Ironmonger & Silversmith

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Ironmonger & Silversmith

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Post by Interjection »

Welcome to episode 3 of 'Interjection brings up balance issues that mostly don't affect the game anyway'

To my knowledge, these cards don't see competitive play because:
-People rarely research amalgamation which doesn't cost a shipment
-By the time they would be worth sending, there's not a lot of coin left on the map to mine

Irongmonger
-Increases coin mine gather rate by 20%

Silversmith
-Increases coin mine gather rate by 20%

So, my question today is, would it be possible for these card to also make mines last longer? In previous titles, some techs would do this e.g., a vil gathering from a mine would collect 1 gold but only deplete 0.8 resources from the mine. I'm wondering if this is even possible in AOE3? And if it were, how impactful would it even be?

My initial thoughts are that these cards would still be bad. Let's be generous and say you have 10 vils on coin early on. So that's a bonus of aprox 2 vils for a shipment which doesn't seem worth it. The depletion bonus is unlikely to matter until much later on.

Eitherway, does this effect exist in the game? Or is it not possible?
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Malaysia Aizamk
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Re: Ironmonger & Silversmith

Post by Aizamk »

SW deplete mines slower, Indian vills deplete trees slower.
oranges.
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Re: Ironmonger & Silversmith

Post by Interjection »

I feel like this is something I knew a very long time ago.

Well then. I guess that clears up my question
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Re: Ironmonger & Silversmith

Post by Interjection »

Perhaps this feature would even buff furrier and spice trade into consideration if it made your hunts and berries last longer.

I think you're the expert on that, Aiz
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New Zealand zoom
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Re: Ironmonger & Silversmith

Post by zoom »

Possible. Hardly a priority for next release.
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Czech Republic EAGLEMUT
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Re: Ironmonger & Silversmith

Post by EAGLEMUT »

It does exist in one place; Indian villagers "yield" 1.5x wood from trees. SWs just yield regular number of resources :hmm:
What this means is that an Indian villager will be able to gather 450 wood from a tree that normally contains 300 wood.
I don't think yield can be affected through a tech like you want, though. Could test some things.
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Sweden Gendarme
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Re: Ironmonger & Silversmith

Post by Gendarme »

Ensemble Studios strikes again.
Pay more attention to detail.
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Re: Ironmonger & Silversmith

Post by deleted_user0 »

Aizamk wrote:SW deplete mines slower, Indian vills deplete trees slower.


WTF? sw deplete mines slower??? i never knew this wafuq
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Re: Ironmonger & Silversmith

Post by Interjection »

That's a shame :(

What if a new settler type was added to the game 'amalgamation teched settler' which yields 1.2 from coin mines.

And amalgamation would transform all your 'settlers' into an 'amalgamation teched settler'? (would look identical to normal settler)

Would that be a work around?

______________

@zoom I'm just exploring ideas because it's interesting, I'm not suggesting that all my wacky ideas should be implemented immediately
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Re: Ironmonger & Silversmith

Post by deleted_user0 »

zoom wrote:
Aizamk wrote:SW deplete mines slower, Indian vills deplete trees slower.
Pretty sure naziwagons do not have such a feature.


what about the miners from the campaign tho?
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Re: Ironmonger & Silversmith

Post by EAGLEMUT »

umeu wrote:
Aizamk wrote:SW deplete mines slower, Indian vills deplete trees slower.


WTF? sw deplete mines slower??? i never knew this wafuq

Cause they don't :coin:
You can test it quite easily by using the cheat "speed always wins" and gathering up a mine with them.
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Re: Ironmonger & Silversmith

Post by EAGLEMUT »

Interjection wrote:That's a shame :(

What if a new settler type was added to the game 'amalgamation teched settler' which yields 1.2 from coin mines.

And amalgamation would transform all your 'settlers' into an 'amalgamation teched settler'? (would look identical to normal settler)

Would that be a work around?

Sounds possible, though duplicating whole protounits for this would be quite unwieldy. I think it could probably be done by having multiple gather actions and switching between them with the tech.
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Re: Ironmonger & Silversmith

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Post by edeholland »

I think having more upgrades that allow players to stay in their base for longer, will not make the game more interesting. I think it's interesting that a German players has to push out for mines at some points, and a Brits player has to push out for food.
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Re: Ironmonger & Silversmith

Post by Jaeger »

edeholland wrote:I think having more upgrades that allow players to stay in their base for longer, will not make the game more interesting. I think it's interesting that a German players has to push out for mines at some points, and a Brits player has to push out for food.

Well ideally it would only allow you to stay in your base for 1-2 min more, which might make a nice change to the timings. You might say then that this card would not be worth it for 1-2 min, but you will sitll have it used on the rest of the resources on the map.
last time i cryed was because i stood on Lego
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Re: Ironmonger & Silversmith

Post by Mitoe »

umeu wrote:
Aizamk wrote:SW deplete mines slower, Indian vills deplete trees slower.


WTF? sw deplete mines slower??? i never knew this wafuq

This was only in AS Fanpatch, I believe.
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New Zealand zoom
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Re: Ironmonger & Silversmith

Post by zoom »

umeu wrote:
zoom wrote:
Aizamk wrote:SW deplete mines slower, Indian vills deplete trees slower.
Pretty sure naziwagons do not have such a feature.


what about the miners from the campaign tho?
The AoE3 campaigns are dead to me. Even fucking SC2 has better campaigns, and those are whoreshit.
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Re: Ironmonger & Silversmith

Post by Interjection »

It's fun to speedrun them :D
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Turkey HUMMAN
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Re: Ironmonger & Silversmith

Post by HUMMAN »

I find ur suggestion very smart. Pls do it devs.
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Re: Ironmonger & Silversmith

Post by pecelot »

AoE3 campaings are the jam, you uneducated caveman :mad:

edeholland wrote:I think having more upgrades that allow players to stay in their base for longer, will not make the game more interesting. I think it's interesting that a German players has to push out for mines at some points, and a Brits player has to push out for food.

but you'd have to send a card for it that might as well be something like 6 musks

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