Cometk wrote:here is an example of a variant of the pull trick that piroshiki does in literally every game he plays. should this be nerfed too, and is it breaking game balance? because nerfing the max velocity run speeds would also affect this.
[Armag] diarouga wrote:Honeslty you cannot argue that it makes sense to have such a mechanic. The only argument here is that some people believe that it's a healthy mechanic as it requires skill, and since these people are the guys who make the rules, it won't be nerfed.
no, it's not going to be nerfed because it's impossible to do so without fundamentally breaking the game.
Well, realistically it doesn't really make sense to be able to do this either. I guess it's fine because it's less abusable. It's not going to be nerfed because the "EP team", if there is one, doesn't want to nerf it. You can always remove a mechanic. It is impossible to fix the cover mode abuse so it got removed, same should happen with the pull trick.
@[Armag] diarouga i don't think you're fathoming exactly how all-encompassing the pull mechanic is in this game, and what its complete removal would entail.
Cometk wrote:@[Armag] diarouga i don't think you're fathoming exactly how all-encompassing the pull mechanic is in this game, and what its complete removal would entail.
There is no pull trick in starcraft 2, and it is not an issue at all. Pull trick just makes positioning less important. In starcraft 2 taking a good concave can be game changing because there is no pull trick and being active on the map becomes more important. Like you can save a third of your army thanks to good positioning. https://www.youtube.com/watch?v=ECetTlIXLSk
Anyway, this discussion is irrelevant as it won't be removed, but it really should.
IAmSoldieR wrote:So groups of units should move at their own speeds and never stay together?
Yes? That's how it works in Starcraft II. It wouldn't bother me at all since I never dragbox all my units, but it would indeed be very hard for the guys who use dragbox to move their army.
The mechanic totally makes sense lol. If anything it's just a bit too efficient. Would be nice to have it boost the speed by maybe 25% instead of 50% or so, but that's impossible anyway
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Kaiserklein wrote:The mechanic totally makes sense lol. If anything it's just a bit too efficient. Would be nice to have it boost the speed by maybe 25% instead of 50% or so, but that's impossible anyway
It's way more than 50% when you add the flip armies effect. If I flip cav they run 3x faster.
I don't think magic box muta in sc2 is even that much of an advantage. Every unit is clumped up anyway in that game. Also don't they get shitted by units with area of damage attack?
Garja wrote:I don't think magic box muta in sc2 is even that much of an advantage. Every unit is clumped up anyway in that game. Also don't they get shitted by units with area of damage attack?
Ah this. Well this was done on purpose. Furthermore, as garja points out, you can lose all your army to area damage.
If you group your Muta flock with a single overlord, they stack on top of each other and make it effectively impossible to target kill them. Without early game area damage units like sc2 has, this makes them infinitely stronger than without doing this.
n0el wrote:If you group your Muta flock with a single overlord, they stack on top of each other and make it effectively impossible to target kill them. Without early game area damage units like sc2 has, this makes them infinitely stronger than without doing this.
Then yes, it is an issue. In Starcraft II, the bugs are fixed.
And yet it’s been considered a standard in the best RTS game in history for nearly 20 years. It’s considered part of the game and if it were to be changed by blizzard there would be a mutiny.
n0el wrote:And yet it’s been considered a standard in the best RTS game in history for nearly 20 years. It’s considered part of the game and if it were to be changed by blizzard there would be a mutiny.
n0el wrote:And yet it’s been considered a standard in the best RTS game in history for nearly 20 years. It’s considered part of the game and if it were to be changed by blizzard there would be a mutiny.
n0el wrote:And yet it’s been considered a standard in the best RTS game in history for nearly 20 years. It’s considered part of the game and if it were to be changed by blizzard there would be a mutiny.
So what?
It’s part of the game.
alt d is part of the game too, so i guess its fine for everyone to use it all the time