Late game composition

India Ashvin
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Late game composition

Post by Ashvin »

I have been playing team from a past few months and fairly new with ports. I used to play india prior to it and can take a guy one on one no problem. I played this game where I had to fight in the sides of deccan with an iro guy and he came with 5-7 field canons and tomas. I was doing cass + goons and tried to snipe his FGs but got rekt. I tried making culvs but well these FCs apparently had 32/33 range iirc. What could I have done against it? Also what should be ideal military composition in late game when you are going one on one?
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Sweden Gendarme
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Re: Late game composition

Post by Gendarme »

Spam the shit out of culvs. Deccan is a fucking artillery fest and lategame is always cancer.
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Re: Late game composition

Post by Ashvin »

I think you're right, but then culvs dont work against inf.
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Re: Late game composition

Post by supahons »

If your deck isn't too bad for late game you should win with your eco vs iro. They only have a +20% coin upgrade and 99-119 vills, no factories. They will run out of gold or wood sooner or later. The infinite 1500 :ship: gets weaker too the longer the game lasts. Try to trade cost-efficient and wait, if you can't break through.
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Re: Late game composition

Post by Ashvin »

Okay so let's not call it late late game, but the onset of late game, when I'm in age4 but just sent 2 factories and that. Problem is he rekts with everything in his way to my base lol. I need to know how to stop him.
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Re: Late game composition

Post by Gendarme »

Well, you make enough culvs to trade effectively with his light cannons. You can still have horse artillery of your own to counter his infantry. I hate artillery though. Just RQ imo.
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Re: Late game composition

Post by _H2O »

Port has better late game than iro. You should be fine with culv organ cass goon. Even some huss
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Re: Late game composition

Post by Gendarme »

I thought horse artillery > organ. :hleung:
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Re: Late game composition

Post by P i k i l i c »

Organ guns are just a lot of fun ^_^
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Re: Late game composition

Post by Ashvin »

No I think horse art is better, they are fast and more powerful.
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Re: Late game composition

Post by Hazza54321 »

probably just goon organ culv maybe some huss, cass are shit
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Re: Late game composition

Post by Hazza54321 »

on re just jinete dragoon EleGiggle
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Re: Late game composition

Post by Gendarme »

Cass are pretty good even in lategame colosseum, especially with that vanilla RR.
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Re: Late game composition

Post by Ashvin »

I don't know if it works on high level, but from last 2 games I have been training guerrerio musks with some adjustments like adding cav/art etc. and it has been working out pretty good

@Hazza54321 they have good RR so they can win against skirms why do you think they're bad?
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Re: Late game composition

Post by Gendarme »

They are basically equal to skirms against ranged damage (lower hp, more RR to compensate) and worse against other types of damage. Against artillery they melt relatively quickly due to their low hp I would imagine.

Musketeers obviously beat tomahawks, but why would you make musketeers if he has no melee units?
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Re: Late game composition

Post by Hazza54321 »

Ashvin wrote:I don't know if it works on high level, but from last 2 games I have been training guerrerio musks with some adjustments like adding cav/art etc. and it has been working out pretty good

@Hazza54321 they have good RR so they can win against skirms why do you think they're bad?

they lose vs skirms and you cant really put inf cards in your deck so you cant really upgrade them
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Re: Late game composition

Post by Ashvin »

Gendarme wrote:They are basically equal to skirms against ranged damage (lower hp, more RR to compensate) and worse against other types of damage. Against artillery they melt relatively quickly due to their low hp I would imagine.

Musketeers obviously beat tomahawks, but why would you make musketeers if he has no melee units?

Because they have better siege and I can protect my artillery better. Also idk but I trade them pretty cost efficiently (more than I could trade goons/huss) and they go easy on my economy unlike goon/cav

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Re: Late game composition

Post by _H2O »

Treaty guys seem to make organs right?
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Re: Late game composition

Post by Hazza54321 »

yeah more pop effective i think?
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Re: Late game composition

Post by dicktator_ »

Some tr players are making horse artillery as ports. I think the reason why is with horse artillery instead of organs it's possible to skip the art hp card and get an extra slot. I always found organs to be better though, similar damage to inf for 2 less pop and less cost. I'd say heavy cannons > organs > horse art
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Re: Late game composition

Post by gibson »

the thing is u cant use organs to fight other cannons so i think in sup if the other guy has some light cannons horse art are better maybe
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Re: Late game composition

Post by Lukas_L99 »

Organs do less overkill if you micro them on inf but dont rlly do dmg to melee cav which is usually the nearest unit to attack in treaty. Horse art do lots of overkill usually but also deal decent dmg to cav.
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Re: Late game composition

Post by supernapoleon »

I dont like the animation of organ guns. They always seem to stop their shooting wave when they killed their target unit and as a result of it do overall less damage.
On the other hand horse artillery just has one bullet what makes more damage and you dont lose any
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Re: Late game composition

Post by mmTakezo »

supernapoleon wrote:I dont like the animation of organ guns. They always seem to stop their shooting wave when they killed their target unit and as a result of it do overall less damage.
On the other hand horse artillery just has one bullet what makes more damage and you dont lose any

well they are ports not everybody can make a TIGER panzer so...........:)
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Re: Late game composition

Post by Gendarme »

@gibson I think horse art get utterly rekt by light cannons (aka culvs) anyway.
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