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gibson maybe you think pull trick is THAT broken cause you didn't quite understand how it works.
gibson wrote:just cause something doesn't give an unfair advantage does not mean it's not bug abuse.
Well first, it can't be bug abuse since it's simply not a bug. There's literally a value in the proto file specifying the max speed at which your units can go. Some units don't have a max speed (for example livestock or warchief pets) so you won't ever be able to pull them. Most units, however, have a max speed set at 50% higher than their regular speed, so for example skirms are supposed to be able to run at up to 6 speed. I mean, they even have a special "running" animation when you pull them lol. Dunno how you can call that a bug when it's written in the files.
gibson wrote:It's natural for units to walk a little bit faster sometimes when they have to "catch up" to the rest of their group, which is why its there.
Yes. Which shows it's not a bug.
gibson wrote:And no kaiser did not use it anywhere near to its full potential.
That's true, cause it's a trick that takes apm and accuracy, so using it to its full potential would require godly mechanics. That's the case with any kind of micro mechanics though; for example, if people could split their skirm fire perfectly while kiting perfectly, I swear no one would ever try to make musks against a fortress composition.
gibson wrote:Imagine training one huss and having 7 speed skirms the rest of the game.
With one huss, you're going to be able to pull one skirm at best.
gibson wrote:Now like I said I doubt anyone currently playing is good enough to be able to do that, but the point still stands.
Well again, someone with a perfect micro would show us that a lot of mechanics are super strong. We would probably need to nerf vils for example, because with perfect micro, someone popping vils in his base to fight would never lose any, and would do tons of damage.
gibson wrote:It's unintended by the developers(undebatable)
The fact that most units can run at 50% faster than their normal speed was definitely intended by the devs. It's not even a question since it's written in the files.
Now, did they expect players to abuse it to that extent? Probably not. Does that matter? Not really, there's most likely a ton of stuff they didn't expect to be abused (for example creeping around treasures). Plus they obviously had no clue about balance and mechanics, so I wouldn't value the devs' opinion too much.
gibson wrote:the game is not balanced with this mechanic in mind
gibson wrote:Its a clearly broken mechanic
Where do these statements come from?
Anyway, if it's proved to be not balanced, then we should consider nerfing it. We can reduce the max speed attainable by units. It doesn't mean the mechanic itself is bad, maybe just need to tweak the numbers.
gibson wrote:and it's not the way the game is meant to be played.
I also don't know where this comes from. Units are meant to run towards each other when you dragbox them together. Just like, for example, pikes are intended to always go in front of skirms when dragboxed together, and they'll run to do that formation if they have to.
gibson wrote:No wait nevermind I forgot that every unit is supposed to be as fast as your fastest unit on the field
gibson wrote:Also just because a unit has a "max speed" doesnt mean its intended for any unit to go as fast as the fastest unit you have, thats just stupid and you'd have to be an idiot to believe that
Well again, this is just not how it works. The speed of your fastest unit doesn't even matter for pulling. And you need more units to pull a group of other units, so for example you can pull 20 skirms with 25 huss.
gibson wrote:Well its not skillful. Anyone who knows someone who knows how to do it and have 5 minutes can learn
It's really not easy to do, and anyone claiming that probably didn't actually try to do it himself, and just thinks "eh you only need to dragbox your stuff" which is wrong.
Anyway, regardless of all that, I do agree that the pull trick is very strong, and even game changing sometimes.