edition, and there was a scene where the camera zoomed out from up close to far away (as shown in the screenshot by the first comment), showing that the screen could fit in more units in HD graphics! Extremely spectacular! I hope the fourth generation (Age of Empires 4) is going to have a larger scale for camera zoom, not only will it give people a grander experience, it will also allow the ratios of ranges of different types of unit to be overall closer to real-world values. The first and second generation (Age of Empires 1 and 2) did not have to take such thing into consideration as the era of cold weapons was dominated by close combat.
A: Reply: After trying out the alpha/beta version of Age of Empires 4 today, a few of us, including E and F, would like to point out that the game features which many of you have been worrying about are not going to happen (be in the game). Everyone was very satisfied with (today’s) experience. Then we went to a bar/pub and have been drinking until now, which is already after midnight.[/spoiler]
Let us continue our discussion!
Edit: The OP in this thread has been removed as per request by the original author, and is now replaced with a translated version with names hidden as per request.